I wanna be the PS

Creators: kadykunde, patrickgh3

Average Rating
8.3 / 10
Average Difficulty
67.7 / 100
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Tags:

Needle (6) Trap (5) Boss (4) Trigger (1)

Screenshots

  • by patrickgh3
  • by patrickgh3
  • by patrickgh3

13 Reviews:

Stinkycheeseone890
I struggle to rate this in difficulty, but I'm basing it off of the harder stuff in it. It jumps around inbetween Patricks and Kadys stages, and Pats tend to be easier, so you'll just have to take my difficulty rating as a suggestion, some of it is easier and some of it is pretty dang hard.

Rukito style needle game made by Patrick and Kady, and it's really good! It copies the essence of Rukito triggers very well, though not as many as he uses (in a good way) with less end-save instagibs. Creative jumps everywhere and nothing feels too precise outside of a few particular jumps, but mostly extremely well balanced even though the difficulty jumps around, the saves don't have random super precise jumps in them anywhere. Use of gimmicks in a few stages that feel pretty new, some themed rooms that keep the game fresh.

Boss is great, despite the leekspin attack majorly kicking my ass I enjoyed it. It wasn't so hard that it took ages to beat, and it uses a unique method of attack to boot.

Recommended! Better than most of Rukitos actual games if you ask me lol

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Tagged as: Needle Trap Boss
[5] Likes
Rating: 9.0 90       Difficulty: 70 70
Feb 8, 2019
Wahfuu
A fairly subdued rukito-esque needle game. The normal needle itself isn't really all that stellar, honestly. Not offensively bad or anything, but not exactly inspired. The triggers are pretty decent, and change the platforming when they show up, but they're very sparing. You'll see maybe 1 a save, sometimes.

The gravity apple/brown water stages though are quite good, especially the former, which makes it rather disappointing that it... goes away so fast. You do what, 3 screens? And it doesn't really push the gimmick all that far. So it's kind of a tease about it.

The boss at the end is actually really fun! One attack feels a bit harder than the rest, but I like how it incorporates the earlier inspired platforming into it and isn't a pushover.

So, bit of an average needle game with some extra creativity thrown in. Not a bad time use of time.

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[3] Likes
Rating: 7.0 70       Difficulty: 65 65
Feb 25, 2019
kurath
A trigger needle game with a handful of short stages followed by an acronym boss of sorts, in the Rukito style.

The boss is interesting, utilizing the more creative concepts from the game in a boss environment which is an approach I'm a huge fan of.

The needle is, of course, the main attraction. It's a little bumpy and not truly as dynamic as I would've expected from the style of game. There certainly are a number of cool moves, but a lot of it is pretty straightforward. The best parts were the original, though quite simple, gimmicks used in a couple stages. They're minor spins on classic gimmicks but well used and were the highlight for me. The regular needle stages were solid, but nothing extraordinary.

Overall, its a very good needle game with a little bit of spice, and certainly worth playing if you're a fan of the style of game. That said, though its good if you like the genre, it definitely doesn't go anywhere that other games haven't and isn't necessarily a must-play for those outside of its target audience.

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Tagged as: Needle Trap Boss
[2] Likes
Rating: 8.0 80       Difficulty: 65 65
Feb 11, 2019
Wolfiexe
PS is a great Rukito-inspired fangame that stays true to a lot of the touches and old charms Rukito games have, whilst also throwing in some new surprises along the way.

The game consists of around 7 stages or so, none of which overstay their welcome and all lasting quite a comfortable length. The difference in styles between Kady and Pat is quite noticeable putting aside the visual change, and it's fun hopping between their stages and seeing the differences in design (and sometimes difficulty). PS makes full use out of the traditional needle gimmicks such as platforms, water and vines, alongside some cool twists that Pat throws in for his stages which compliment the platforming style very nicely.

A couple of segments felt a bit awkward to pull off, most of which were towards the end of the water stage, although this may have been more of a personal trouble. Despite this, the game flowed very nicely in terms of difficulty and there weren't really many sore spots in terms of difficulty spiking.

PS ends with a cute little boss, making use of an earlier established gimmick. This was pretty fun and the attack variety kept the fight enjoyable throughout. I may have gotten slightly lucky with a second-try clear so I didn't get a good grasp of difficulty, but it felt well balanced and quite fitting for a finale.

All in all, a great little Rukito game. One that remains a suitable challenge without rising to the same difficulty level as most of Rukito's games or other inspired games, which makes it stand out quite nicely. Great stuff!

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Tagged as: Needle Trap Boss
[1] Like
Rating: 8.8 88       Difficulty: 65 65
Mar 9, 2019
moogy
Easier Rukito-style game with a serious but reasonable boss at the end.

Honestly, the platforming in this game felt largely uninspired compared to other Rukito-style games; the gimmicks and triggers were underused and much of it just ended up being unremarkable needle platforming. It's not bad, per se, but I feel like the creators could have done more with it. Like, the gravity apples gimmick is cool, so why is it only used on two (rather easy) screens?

The boss on the other hand was actually pretty fun, though. There's a good deal of RNG, but everything is learnable, and it feels satisfying to beat, with a second phase that isn't a complete pushover. I'd say it's a good deal harder than the bosses in games like IF, FE, 128, etc. though, so if you're absolutely opposed to grinding bosses you might want to skip it.

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[1] Like
Rating: 7.0 70       Difficulty: 60 60
Feb 17, 2019