I Wanna Go To The Otherside

Creator: RandomChaos_

Average Rating
8.0 / 10
Average Difficulty
61.3 / 100
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Needle (6) Boss (5) Trigger (4) SourPls (1)


  • by RandomChaos_
  • by RandomChaos_
  • by RandomChaos_

Creator's Comments:

RandomChaos_ [Creator]
New Version 1.1: https://mega.nz/#!VGwGUYIK!2XsKzAJd_A0-koOvJq4Pr8YM28DSmS9mDs2_4vhcuog

1.1 has nerfs and better cycles.

This game has 4 platforming stages with a boss each stage.

Good Luck and Have Fun!


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Tagged as: Needle Boss Trigger
[1] Like
Rating: N/A       Difficulty: N/A
Mar 12, 2019

18 Reviews:

Very good needle game that draws a little bit from the Rukito-style gameplay. The segments feature a lot of interesting jumps mixed with some triggers that often move spikes to proceed. One interesting aspect to this game is the heavy use of moving obstacles in the segments such as sliding spikes and apple rotations. Luckily this doesn't bog down the flow of the game in any of the segments as the maker has thought out his cycles based on respawning at the closest save. The segments never feel too long or demanding to artificially boost the difficulty since saves seem well-placed.

There's a few bosses mixed in to break up the needle between stages, they aren't particularly difficult or unfair in any way. The soundtrack is...interesting. If you enjoy needle this game is probably worth your time.

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Tagged as: Needle
[4] Likes
Rating: 8.8 88       Difficulty: 60 60
Mar 13, 2019
Otherside is a needle game consisting of a few stages all with an emphasis on triggers and usually accompanied with a gimmick to liven up the platforming. It has some clear inspiration from the Rukito-style strand of needle with Random's own magic mixed in.

I really like how the platforming feels consistently dynamic, with moving objects or triggers as opposed to just a static screen of platforming. It makes the experience feel a bit more engaging and fun, and the catharsis water stage in particular I found kind of cool. I'd be curious to see it used in a stage where the screens aren't completely flooded, as it would probably lead to interesting trigger manoeuvres. The final stage was also particularly pretty cool in visual design and made for a good finale.

It did feel like sometimes there were triggers that opened up spikes ahead of you which you couldn't have reached yet anyway, making them feel somewhat redundant as it wasn't really changing the platforming or your intended path in any way. Of course this is a minor issue but just something small that I noticed.

The bosses are all pretty bizarre in their accompaniment with the music, although relatively simple in design, with a heavy focus on some RNG-related hijinks. I had fun with all of them, although I'm not so much a fan of refreshing i-frames. A special shoutout to the final boss music too.

I had a good time with this game, and I'd like to see Random make more of this kind of stuff, mixing together some weird themes with nicely designed platforming and a colourful mixture of music. I can certainly always get behind some Sultans of Swing if you're not opposed to re-using music in the future.

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Tagged as: Needle Boss Trigger
[0] Likes
Rating: 8.1 81       Difficulty: 60 60
Oct 2, 2019
Was a solid romp of very simple trigger and a bit of gimmicks like catharsis water. Bosses weren't always great but were simple and easy.

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[0] Likes
Rating: 8.0 80       Difficulty: 65 65
Sep 19, 2019
Outstanding! Incredible atmospherical needle game focusing a lot on invisible triggers with obvious locations and moving obstacles. Boss fights were also added to the mix and each stage has its own unique theme to it that makes you remember them individually. "Oh I really liked the catharsis water area." The platforming design is excellent and never gets boring. But my biggest appreciation goes to the soundtrack. As a huge fan of the kermit series I absolutely made the connection to it being partly an inspiration for this project and I fell in love with the choice of music right away. Each boss also has a song that fits perfectly to the creature being presented to you. I want to see more games like this on delfruit I admire this style oh so much. Amazing job looking forward to your future projects.

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Tagged as: Needle Boss Trigger SourPls
[0] Likes
Rating: 9.5 95       Difficulty: 60 60
Mar 31, 2019
Solid triggerish needle game.

I say triggerish because you rarely directly interact with the triggers immediately (as opposed to Rukito style where objects may come flying at you or the jump changes as you hit triggers), but rather than alter the path you follow afterwards. This makes it a bit more needle and a bit less dynamic than some other styles, but its all quite good. The visuals are simplistic but nice and easy to see, even with some effects.

Each stage has a boss - I wasn't the biggest fan of these, partially because of the design Largely due to a style of RNG distribution I dislike. One problem with this is refreshing iframes, which isn't the biggest deal but due to the fact that the refreshing iframes don't destroy the bullet, it triggers itself repeatedly and several attacks get triggered on hit which will hit every frame and basically instantly wall you if you overshoot. Its not a deal breaker, but it is stupid. Fortunately the bosses are not particularly difficult and won't stall you out that these kinds of things become annoying.

Overall its fun and I'd say the majority of the value is in the needle but with a couple little style changes up to keep things fresh. Worth playing for intermediate needle fans.

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Tagged as: Needle Boss
[0] Likes
Rating: 7.5 75       Difficulty: 60 60
Mar 20, 2019