I wanna warp the worlds

Creators: Pieceofcheese87, Zapmunk, Wetwookie, Dribix, Gaywizard, Zanto, DarqSaintDiablo

Average Rating
8.8 / 10
Average Difficulty
50.1 / 100
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Tags:

Adventure (25) Gimmick (22) Boss (14) 3D (3) Undertale (1) Art (1) FGM_2017 (4) Yoshi (1)

Screenshots

  • by ElCochran90
  • by WetWookie
  • by WetWookie
  • by WetWookie
  • by WetWookie
  • by ElCochran90
  • by WetWookie
  • by Anonymous

Creator's Comments:

WetWookie [Creator]
Current version = 1.1
This patch includes a number of bug fixes and performance improvements.
http://www.mediafire.com/file/qn2rk7hg36274si/IWWTW+Ver+1.1.zip
Please note that your save files from version 1.0 will need to be manually copied to a new location. Instructions are included in the zip file.

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[6] Likes
Rating: N/A       Difficulty: N/A
Oct 7, 2017

85 Reviews:

Paragus
This should be required playing for both fangame players and makers alike. For the players, you will find a well executed game in every aspect. A nice amount of stages, a lot of great references to other games, good gimmicks that are executed well, and well rounded boss fights. The production is beyond top tier (DOOM) and the stages are memorable.

For the makers out there, you should be taking notes. This game has that magic that makes people actually want to play fangames. It's great to watch, fun to play, and you won't forget it 10 minutes after it's over.

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Tagged as: Adventure Gimmick
[5] Likes
Rating: 10.0 100       Difficulty: 55 55
Oct 6, 2017
Denferok
Fantastic game, if you liked I wanna run the Marathon this game is an absoulte must play. This is exactly what a fangame should be

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Tagged as: Adventure
[4] Likes
Rating: 9.9 99       Difficulty: 50 50
Oct 6, 2017
Senis
Игра по задумке и исполнению большинства уровней очень неплоха. Да, пусть уровни не такие длинные как мы привыкли, но это не отменяет заслуг авторов. На уровне с Думом пустил слезу ностальгии. Однако есть и минусы, опять же по моему скромному мнению. Это снова злополучный последний уровень и босс. Уровень получился настолько скучным, что хотелось чтобы он побыстрее закончился, однако, последний босс оказался скучнее даже последнего уровня. Видимо нашествие эвойдденсов и камилоподобию затуманило мозги разработчиков и они решили сделать именно такого ластового босса. Радует наличие смены управления, так как многим играм этого действительно не хватает. Спасибо разработчикам.

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[2] Likes
Rating: 8.0 80       Difficulty: 50 50
Jun 20, 2019
Chrisay
Easy, but super enjoyable game. These yearly fangame collabs are all really great and it was I Wanna Run The Marathon that got me into fangames.

It's a lot more polished than I Wanna Run The Marathon and every stage now has a major gimmick that changes the playstyle in a big way. This keeps the game fresh and surprising.

It's not that difficult, which I really appreciate, because it really isn't fun being stuck at the same checkpoint for 30 minutes or more. It isn't too easy either and I found a lot of the saves to be at the perfect difficulty.

Like every other fangame, there are a few questionable design choices that keeps it from being the perfect fangame. This is spoiler territory:

The Super Meat Boy stage uses the default IWBTG walljumping mechanic where you jump out from the wall by holding the jump button and moving away from the wall. If you want to immediatly jump away from the wall, you sometimes press away from the wall a frame or two before pressing jump, which just makes you fall down instead of jumping away from the wall. This is not intuitive at all, and was one of the major issues with IWBTG. A better altenative would have been to implement a walljump more similar to Super Meat Boy where you just have to press the jump button to jump away from the wall.

The end of the Super Meat Boy stage has a really long and tedious "boss fight", which becomes very boring after a few tries. Combined with the walljumping, makes this boss just not that fun.

The meta knight boss fight with the multiple abilities is a fine idea, but it's not implemented well. In its current state, it requires you to know which ability to pickup for each of his attacks. You aren't given enough time to get the necessary ability, unless you know what powerup to use beforehand. This makes it incredibly trial and error and results in some rather unfair deaths.


There are also some really great design choices that I would like to highlight as well

The final cherry boss has less HP in phase 1 once you get past phase 1. This was a great decision, because it shortens the fight and keeps the good stuff. It also makes the fight way less frustrating to beat.
There's no real use of named jumps such as corners, diagonals, dimonds and only a very light use of gates. Instead this game opts for gimmick based difficulty instead, which is really appreciated, because it makes the platforming interesting instead of boring.


In conclusion, this game is made to appeal to everyone and the low difficulty and impressive level design as well as interesting gimmicks, makes this one of my favorite fangames of all time. Good job ;)

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Tagged as: Adventure Gimmick
[2] Likes
Rating: 8.5 85       Difficulty: 30 30
Jan 19, 2019
Quof
Improved difficulty curve over Marathon and the level design is much more creative, Terraria and of course the Doom level stick out in my mind. Honestly, the Doom level alone elevates this game to legendary for me just because of how wild it is. However, this game is far from perfect, despite the quality platforming there's some problems with Warp the Worlds that are hard to forgive. One, the Shovel Knight platforming is finnicky and killer on my hands, I dreaded each screen with the bubbles and did not enjoy myself in the least playing through them. The Doom level is incredible, but also too simple and obnoxious to control to be very fun or good in a challenging way. The final boss is cinematic and has a killer OST, but is not fun in the least to fight and the visual distortion mixed with teleportation creates an obnoxious mix that made every death feel unfair or otherwise annoying. A sour way to end an otherwise mostly solid game.

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[2] Likes
Rating: 7.9 79       Difficulty: 35 35
Nov 21, 2017