Creator's Comments:
RandomChaos_ [Creator]
Old game, it is shit but the music is good, sorry if you roll...
[1] Like
Rating: 0.0 0
Difficulty: 65 65
Mar 12, 2019
23 Reviews:
Zambrini
A nice way to mix Rukito's triggers gameplay and Wonderful's strange style of design that makes a nice looking game. Was pretty decent but Stage 4 was more annoying then the rest of the game and lags on older PCs. Bosses were ok for the most part, despite their RNG annoyances.
[0] Likes
Rating: 7.2 72
Difficulty: 65 65
Apr 18, 2022
Nearigami
Was a solid romp of very simple trigger and a bit of gimmicks like catharsis water. Bosses weren't always great but were simple and easy.
[0] Likes
Rating: 8.0 80
Difficulty: 65 65
Sep 19, 2019
EchoMask
Outstanding! Incredible atmospherical needle game focusing a lot on invisible triggers with obvious locations and moving obstacles. Boss fights were also added to the mix and each stage has its own unique theme to it that makes you remember them individually. "Oh I really liked the catharsis water area." The platforming design is excellent and never gets boring. But my biggest appreciation goes to the soundtrack. As a huge fan of the kermit series I absolutely made the connection to it being partly an inspiration for this project and I fell in love with the choice of music right away. Each boss also has a song that fits perfectly to the creature being presented to you. I want to see more games like this on delfruit I admire this style oh so much. Amazing job looking forward to your future projects.
[0] Likes
Rating: 9.5 95
Difficulty: 60 60
Mar 31, 2019
kurath
Solid triggerish needle game.
I say triggerish because you rarely directly interact with the triggers immediately (as opposed to Rukito style where objects may come flying at you or the jump changes as you hit triggers), but rather than alter the path you follow afterwards. This makes it a bit more needle and a bit less dynamic than some other styles, but its all quite good. The visuals are simplistic but nice and easy to see, even with some effects.
Each stage has a boss - I wasn't the biggest fan of these, partially because of the design Largely due to a style of RNG distribution I dislike. One problem with this is refreshing iframes, which isn't the biggest deal but due to the fact that the refreshing iframes don't destroy the bullet, it triggers itself repeatedly and several attacks get triggered on hit which will hit every frame and basically instantly wall you if you overshoot. Its not a deal breaker, but it is stupid. Fortunately the bosses are not particularly difficult and won't stall you out that these kinds of things become annoying.
Overall its fun and I'd say the majority of the value is in the needle but with a couple little style changes up to keep things fresh. Worth playing for intermediate needle fans.
[0] Likes
I say triggerish because you rarely directly interact with the triggers immediately (as opposed to Rukito style where objects may come flying at you or the jump changes as you hit triggers), but rather than alter the path you follow afterwards. This makes it a bit more needle and a bit less dynamic than some other styles, but its all quite good. The visuals are simplistic but nice and easy to see, even with some effects.
Each stage has a boss - I wasn't the biggest fan of these, partially because of the design Largely due to a style of RNG distribution I dislike. One problem with this is refreshing iframes, which isn't the biggest deal but due to the fact that the refreshing iframes don't destroy the bullet, it triggers itself repeatedly and several attacks get triggered on hit which will hit every frame and basically instantly wall you if you overshoot. Its not a deal breaker, but it is stupid. Fortunately the bosses are not particularly difficult and won't stall you out that these kinds of things become annoying.
Overall its fun and I'd say the majority of the value is in the needle but with a couple little style changes up to keep things fresh. Worth playing for intermediate needle fans.
Rating: 7.5 75
Difficulty: 60 60
Mar 20, 2019
moogy
Short-ish gimmick/trigger needle game in the style of Rukito/Wonderful. Makes good use of cycles and triggers to spice up the design, and the bosses between stage keep things from feeling too repetitive.
Honestly, I didn't find it terribly creative compared to similar games (other than stage 3, which made cool usage of Catharsis water), and the last stage felt more annoying than anything, but it's a solid enough game if you want something a little more fleshed-out than the average needle.
[0] Likes
Honestly, I didn't find it terribly creative compared to similar games (other than stage 3, which made cool usage of Catharsis water), and the last stage felt more annoying than anything, but it's a solid enough game if you want something a little more fleshed-out than the average needle.
Rating: 7.0 70
Difficulty: 60 60
Mar 15, 2019