I wanna play Kiduija

Creator: MattinJ

Average Rating
8.8 / 10
Average Difficulty
39.6 / 100
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Tags:

Adventure (11) Gimmick (1) Boss (5) Puzzle (1) metroidvania (1) Shortventure_2018 (4)

Screenshots

  • by Wolfiexe
  • by Wolfiexe
  • by Wolfiexe

19 Reviews:

Smartkin
What an incredible experience I gotta say and I am not even gonna hide how biased I am towards such a way of using and combining a little bit of metroidvania and old-school Resident Evil style of gameplay. I enjoyed it all the way through, exploration was enjoyable and never felt tedious. Though, I managed to forget a few places I had to backtrack to but it wasn't a huge issue.

Bosses are all great and leave a great memorable impression.

I don't really have anything to say from personal experience as everyone else already wrote what I would have said.

Insanely good game as always from Mattin.

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Tagged as: Adventure
[2] Likes
Rating: 9.0 90       Difficulty: 40 40
Nov 13, 2018
Paragus
A great exploration metroidvania style fangame from one of the communities best creators. Much like his first game Overlord, the game features an inventory system that allows players to collect items that have to be used in order to open new paths.

The platforming is solid with some nice gimmicks, all with the highest tier of production, presented at just the right level of difficulty to never drag the gameplay. The bosses are highly-produced, and have a nice variety of attacks that are all reasonable. The game also features a fear mechanic that allows the player extra room for mistakes that really makes the game accessible to players of all skill ranges.

Roughly about an hour in length, it's pretty amazing that a game with this level of production was produced in only a month, a feat that many other makers have yet been able to do in their career to date.

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Tagged as: Adventure
[1] Like
Rating: 9.7 97       Difficulty: 45 45
Nov 14, 2018
tree
i kept on getting lost and running into dead ends and didnt know where to go. I also missed the ruby because i went down and i had to wait for a friend to tell me where it was since i thought i looked everywhere.

wasnt a fan of the fear mechanic, i dont like having to wait when i make a mistake and waiting for my fear to go down, and being able to essencially skip a gate or something get rid of the fangame-feel

it was pretty easy too, wish it was harder, other than all that it was pretty fun, good bosses except the final boss was a little disappointing

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[1] Like
Rating: 7.0 70       Difficulty: N/A
Nov 13, 2018
Bob
This game is incredible. I honestly think it might be better than Mattin's game from last year, which was a feat in itself. This one makes great use of the "fear" theme. The HP bar being a fear meter was a really nice touch and it worked well with the game's design. The final boss using the kid's four biggest fears to attack him was pretty funny and made for a really memorable fight.

The atmosphere and production value is basically perfect. Everything looks amazing and there are even some awesome 3D effects. I liked the way the player explores a large mansion, it reminded me of the castlevania games. The world layout is good with some puzzles sprinkled around and shortcuts for backtracking. One thing though that I think the game could use is a map, because at one point I got lost and had to backtrack through a few areas before I found a way I hadn't gone. It's not a big deal, but it flustered me a bit not knowing what to do.

Really, it's just a great experience of a game. The gimmicks were fun, the controls were good, and the bosses were intense and interesting. Would buy on steam.

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Tagged as: Adventure Boss Shortventure_2018
[1] Like
Rating: 9.4 94       Difficulty: 37 37
Nov 12, 2018
Wolfiexe
Mattin delivers an amazing adventure game yet again. This is one of a couple entries which replicates the survival-horror atmosphere that I really enjoy, and searching around this giant mansion looking for keys, powerups and other items makes for a fun time. This is further complemented by the menu system, something I'm glad to see in this style of game. The level design in particularly felt really solid and well thought-out all the way through, and there were no weird difficulty bumps or questionable saves. There werwe also a variety of bosses, each completely different visually and conceptually but all equally creative and engaging to play. The final boss in particular is a stand-out, and whilst I'd have like to have seen perhaps more attacks in the shooty phase or just have that phase last a little less time, it made for a really intense finale. The production value was very impressive too, from the parallax background effects to the clean and slick tilesets, it's just all-around a great production.

As mentioned earlier, I'd have liked to have seem the final boss have a few more attacks in the shooty phase, perhaps an series of enrage attacks. I liked how in the Brain boss one of the attacks "enraged" upon breaking the glass, and it's something I wish was in all of the bosses as it makes the fights more intense and exciting. It's not a major thing though, and one of the small things I can really pick out. I did get a tiny bit lost at the end when looking where to put the 2 items, as I hadn't noticed that segment was examinable.

From small things like the well-designed flow of the environment and the attention to detail on sound effects, to the creative level design and fun boss variety, Kiduija makes for a really memorable adventure game. Great stuff as always Mattin!

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Tagged as: Adventure Boss Shortventure_2018
[1] Like
Rating: 9.0 90       Difficulty: 45 45
Nov 12, 2018