I wanna try a Collab(共同開発)

Creators: Patrickgh3, Pieceofcheese87, wonderful, xElectricZz, Stonk, Zanto, Gaywizard609, Klazen108, Sephalos, Kadykunde, YoYoYoDude, Thebmxbandit11, Thenewgeezer, Derf

Average Rating
7.5 / 10
Average Difficulty
61.8 / 100
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Needle (11) Trap (12) Gimmick (13) Boss (12) Special (5) Long (9) Meme (11) Collab (5)


  • by ElCochran90
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37 Reviews:

Rating based on 100% clear.
Let's start with the good stuff. The hub is a very cool concept, and having different ways to 'clear' the game is great, mainly because you can go back to the hub afterwards and get different clears until you get 100%, if you want to. The needle stages are really well-made. Enjoyable, rare jumps, cool visuals and some interesting jump concepts here and there. Most of the trap stages...Could be better, but all of them are still better than average trap fangames. One or two of them were actually interesting, since their traps were more surprising. And I liked the weed troll stage.
...But these bosses. Why, why, WHY?! Every single boss in this game is a disaster. Every single boss. No exceptions. Even though there are 20 bosses in the game (I think of the stage bosses as mini-bosses. They aren't really great, but they aren't that bad). Filled with extremely luck-based attacks, some of them try to hide behind their great visuals while some try to hide behind their meme nature. It only gets worse as you progress through the game.
The troll stages are another massive failure. They look a lot like actual troll fangames...And that's the issue. They are bad. The 2spooky4me stage (Probably a reference to Black's invisible block maze) is particularly terrible.
The gimmick stages are more of a mixed bag. I really like some of them, some are bland, but not bad, and some are really bad. I think of them as a neutral point.
Overall, it's a meme-heavy fangame that would probably be more sucessful if the makers tried to forget about the memes and focus more on the actual game. As the game is now, I can't bring myself to recommend it.

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Tagged as: Needle Trap Gimmick Special
[9] Likes
Rating: 5.5 55       Difficulty: 64 64
Sep 14, 2015
A large collection of mediocre content that seems to focus on making funny jokes (which mostly fail) rather than fun gameplay. I found most levels annoying and not at all engaging. The only part I really enjoyed were the needle levels.

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[5] Likes
Rating: 4.0 40       Difficulty: 55 55
Dec 6, 2015
I'm not much of a meme guy and this game has a bunch, but beyond all of that is a pretty large game with a ton of content. The concept of a hub with selective stages and sealed areas is a great concept, and it's enhanced by the variety of that the game offers in terms of the various stages. Standard platforming, gimmick rooms, bosses, and needles, there a lot to chew through here. Given that many of the people involved in this are some of the best fangame makers in the western community, you get a pretty high quality of production.

The flip-side to this is that moderate amount of meme style stuff here which is not my cup of tea. Also with this many stages and people involved, there's going to be some rooms that just are flat out not as good as some of the others. The good news is you don't HAVE to play any room you don't want to unless you are trying to 100% the game. To that point, the game really doesn't have a structured true end like normal games do, which I would have liked to have seen.

The game file is huge, over 400 megs I think, mostly due to the giant amount of music. The music is pretty great through most of the game minus a few rooms. The good news is there is a button you can press in the game to look up which music file is the one you are hearing, the bad news is that they are non-descriptive names so while you may track down the file for the song you like you still won't know what it is.

Overall it's not a game to be taken super seriously since a decent chunk of the content is attempting to be humorous, but what is serious the amount of content in this game, the quality of the majority of that content, and the production and execution of the package as a whole.

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Tagged as: Needle Trap Gimmick Boss Meme
[4] Likes
Rating: 8.7 87       Difficulty: 55 55
Sep 10, 2015
Rating based on 100% All Clear. Difficulty rating based on doing only the necessary amount of levels to finish the game with incomplete achievements.

Astonishing variety and soundtrack versatility with an equally astonishing ability to remain mediocre throughout at the expense of cheap jokes, unfunny memes and catastrophically bad bosses. The ambition is big in audiovisual experimentation, and I must openly confess a collab triumph in that department, but not in actual quality of gameplay or consistency in difficulty and enjoyability. Overall, this is a huge mix between good and bad (mostly bad) stuff that seems like the final product of a collective juvenile, immature mentality that laughs with YouTube the whole time.

P.S. Could we stop for a second and recognize Sephalos' great ability to put you in a retro, NES-like experience? His designs were the most innovative, sometimes the best of entire areas, and a reminder of why we play fangames.

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Tagged as: Needle Trap Gimmick Boss Special Long Meme Collab
[2] Likes
Rating: 3.6 36       Difficulty: 65 65
May 29, 2019
Based on 100% clear
Half-decent, frustrating to its core game. I hate almost everything about it, except needle, and i don't get how this game is universally praised. The amount of stupid design choices is unbelievable. If i had to name every single one, this review would take me an hour to write. The jokes are either dumb or really specific, and hurts this game a lot. I highly disreccomend it, because it doesn't worth your time to grind through terrible stuff to get to the needle, the sole good part of the game (obviously with flaws as well), but giving it not a bad rate to appreciate the effort of needle makers (and programmers)

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[2] Likes
Rating: 5.5 55       Difficulty: 60 60
Nov 23, 2017