I wanna try a Collab

Creators: Patrickgh3, Pieceofcheese87, wonderful, xElectricZz, Stonk, Zanto, Gaywizard609, Klazen108, Sephalos, Kadykunde, YoYoYoDude, Thebmxbandit11, Thenewgeezer, Derf

Average Rating
7.6 / 10
Average Difficulty
61.7 / 100
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Tags:

Adventure (1) Needle (15) Trap (16) Gimmick (17) Boss (17) Special (7) Long (13) Meme (13) Collab (8) Noodle (1) Sudoku (1) hub (1)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by Anonymous
  • by Xplayerlol
  • by Xplayerlol

43 Reviews:

Xplayerlol
Rating based on 100% clear.
Let's start with the good stuff. The hub is a very cool concept, and having different ways to 'clear' the game is great, mainly because you can go back to the hub afterwards and get different clears until you get 100%, if you want to. The needle stages are really well-made. Enjoyable, rare jumps, cool visuals and some interesting jump concepts here and there. Most of the trap stages...Could be better, but all of them are still better than average trap fangames. One or two of them were actually interesting, since their traps were more surprising. And I liked the weed troll stage.
...But these bosses. Why, why, WHY?! Every single boss in this game is a disaster. Every single boss. No exceptions. Even though there are 20 bosses in the game (I think of the stage bosses as mini-bosses. They aren't really great, but they aren't that bad). Filled with extremely luck-based attacks, some of them try to hide behind their great visuals while some try to hide behind their meme nature. It only gets worse as you progress through the game.
The troll stages are another massive failure. They look a lot like actual troll fangames...And that's the issue. They are bad. The 2spooky4me stage (Probably a reference to Black's invisible block maze) is particularly terrible.
The gimmick stages are more of a mixed bag. I really like some of them, some are bland, but not bad, and some are really bad. I think of them as a neutral point.
Overall, it's a meme-heavy fangame that would probably be more sucessful if the makers tried to forget about the memes and focus more on the actual game. As the game is now, I can't bring myself to recommend it.

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Tagged as: Needle Trap Gimmick Special
[9] Likes
Rating: 5.5 55       Difficulty: 64 64
Sep 14, 2015
MoleTrooper
A large collection of mediocre content that seems to focus on making funny jokes (which mostly fail) rather than fun gameplay. I found most levels annoying and not at all engaging. The only part I really enjoyed were the needle levels.

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[6] Likes
Rating: 4.0 40       Difficulty: 55 55
Dec 6, 2015
Paragus
I'm not much of a meme guy and this game has a bunch, but beyond all of that is a pretty large game with a ton of content. The concept of a hub with selective stages and sealed areas is a great concept, and it's enhanced by the variety of that the game offers in terms of the various stages. Standard platforming, gimmick rooms, bosses, and needles, there a lot to chew through here. Given that many of the people involved in this are some of the best fangame makers in the western community, you get a pretty high quality of production.

The flip-side to this is that moderate amount of meme style stuff here which is not my cup of tea. Also with this many stages and people involved, there's going to be some rooms that just are flat out not as good as some of the others. The good news is you don't HAVE to play any room you don't want to unless you are trying to 100% the game. To that point, the game really doesn't have a structured true end like normal games do, which I would have liked to have seen.

The game file is huge, over 400 megs I think, mostly due to the giant amount of music. The music is pretty great through most of the game minus a few rooms. The good news is there is a button you can press in the game to look up which music file is the one you are hearing, the bad news is that they are non-descriptive names so while you may track down the file for the song you like you still won't know what it is.

Overall it's not a game to be taken super seriously since a decent chunk of the content is attempting to be humorous, but what is serious the amount of content in this game, the quality of the majority of that content, and the production and execution of the package as a whole.

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Tagged as: Needle Trap Gimmick Boss Meme
[4] Likes
Rating: 8.7 87       Difficulty: 55 55
Sep 10, 2015
CanusAntonius
Review and Rating based on All Clear.

Try a Collab is a game where "Variety Hour" is the main theme, there are 90 short levels that comprise multiple different genres, ranging from adventure platforming, needle, bosses, traps, and even some sudoku. Intermixed with this is the fact that the game is intended to also be a funny meme fest. As you can see in the reviews the game is pretty divisive, mainly due to the sequel clearly blowing it out of the water, but I still believe this game is pretty great.

The format of the game is easily the most interesting aspect of it, you have a hub full of levels you can pick from, and unlock more as you finish them. This unlocks various corridors of content sure to give hours of gameplay, and also allows you to skip levels you don't want to do as well. The levels themselves are also split amongst the creators in interesting ways, one will pick the song, another the graphics, whilst a third does the actual level design. Throughout the game are a lot of funny references and jokes that I think adds a unique personality to it, I would say that this almost feels like a sort of Sudoku Collab. A lot of people think the game would be better if it didn't focus on memes and instead on more serious gameplay, but I think this is like asking for an avoidance game to add more needles, you shouldn't walk into a game with expectations that go against the genre of it.

This being said, there are a few obvious issues with the game. This came out in a time when Needle was such a predominant thing that it overrides even a lot of the platforming, trap, and meme stages. You're going to have to do gate jumps and diagonals galore all throughout. I'm personally fine for such since it adds that classic style I always like, but I understand why some people may dislike this. Also, there are multiple bosses that can give incredibly distasteful RNG and become quite tedious, so I'd understand why some people might dislike them as well. Some truly awful segments that I despised however were a Donkey Kong boss with incredibly shitty RNG, as well as a kill-block needle segment made by Piece that feels like garbage to play. There was also a guy rock tile trap stage that also was highly unenjoyable, alongside Electric's Megaman Needle screen which was the worst in the area. I still however think the amount of variety in the game makes it not such a problem, also including the fact you do not have to beat every stage to clear anyways.

Overall, I think Try a Collab is a mighty success in my eyes. A bunch of fellas got together to make some fun times and get a few laughs, and I definitely enjoyed what they put together. I was skeptical from the reviews but after playing through all of the game I would definitely recommend this to people.

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Tagged as: Adventure Needle Trap Gimmick Boss Long Collab Sudoku hub
[2] Likes
Rating: 8.5 85       Difficulty: 63 63
Sep 16, 2022
Cubpletionist
This game is the main reason for a large period of inactivity for me. I felt like this game was a cool history game and I wanted it finished. I went weeks to months not playing fangames because this is what I had to look forward to. I hated the vast majority of this game, and anything good about it was being overridden in my brain because it was a part of something much worse.

The difficulty is kind of all over the place, which is probably expected from such a large collab game. I found most of the gimmicks being used to be really irritating. Every part felt like it was striving to be unique with no other qualities. A lot of areas are meant to be funny meme sections with scream singing children in the background, or airhorns, and things of that nature. Problem is that it doesn't work when half of the areas do the exact same thing.

The bosses were all horrible. One boss I wasn't even convinced I had actually beaten it until I saw the clear screen because I was so incredibly convinced that the way I was doing it was too stupid and bad to be the correct solution. Anyhow, don't play this if you're on the fence.

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Tagged as: Needle Trap Gimmick Boss Long
[2] Likes
Rating: 3.0 30       Difficulty: 60 60
Sep 26, 2021