10 Reviews:
Xplayerlol
Interesting adventure where you need to collect items that add gimmicks to the platforming, allowing you to progress. It's reminiscent of I wanna fly the Kite, but most items affect the platforming rather than the Kid (It's also a lot less needle-ish). The variety is nice, you never spend too long working with the same gimmick (Thankfully, since the trap sections aren't very good) and the saves feel different from each other.
I'm hardly a fan of the visuals, since the sprites and background don't fit with each other at all. The screen's borders are another problem (Some kill, some are solid and some are paths, and often you don't know which one is what), and I recall some items whose only purpose is to unlock paths you can only reach AFTER getting the item, so it's exactly the same as if there was no item at all. Speaking of borders, even if you ignore the borderkills, there are quite a few saves that make cheap uses of screen transitions, like leaps of faith and placing spikes or other killing objects near the screen's entrance. And finally, because sometimes it's not very clear where you should go, there's the danger of backtracking as well.
It ends with an alright boss. It's fun, not super inventive but definitely not generic either.
I guess I liked it, but just barely. It has an interesting concept, but it's not very well implemented and even if you ignore that, it has some shortcomings that counterbalance its appeals. Not sure if I would recommend.
[1] Like
I'm hardly a fan of the visuals, since the sprites and background don't fit with each other at all. The screen's borders are another problem (Some kill, some are solid and some are paths, and often you don't know which one is what), and I recall some items whose only purpose is to unlock paths you can only reach AFTER getting the item, so it's exactly the same as if there was no item at all. Speaking of borders, even if you ignore the borderkills, there are quite a few saves that make cheap uses of screen transitions, like leaps of faith and placing spikes or other killing objects near the screen's entrance. And finally, because sometimes it's not very clear where you should go, there's the danger of backtracking as well.
It ends with an alright boss. It's fun, not super inventive but definitely not generic either.
I guess I liked it, but just barely. It has an interesting concept, but it's not very well implemented and even if you ignore that, it has some shortcomings that counterbalance its appeals. Not sure if I would recommend.
Rating: 5.6 56
Difficulty: 40 40
Jan 20, 2019
Driekondo
The game has a unique style. I liked the constant picking up of treasures to see what would happen next. The difficulty was meh the problem in many easy games is that the difficulty jumps up a few times. The map can be confusing at times too. I've had a few instances where I set back my progress as of confusion. The idea was nice however the execution could've been better.
[0] Likes
Rating: 5.7 57
Difficulty: 41 41
May 7, 2023
Nick24
It's a so called "+1", but it's an adventure which doesn't repeat the same screen??? This is the "evolution"
[0] Likes
Rating: 9.2 92
Difficulty: 43 43
May 6, 2022
Tyste
Very confusing lay-out. Most gimmicks are just way over-done making them tedious and grindy. BGM and sprites are uninspired at best. I don't recommend
[0] Likes
Rating: 4.9 49
Difficulty: 40 40
Oct 25, 2019
Quof
It's okay. I think it could have been designed a lot better. Removing functions such as moving left and jumping opens up interesting platforming (see the beginning of IDWBA2), but in this game you get those functions back in literally the first 2 seconds. I don't think the "unlocking" in this game is very meaningful, most of the time you're just "unlocking" gimmicks right at the first save that uses the gimmick. The platforming is okay, but I didn't enjoy much of it, since it's generally screen transition stuff or otherwise really, really long saves that aren't hard but take forever to get through since there's a ton of walking or waiting (like standing on a platform that slowly moves left through two full screens). There's also several gaps that require double full jumps and are easy to mess up, which just isn't fun.
I dunno. It's not a bad game at all, but I barely found any of it fun or interesting.
[0] Likes
I dunno. It's not a bad game at all, but I barely found any of it fun or interesting.
Rating: 5.0 50
Difficulty: 35 35
Dec 20, 2018