11 Reviews:
superPP
Many generic or strange gimmicks mixed.
[1] Like
Rating: 6.5 65
Difficulty: 45 45
Feb 7, 2023
kurath
Decent little game reminiscent of showdown, though only half as long. Generally introduces a new gimmick every screen (outside of the first few) for that screen with the smaller, square window.
Its okay, some of the ideas are better than others but it also ends just as its picking up steam.
Its okay, some of the ideas are better than others but it also ends just as its picking up steam.
Tagged as: Gimmick
[1] Like
Rating: 6.0 60
Difficulty: 38 38
Mar 7, 2021
CanusAntonius
This is a game that is pretty familiar to Showdown but with a few differences to it. The first is that it is unfinished due to being canceled by the maker, and the second is because of the first the game lacks a lot of the variation Showdown had.
A lot of the early game felt pretty bland and uninteresting, mostly making it feel like a needle game for a bit. Some of it is also pretty uncomfortable to play, such as a pushblock you need to move over minispikes, or a conveyor screen with a very awkward ending. The game does however pick up eventually with some neat gimmicks, one involves pressing C to swap between Black and White tiles (think of the Shift stage from various games). Another operates like an idle clicker game, and yet another screen is a maze. These segments are when the game shines the brightest. The game concludes on a boss with two phases, the first is perfectly reasonable and fun but I found the second to be way harder due to even less movement room.
Overall, it's not really a game I would recommend, but it does have some neat aspects that give it potential should the maker ever decide to come back to it.
[0] Likes
A lot of the early game felt pretty bland and uninteresting, mostly making it feel like a needle game for a bit. Some of it is also pretty uncomfortable to play, such as a pushblock you need to move over minispikes, or a conveyor screen with a very awkward ending. The game does however pick up eventually with some neat gimmicks, one involves pressing C to swap between Black and White tiles (think of the Shift stage from various games). Another operates like an idle clicker game, and yet another screen is a maze. These segments are when the game shines the brightest. The game concludes on a boss with two phases, the first is perfectly reasonable and fun but I found the second to be way harder due to even less movement room.
Overall, it's not really a game I would recommend, but it does have some neat aspects that give it potential should the maker ever decide to come back to it.
Rating: 6.0 60
Difficulty: 40 40
Feb 17, 2023