15 Reviews:
Cosmoing
Reshino-san's return to fangames comes after a 5 year silence with a new entry for the first time in 7 years in the Lizardmanmaster series, and on the boss side of things. As such, you can expect to go through 100 bosses, most of which are pretty simple and only have a single attack to hurt you with.
Production value is pretty great, to no surprise from this maker. They've only gotten better in their absence and it shows right away with the title screen and menus, although some familiar transitions can still be seen. Visuals change every 10 floors and each set looks pretty good and different from the others. There's some weird stuff like bosses with iframes have flashing HP bars when the iframes are active, but honestly, it adds to the charm for me. You always have autofire as well, so no need to worry about your fingers when a boss doesn't have those iframes.
As for the bosses, it's a lot better than you might expect. It's hard to imagine 100 bosses without them getting very repetitive and unoriginal, but with every visual change comes a new boss "type" which sticks around for those 10 floors, with each floor within those 10 floors showcasing a different attack. And there's a lot of great ideas in here executed pretty well, such as a return-to-sender type boss but you have to make the boss follow you into the bullets, or a cramped arena with a slow bouncing boss. There's actually very little that I can think of that wasn't enjoyable. That being said, the final 10 floors are a pretty significant step up in difficulty from the rest of the game, and that can be rough in a game with limited lives.
At the end of the day, I had an absolute blast playing this. It surprised me every step of the way and I wholeheartedly recommend this to anyone who isn't against a game that's pretty much purely bosses. A great return from this maker.
[3] Likes
Production value is pretty great, to no surprise from this maker. They've only gotten better in their absence and it shows right away with the title screen and menus, although some familiar transitions can still be seen. Visuals change every 10 floors and each set looks pretty good and different from the others. There's some weird stuff like bosses with iframes have flashing HP bars when the iframes are active, but honestly, it adds to the charm for me. You always have autofire as well, so no need to worry about your fingers when a boss doesn't have those iframes.
As for the bosses, it's a lot better than you might expect. It's hard to imagine 100 bosses without them getting very repetitive and unoriginal, but with every visual change comes a new boss "type" which sticks around for those 10 floors, with each floor within those 10 floors showcasing a different attack. And there's a lot of great ideas in here executed pretty well, such as a return-to-sender type boss but you have to make the boss follow you into the bullets, or a cramped arena with a slow bouncing boss. There's actually very little that I can think of that wasn't enjoyable. That being said, the final 10 floors are a pretty significant step up in difficulty from the rest of the game, and that can be rough in a game with limited lives.
At the end of the day, I had an absolute blast playing this. It surprised me every step of the way and I wholeheartedly recommend this to anyone who isn't against a game that's pretty much purely bosses. A great return from this maker.
Rating: 9.0
Difficulty: 50
Sep 12, 2021
CanusAntonius
This had a lot more production value than I expected and ended up being a pretty fun game that's sure to make even the most experienced players find some enjoyment. There's flying spikes, shooting cherries, the henchmen, and all other sorts of interesting mechanics tied to the bosses within. With 30 lives, you can get pretty far in without any trouble, and may even first try the entire gauntlet.
Recommended for sure.
[2] Likes
Recommended for sure.
Rating: 9.0
Difficulty: 52
Sep 12, 2021
Chrisay
Just, wow, this was way more fun than I expected. They actually managed to keep it interesting all the way through the 100 bosses. Great production value, cool music too.
[1] Like
Rating: 9.0
Difficulty: N/A
Sep 12, 2021
alysha
Really great game, however it would be nice if there was a design that saved your progress every 10 stages with the amount of health u had.
[0] Likes
Rating: 7.5
Difficulty: 57
Mar 6, 2024
LastTISisLife
It's pretty enjoyable if you can first try this whole thing, because production value is surprisingly good with some sweet ideas (fakes in stage 9 sucks tho). But i can see this can be torturing, if you losing HP early consistently and doing kinda boring opening bosses over and over. So recommended only if you has at least some basic avoidance experience and nerves controlling
[0] Likes
Rating: 7.1
Difficulty: 57
Nov 24, 2023
PlutoTheThing
This is a cool idea for a game, 100 microbosses in a row that you can clear within a certain HP threshold, however I do think some things hold it back, mainly the lack of replay value. You aren't really incentivized to go for a better score because most bosses are really easy, only a handful are challenging at all, and it's pretty damn long with a slow beginning, so even doing multiple attempts is a struggle. However on a first play I would totally recommend it, it's a neat game.
[0] Likes
Rating: 7.5 75
Difficulty: 50 50
Feb 19, 2023
fangameXPmaster
A fun boss rush with a different concept for each of the 10 floors.
Wide room to avoid the barrage, a good adjustment to practice avoiding it even if you are new to the game.
[0] Likes
Wide room to avoid the barrage, a good adjustment to practice avoiding it even if you are new to the game.
Rating: 8.0 80
Difficulty: 50 50
Oct 6, 2022
Smallwhite243
Lizardmanmaster is back!
Tagged as: Boss
[0] Likes
Rating: 8.3 83
Difficulty: N/A
Sep 19, 2021
kurath
Difficulty wildly varies depending on the life amount you select, with 30, 15, 5 and 1 being the options. 30 lives is probably around a 50-60, though it depends on if you assess it by number of attempts or time spent, as each attempt is a long one.
It is a 100 floor game of nothing but bosses, which must be performed in one life with an hp as chosen. The concept is, on paper, quite interesting, but the game was not particularly enjoyable for me. There were some high points and there were a number of bosses that were fun and engaging, but the vast majority of them were very uninteresting and I found most of the hits I took were the result of zoning out rather than challenge. As someone who doesn't like endurance style challenges, this was mostly a miss for me.
Production was good, with relatively frequent changeups in the style of bosses and the visuals/music as provided.
The main drawback for me is that there was so much time wasted. An attempt would take upwards of half an hour, and the balance on the bosses was so mixed, with the real risk standing out on about 5-10 of them at most and over half of them being incredibly easy. This resulted in a lot of wasted time, which for someone who isn't necessarily amazing at bosses feeling like repeat attempts are thoroughly uninteresting.
Design wise, most of the bosses were the most generic attacks you can possibly conceive of on repeat. This isn't necessarily a problem - we all can enjoy a solid random 360, or bouncing, or aimed attack from time to time but it just didn't change it up much, and it felt very repetitive. It is a complicated balance since more creative/harder to figure out attacks make the length of it that much more problematic to figure out, so I'm not entirely sure what the answer is.
Overall, not really my kind of game and very much not executed well enough to counteract that. It is still a unique idea that I haven't really seen attempted much by anyone else, so that is a huge plus and I appreciate that aspect of it, but it just wasn't that interesting or engaging for me - even on the first attempt, subsequent attempts to actually do well were even less so and I found myself doing worse on early levels due to just being bored (and impatient).
If you enjoy endurance challenges, then absolutely this is worth it - and that is undoubtedly the target audience. If you don't like them, I doubt this will change your mind and I'd say give it a pass.
It is a 100 floor game of nothing but bosses, which must be performed in one life with an hp as chosen. The concept is, on paper, quite interesting, but the game was not particularly enjoyable for me. There were some high points and there were a number of bosses that were fun and engaging, but the vast majority of them were very uninteresting and I found most of the hits I took were the result of zoning out rather than challenge. As someone who doesn't like endurance style challenges, this was mostly a miss for me.
Production was good, with relatively frequent changeups in the style of bosses and the visuals/music as provided.
The main drawback for me is that there was so much time wasted. An attempt would take upwards of half an hour, and the balance on the bosses was so mixed, with the real risk standing out on about 5-10 of them at most and over half of them being incredibly easy. This resulted in a lot of wasted time, which for someone who isn't necessarily amazing at bosses feeling like repeat attempts are thoroughly uninteresting.
Design wise, most of the bosses were the most generic attacks you can possibly conceive of on repeat. This isn't necessarily a problem - we all can enjoy a solid random 360, or bouncing, or aimed attack from time to time but it just didn't change it up much, and it felt very repetitive. It is a complicated balance since more creative/harder to figure out attacks make the length of it that much more problematic to figure out, so I'm not entirely sure what the answer is.
Overall, not really my kind of game and very much not executed well enough to counteract that. It is still a unique idea that I haven't really seen attempted much by anyone else, so that is a huge plus and I appreciate that aspect of it, but it just wasn't that interesting or engaging for me - even on the first attempt, subsequent attempts to actually do well were even less so and I found myself doing worse on early levels due to just being bored (and impatient).
If you enjoy endurance challenges, then absolutely this is worth it - and that is undoubtedly the target audience. If you don't like them, I doubt this will change your mind and I'd say give it a pass.
Tagged as: Boss
[0] Likes
Rating: 6.5 65
Difficulty: N/A
Sep 16, 2021