Creator's Comments:
RandomChaos_ [Creator]
Old game, it is shit but the music is good, sorry if you roll...
[1] Like
Rating: 0.0 0
Difficulty: 65 65
Mar 12, 2019
23 Reviews:
Paragus
Very good needle game that draws a little bit from the Rukito-style gameplay. The segments feature a lot of interesting jumps mixed with some triggers that often move spikes to proceed. One interesting aspect to this game is the heavy use of moving obstacles in the segments such as sliding spikes and apple rotations. Luckily this doesn't bog down the flow of the game in any of the segments as the maker has thought out his cycles based on respawning at the closest save. The segments never feel too long or demanding to artificially boost the difficulty since saves seem well-placed.
There's a few bosses mixed in to break up the needle between stages, they aren't particularly difficult or unfair in any way. The soundtrack is...interesting. If you enjoy needle this game is probably worth your time.
There's a few bosses mixed in to break up the needle between stages, they aren't particularly difficult or unfair in any way. The soundtrack is...interesting. If you enjoy needle this game is probably worth your time.
Tagged as: Needle
[4] Likes
Rating: 8.8 88
Difficulty: 60 60
Mar 13, 2019
CanusAntonius
It's a decent game that I think shows how far Randy has come in his game making career since then. For the most part, it's pretty enjoyable and has a good needle feel to it, but I found a lot of it to be either tedious, repetitive, or downright obnoxious. The platforming itself is fine usually, but the whole aspect of it being a trigger game really just comes down to "go there now go back" on almost every single save, sometimes doing it more than once. Even when the third and final stage bring a new twist on the screens, they sadly still reuse the same method of triggers; none of which add anything interesting at all to what's going on.
Bosses in comparison are a downright miss for me, especially the second and third one. Randy has opted for I-Frames that reset if you shoot them, thus requiring you to make sure you don't hit it except at the right time, which in my opinion just delays the fight with an unnecessary waiting game. Now, these also have a "bug" with them (I assume Randy wouldn't have done this on purpose at least), and it's that if you make the I-Frames refresh when they are swapping attacks, they will do that attack multiple times at once, and it will absolutely wall you with zero chance of survival. Here's an example of that for Boss Two (Zanto added for meme value.) https://cdn.discordapp.com/attachments/233673956098441229/937600549061283920/zanto.png . Also, for the most part they just do RNG-based attacks the entire time and that's it, so expect some bruh moments in general. Finally, some of them require you to do a tiny bit of needle before or after each time, the second boss especially suffers from this design decision.
Overall, I liked it enough to want to finish it, and did, but fuck the second boss and third boss, and just going back and forth in some saves. If you want something like this that's a lot more polished, try Randy's Humble Abode, it's sort of like this but a lot better.
[1] Like
Bosses in comparison are a downright miss for me, especially the second and third one. Randy has opted for I-Frames that reset if you shoot them, thus requiring you to make sure you don't hit it except at the right time, which in my opinion just delays the fight with an unnecessary waiting game. Now, these also have a "bug" with them (I assume Randy wouldn't have done this on purpose at least), and it's that if you make the I-Frames refresh when they are swapping attacks, they will do that attack multiple times at once, and it will absolutely wall you with zero chance of survival. Here's an example of that for Boss Two (Zanto added for meme value.) https://cdn.discordapp.com/attachments/233673956098441229/937600549061283920/zanto.png . Also, for the most part they just do RNG-based attacks the entire time and that's it, so expect some bruh moments in general. Finally, some of them require you to do a tiny bit of needle before or after each time, the second boss especially suffers from this design decision.
Overall, I liked it enough to want to finish it, and did, but fuck the second boss and third boss, and just going back and forth in some saves. If you want something like this that's a lot more polished, try Randy's Humble Abode, it's sort of like this but a lot better.
Rating: 6.8 68
Difficulty: 63 63
Jan 31, 2022
Wolfiexe
Otherside is a needle game consisting of a few stages all with an emphasis on triggers and usually accompanied with a gimmick to liven up the platforming. It has some clear inspiration from the Rukito-style strand of needle with Random's own magic mixed in.
I really like how the platforming feels consistently dynamic, with moving objects or triggers as opposed to just a static screen of platforming. It makes the experience feel a bit more engaging and fun, and the catharsis water stage in particular I found kind of cool. I'd be curious to see it used in a stage where the screens aren't completely flooded, as it would probably lead to interesting trigger manoeuvres. The final stage was also particularly pretty cool in visual design and made for a good finale.
It did feel like sometimes there were triggers that opened up spikes ahead of you which you couldn't have reached yet anyway, making them feel somewhat redundant as it wasn't really changing the platforming or your intended path in any way. Of course this is a minor issue but just something small that I noticed.
The bosses are all pretty bizarre in their accompaniment with the music, although relatively simple in design, with a heavy focus on some RNG-related hijinks. I had fun with all of them, although I'm not so much a fan of refreshing i-frames. A special shoutout to the final boss music too.
I had a good time with this game, and I'd like to see Random make more of this kind of stuff, mixing together some weird themes with nicely designed platforming and a colourful mixture of music. I can certainly always get behind some Sultans of Swing if you're not opposed to re-using music in the future.
[1] Like
I really like how the platforming feels consistently dynamic, with moving objects or triggers as opposed to just a static screen of platforming. It makes the experience feel a bit more engaging and fun, and the catharsis water stage in particular I found kind of cool. I'd be curious to see it used in a stage where the screens aren't completely flooded, as it would probably lead to interesting trigger manoeuvres. The final stage was also particularly pretty cool in visual design and made for a good finale.
It did feel like sometimes there were triggers that opened up spikes ahead of you which you couldn't have reached yet anyway, making them feel somewhat redundant as it wasn't really changing the platforming or your intended path in any way. Of course this is a minor issue but just something small that I noticed.
The bosses are all pretty bizarre in their accompaniment with the music, although relatively simple in design, with a heavy focus on some RNG-related hijinks. I had fun with all of them, although I'm not so much a fan of refreshing i-frames. A special shoutout to the final boss music too.
I had a good time with this game, and I'd like to see Random make more of this kind of stuff, mixing together some weird themes with nicely designed platforming and a colourful mixture of music. I can certainly always get behind some Sultans of Swing if you're not opposed to re-using music in the future.
Rating: 8.1 81
Difficulty: 60 60
Oct 2, 2019
shign
Very good needleventure game with a focus on triggers and moving shits. Needle is the very strong point of the game, I really liked the first 3 stages despite usually not liking moving killers. Stage 4 is very different, also quite good even if a bit more flawed. Bosses however, are very whatever/mediocre, I particualry disliked the bee one because it really felt RNG dependent.
[0] Likes
Rating: 8.5 85
Difficulty: 60 60
Apr 26, 2022