I wanna be the PS

Creators: kadykunde, patrickgh3

Average Rating
8.4 / 10
Average Difficulty
66.2 / 100
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Tags:

Needle (10) Trap (9) Gimmick (3) Boss (8) Trigger (2) Rukito-like (2)

Screenshots

  • by patrickgh3
  • by patrickgh3
  • by patrickgh3

30 Reviews:

Wahfuu
A fairly subdued rukito-esque needle game. The normal needle itself isn't really all that stellar, honestly. Not offensively bad or anything, but not exactly inspired. The triggers are pretty decent, and change the platforming when they show up, but they're very sparing. You'll see maybe 1 a save, sometimes.

The gravity apple/brown water stages though are quite good, especially the former, which makes it rather disappointing that it... goes away so fast. You do what, 3 screens? And it doesn't really push the gimmick all that far. So it's kind of a tease about it.

The boss at the end is actually really fun! One attack feels a bit harder than the rest, but I like how it incorporates the earlier inspired platforming into it and isn't a pushover.

So, bit of an average needle game with some extra creativity thrown in. Not a bad time use of time.

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[3] Likes
Rating: 7.0 70       Difficulty: 65 65
Feb 25, 2019
shign
Extremely cool needle inspired by Rukito harder games. The platforming is always interesting and the triggers are mostly here to create clever pathing instead of just killing you, and there are a few gimmicks to add variety to the gameplay. The boss is also welcomed, I can only recommend this game to everyone.

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[1] Like
Rating: 9.1 91       Difficulty: 65 65
Feb 13, 2021
Cutiefruity
Rukito style needle, some saves are unbalanced but overall pretty good

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[1] Like
Rating: 8.0 80       Difficulty: 68 68
Feb 13, 2021
YaBoiMarcAntony
I Wanna be the PS is a rukito-inspired needle game with a hefty amount of content under its belt: 7 stages and a boss! The 7 stages are all excellent, though they vary in difficulty. There's also some minor gimmick usage, in all cases being a boon to the game rather than a detractor. In fact, I was rather blown away by the main game.

Despite being a bit on the easier side for a Rukito-like, each jump felt inspired and like an attraction itself, as all great Rukito-likes should strive for. One of the key factors of Rukito games is that there's a lot of strength in just one jump rather than the entire save being the source of enjoyment overall. Generally, this would lead to whole saves becoming rather difficult and at times even irritating, but this is not an issue in the case of PS both because of the lower difficulty and the quality of design. Though I would not describe most of this game as brilliant, there are flashes of genius here and there, moments where I just had to marvel at the quality of the gameplay.

Now, I hated the boss, mind you. Something about it infuriated me to my very core despite its utilizing my favorite gimmick in the game, the gravity apples. In fact, it irritated me so much I just didn't bother with it, and the only other time that's happened was in I Wanna be the GR - so I guess it succeeded even in that respect in being a Rukito-like. I am, however, mostly alone in my hatred for this fight, so I'd suggest not taking this into account for your own playthrough. There's nothing wrong with the boss, really. Each attack is interesting, the boss isn't stupendously long (although far too long if you don't like it), and overall it's not highly difficult, but it just rubbed me the wrong way.

Aside from that, I have absolutely no complaints about the game, aside from just a couple saves being a bit on the irritating side. Both Kady and Patrick did a superb job, this perhaps being my favorite game either of them had a large part in. If you enjoy Rukito-likes to any degree, then this should tickle your fancy. Hell, even if you don't, this may pull you over to the dark side thanks to its accessibility.

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Tagged as: Needle Trap Gimmick Boss
[1] Like
Rating: 8.0 80       Difficulty: 65 65
Nov 11, 2020
moogy
Easier Rukito-style game with a serious but reasonable boss at the end.

Honestly, the platforming in this game felt largely uninspired compared to other Rukito-style games; the gimmicks and triggers were underused and much of it just ended up being unremarkable needle platforming. It's not bad, per se, but I feel like the creators could have done more with it. Like, the gravity apples gimmick is cool, so why is it only used on two (rather easy) screens?

The boss on the other hand was actually pretty fun, though. There's a good deal of RNG, but everything is learnable, and it feels satisfying to beat, with a second phase that isn't a complete pushover. I'd say it's a good deal harder than the bosses in games like IF, FE, 128, etc. though, so if you're absolutely opposed to grinding bosses you might want to skip it.

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[1] Like
Rating: 7.0 70       Difficulty: 60 60
Feb 17, 2019