I wanna be the PS

Creators: kadykunde, patrickgh3

Average Rating
8.3 / 10
Average Difficulty
64.3 / 100
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Needle (5) Trap (4) Boss (3) Trigger (1)


  • by patrickgh3
  • by patrickgh3
  • by patrickgh3

8 Reviews:

I struggle to rate this in difficulty, but I'm basing it off of the harder stuff in it. It jumps around inbetween Patricks and Kadys stages, and Pats tend to be easier, so you'll just have to take my difficulty rating as a suggestion, some of it is easier and some of it is pretty dang hard.

Rukito style needle game made by Patrick and Kady, and it's really good! It copies the essence of Rukito triggers very well, though not as many as he uses (in a good way) with less end-save instagibs. Creative jumps everywhere and nothing feels too precise outside of a few particular jumps, but mostly extremely well balanced even though the difficulty jumps around, the saves don't have random super precise jumps in them anywhere. Use of gimmicks in a few stages that feel pretty new, some themed rooms that keep the game fresh.

Boss is great, despite the leekspin attack majorly kicking my ass I enjoyed it. It wasn't so hard that it took ages to beat, and it uses a unique method of attack to boot.

Recommended! Better than most of Rukitos actual games if you ask me lol

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Tagged as: Needle Trap Boss
[2] Likes
Rating: 9.0 90       Difficulty: 70 70
Feb 8, 2019
Easier Rukito-style game with a serious but reasonable boss at the end.

Honestly, the platforming in this game felt largely uninspired compared to other Rukito-style games; the gimmicks and triggers were underused and much of it just ended up being unremarkable needle platforming. It's not bad, per se, but I feel like the creators could have done more with it. Like, the gravity apples gimmick is cool, so why is it only used on two (rather easy) screens?

The boss on the other hand was actually pretty fun, though. There's a good deal of RNG, but everything is learnable, and it feels satisfying to beat, with a second phase that isn't a complete pushover. I'd say it's a good deal harder than the bosses in games like IF, FE, 128, etc. though, so if you're absolutely opposed to grinding bosses you might want to skip it.

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[0] Likes
Rating: 7.0 70       Difficulty: 60 60
Feb 17, 2019
A trigger needle game with a handful of short stages followed by an acronym boss of sorts, in the Rukito style.

The boss is interesting, utilizing the more creative concepts from the game in a boss environment which is an approach I'm a huge fan of.

The needle is, of course, the main attraction. It's a little bumpy and not truly as dynamic as I would've expected from the style of game. There certainly are a number of cool moves, but a lot of it is pretty straightforward. The best parts were the original, though quite simple, gimmicks used in a couple stages. They're minor spins on classic gimmicks but well used and were the highlight for me. The regular needle stages were solid, but nothing extraordinary.

Overall, its a very good needle game with a little bit of spice, and certainly worth playing if you're a fan of the style of game. That said, though its good if you like the genre, it definitely doesn't go anywhere that other games haven't and isn't necessarily a must-play for those outside of its target audience.

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Tagged as: Needle Trap Boss
[0] Likes
Rating: 8.0 80       Difficulty: 65 65
Feb 11, 2019
It's hard.

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[0] Likes
Rating: N/A       Difficulty: 75 75
Feb 10, 2019
I didn't finish the final boss because I hate the inconsiderate boss design (yes the leek circle attack). The rest of the game were much better than the origin ones. 7.5/10.

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[0] Likes
Rating: N/A       Difficulty: 60 60
Feb 10, 2019