I wanna play Kiduija

Creator: MattinJ

Average Rating
8.7 / 10
Average Difficulty
38.3 / 100
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Tags:

Adventure (17) Gimmick (7) Boss (7) Story (1) Puzzle (1) Horror (3) metroidvania (1) Shortventure_2018 (5)

Screenshots

  • by ElCochran90
  • by Wolfiexe
  • by Wolfiexe
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by Wolfiexe

36 Reviews:

Xplayerlol
Pretty fun adventure fangame with a horror setting. Just like Overlord, it's structured as a Metroidvania, but unlike it, this game is a lot more concise: The overworld is way smaller, and there are less items to keep track of, so even though there's no map, you aren't as likely to get lost (Seems like some people still got lost anyway, though). At the same time, everything is connected to a main hub, so even if you do happen to miss an item, you shouldn't have to replay a lot of sections to find it. Finally, every item has a name and description, and with both of these in hands it should be fairly easy to figure out their purpose in the game. I'm taking my time to mention this because many metroidvania fangames are also the "Where in the hell do I go?" type of games, but this one isn't and I definitely appreciate that.
Now moving on to the gameplay, the core of this game is a "Fear" mechanic, which works similarly to a health bar with some modifications. First off, you can recover your "Fear" bar by resting, as long as you are not in a scary situation (Usually a boss fight). Also, if your character gets too scared for some reason (Though I can only recall one instance of such an event happening), your fear will increase even before you suffer any damage. This mechanic allows the player to make mistakes as often as he wants, as long as he doesn't rush things, which is what makes this game more beginner-oriented even though some platforming sections would be relatively difficult otherwise.
The platforming is composed by a decent variety of gimmicks, moving obstacles and enemies to kill. Combined with the diverse spooky areas, they make for a nice amount of variety. There aren't that many bosses in the game, but the ones it has are among the most well-made bosses fangames have to offer. Nice variety of attacks, crazy good visuals and even though they aren't super difficult, they are still challenging enough to be memorable.
I do have a few minor issues with it, though. The "fear" mechanic isn't very well explored, working as a health bar 99% of the time. Like I said before, as far as I can remember there was only one time where the "fear" bar increased because the character was scared, rather than because he got injured. I've seen many people saying that this mechanic was very well explored in this game, but I couldn't disagree more. The second issue goes in a similar direction. This game takes place in a horror setting. It does a great job on making the visuals, musics and sound effects work together to create a spooky scenario. Yet, it just won't stop breaking the fourth wall and making jokes about it. It's never subtle about it either, it just rubs the jokes on your face like they are spikes and you are the Kid and you keep exploding in a big puddle of blood and pressing R just to take the next joke and that was a horrible comparison...Anyway, it doesn't feel like comic relief, it feels like the jokes belong on a different fangame, almost like the maker couldn't decide between making a scary fangame and making a troll game, and ended up making something that got stuck in the limbo between both genres. It feels cheap, and constantly breaks the player's immersion.
Anyway, gameplay-wise, it was a great experience for sure. Would definitely recommend.

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Tagged as: Adventure Gimmick Horror
[2] Likes
Rating: 9.3 93       Difficulty: 35 35
Mar 24, 2019
Smartkin
What an incredible experience I gotta say and I am not even gonna hide how biased I am towards such a way of using and combining a little bit of metroidvania and old-school Resident Evil style of gameplay. I enjoyed it all the way through, exploration was enjoyable and never felt tedious. Though, I managed to forget a few places I had to backtrack to but it wasn't a huge issue.

Bosses are all great and leave a great memorable impression.

I don't really have anything to say from personal experience as everyone else already wrote what I would have said.

Insanely good game as always from Mattin.

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Tagged as: Adventure
[2] Likes
Rating: 9.0 90       Difficulty: 40 40
Nov 13, 2018
ElCochran90
What this game has:

-A RELOAD system for your gun every 8 rounds, making fights frustrating and dumb (I would find myself counting my rounds up to 8 so I could empty a full clip against a boss without interruption because I counted wrong)
-A "fear" mechanic that makes no sense. It is actually a health bar that slowly recovers with time after you take a hit, except for a couple of key scenes. Why would your fear rise when you get physically hit by a spike??
-Said actual HP bar makes all platforming senseless. You can just take shortcuts that damage you to save time. Are both ways of platforming intended?
-Cryptic parts. I only knew I had to shoot the orbs to teleport myself because of that infamous discovery in Be the Overlord, but pressing up against golden hooks was a major guess I had to consult.
-Not a metroidvania design. I don't know why people are calling this a metroidvania, because the game is as linear as you can get. It's only a maze that will constantly bump you against dead ends because you haven't acquired a single item. There is only one route. Also, taking the correct route is taking a guess, which is frustrating, so good luck going back and forth. A metroidvania has free exploration from the most part. This game isn't.

What are we left with? A great production value, beautiful visuals and amazing bosses yet again, toned down for the beginner players but fun enough to take the challenge. However, I am facing a game that in some weird way trivializes everything it sells in its webpage publicity, especially the platfoming. "I'll just run through this enemy because I am bored."

The final boss was a great idea. A joke caught me off guard.

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Tagged as: Adventure Gimmick Boss Horror Shortventure_2018
[1] Like
Rating: 5.5 55       Difficulty: 40 40
May 23, 2020
Paragus
A great exploration metroidvania style fangame from one of the communities best creators. Much like his first game Overlord, the game features an inventory system that allows players to collect items that have to be used in order to open new paths.

The platforming is solid with some nice gimmicks, all with the highest tier of production, presented at just the right level of difficulty to never drag the gameplay. The bosses are highly-produced, and have a nice variety of attacks that are all reasonable. The game also features a fear mechanic that allows the player extra room for mistakes that really makes the game accessible to players of all skill ranges.

Roughly about an hour in length, it's pretty amazing that a game with this level of production was produced in only a month, a feat that many other makers have yet been able to do in their career to date.

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Tagged as: Adventure
[1] Like
Rating: 9.7 97       Difficulty: 45 45
Nov 14, 2018
tree
i kept on getting lost and running into dead ends and didnt know where to go. I also missed the ruby because i went down and i had to wait for a friend to tell me where it was since i thought i looked everywhere.

wasnt a fan of the fear mechanic, i dont like having to wait when i make a mistake and waiting for my fear to go down, and being able to essencially skip a gate or something get rid of the fangame-feel

it was pretty easy too, wish it was harder, other than all that it was pretty fun, good bosses except the final boss was a little disappointing

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[1] Like
Rating: 7.0 70       Difficulty: N/A
Nov 13, 2018