I Wanna Take a Detour to the Factory

Creator: CeleCele

Average Rating
6.2 / 10
Average Difficulty
45.4 / 100
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Tags:

Adventure (2) Needle (4)

Screenshots

  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG

Creator's Comments:

CeleCele [Creator]

Version 1.3
Fixed another skip in the last room.
Put arrows down in screen 2 to make it clear where to go
http://www.mediafire.com/file/zulwx8nzr2swbe5/IWannaTaDttFv1.3.rar/file

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[2] Likes
Rating: N/A       Difficulty: N/A
Sep 11, 2019

9 Reviews:

kurath
A shortish gimmick needle game with an atmospheric touch.

Readme indicates its the maker's first game and it tends to show. This usually goes two ways - either one, they're doing weird things that show a lack of understanding, or two, there's a frequent change-up as you progress as the maker tries new things. The latter is usually better, and is the case here.

Stages feel quite distinct, which is good and tend to focus on different things, starting out with the more atmospheric style and very easy needle and moving into a more complex gameplay style with more straightforward production. The design definitely gets a lot more adventurous over time, and as such the game gets more interesting as well even if the visual effects don't stand out as much.

Overall, its a solid first showing. Ignoring that (since as the player that's not really your concern), its a decent easy-moderate needle game with some classic gimmicks and moving objects mixed in, worth playing if you like a more active needle style but don't feel comfortable with the difficulty that usually accompanies it.

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Tagged as: Needle
[1] Like
Rating: 7.0 70       Difficulty: 47 47
Sep 11, 2019
JRocker873
Review is based on release version.
This game starts off pretty weak but gets pretty good in the very last stage. The first stage is really dark at times which makes some things confusing or just a tad annoying. The needle for all but the last stage just feels like something you'd expect from someone who has a bit of experience making stuff in jtool, not bad, but nothing really new or exceptional. The last stage heavily utilizes moving spikes and I'm an absolute sucker for moving stuff in platforming and I had a great time playing it however it was a bit short. I know for certain I did a small skip in the last room but I felt like there was other stuff in the room I didn't recognize and I'm not sure if I accidentally found a big skip. Not bad for a first game.

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[1] Like
Rating: 6.5 65       Difficulty: 45 45
Sep 10, 2019
DerpyHoovesIWBTG
For a first game by this creator I had fun. The visuals were pretty nice and the music goes well along with it but it could benefit from having more tilesets instead of the same one with a different tint each stage. The needle gets better the farther you go and the addition of the moving spikes made some jumps look real clever.

The only negative things I have to say about it is that the pathing in the first stage is a bit unclear to go. At some point I kinda guessed where to go since I wasn't sure if that was the right path or not but it turned out to be it. Maybe an arrow or a sign pointing you where to go would help the next time. It also has a really anticlimatic end where you jump into one of the many same looking warps just to unexpectedly throw you to the clear screen.

If you want to get into some more difficult needle then this is a good starting point. Would recommend.

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Tagged as: Adventure Needle
[1] Like
Rating: 6.6 66       Difficulty: 40 40
Sep 10, 2019
omega2020
I'd recommend this game but not for beginners. I like the music and the background from the varies stages.

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[0] Likes
Rating: 6.0 60       Difficulty: 50 50
Sep 12, 2019
shign
Review based on 1.1
A game with 4 small stages.
Let's start with the goods for the first stage: the stage is visually great, espacially for a first game. Shout out for the warp, beautiful.
But there are a few problems: spike are sometimes difficult to see, the first room with the jump ref is useless and you have to do it each time you die, the darkness are sometimes too much and hide the path (if you want to make an unclear path, use solid borders). Otherwise the stage has a decent plateforming, nothing bad but nothing special.

Second stage is the least memorable, it's the same as the first stage but without the great atmsophere and visuals. Here again, the path isn't always clear but you cannot really get lost this time.

Third stage is when the game start to get more difficult. It uses a lot of platefrom jump and a bit of qoqoqo level design. Sadly, each room has only one real difficult jump at the end and the platefrom jumps are mostly annoying and not very original (especially the platefrom jump with a ledge).

The last stage uses a lot of moving spikes, which is something I never liked because it always lead to something either ridiculously easy or stupidely hard and that's exactly what happen in this game. It's not that bad but I didn't had a good time. The last room however, despite having many skips (a huge one that seems to have been fixed in 1.2), is quite good.

The game isn't horrible but it has for me a lot of problems, I wouldn't recommend it.

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[0] Likes
Rating: 4.5 45       Difficulty: 50 50
Sep 11, 2019