I wanna be the Clarence

Creator: lvyuki

Average Rating
7.3 / 10
Average Difficulty
74.7 / 100
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Needle (5) Trap (1) 100_Floor (1) Long (1) x_Floor (2) 100F (2)


  • by Kefit
  • by Kefit
  • by Kefit
  • by Kefit

11 Reviews:

Decent Crimson Needle fangame with nice music picks and some interesting floors here and there. A lot of screens come across as filler, though, especially in the latter half, and others feel like they were awkwardly nerfed by adding saves in arbitrary points; probably about half of the screens could be cut out and the game would be the better for it. The difficulty also fluctuates massively between floors, with some of the easiest saves near the very end of the game... All in all, it's a fairly uneven game, but worth playing if you enjoy 100f stuff, Chinese needle, or the Crimson Needle games.

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[1] Like
Rating: 7.0 70       Difficulty: 70 70
Feb 23, 2019
Challenging 100-floor game where every set of three floors has its own visuals and music, and also its own style of level design (Essentially, each set can be considered a "stage"). The catch here is that every 'stage' also has its own quality level, and could be individually rated anywhere between 4.0 and 8.0. Some stages offer great visuals, a design that stands out in every possible way and nicely balanced saves, while others offer awful visuals, bland design and saves that focus their entire difficulty in a single jump, and then the vast majority is somewhere in-between. Floor 100 deserves a special mention, as I particularly liked the way it was built. It's the only trap floor in the game, which definitely makes it stand out as the last, while also fitting well in a needle game, as most traps help with building the platforming, rather than just being one time killers.
Few things are characteristics of the game as a whole, those being the heavily floaty difficulty curve (Although the difficulty usually stays somewhat consistent between stages, different stages tend to have different difficulty levels, sometimes with heavy shifts of difficulty towards the lower or the higher end) and the nice music choices.
It's a mixed bag. Some stages are great, some not so much. None of them is particularly terrible, which I guess that could be considered a plus, but for a game built like this (Which is one of my favorite kinds of structure for needle), I really wish I could appreciate all stages equally. It might be worth playing if you are looking for a needle game with plenty of variety, but be warned that said variety also applies to some things that should stay consistent, namely the quality level.

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Tagged as: Needle Trap Long x_Floor
[1] Like
Rating: 6.3 63       Difficulty: 78 78
Jul 2, 2017
A 100 floor needle game that varies in design and visual style every three floors. There's no real difficulty curve - it starts out moderately difficult, and only gets a bit harder over the course of the game. This makes an already lengthy game seem longer than it already is.

Which I guess is the main problem with this game: the content simply isn't consistently high quality enough to support a game of this length. About half of the screens are great, featuring interesting jump design and good save balancing. In particular, there are a lot of really good single save rooms that I was a big fan of. But the other half of the game is plagued by obnoxiously finnicky 16px gap jumps, terrible save balance, and simply boring design. I think the designer bit off a little more than he could comfortably chew by trying to make a 100 floor game as his first project. Paring this down to the 50 best floors would have been a much better game, and it still would have been a very impressive first project.

If you're looking for a moderately difficult needle game, then there's a lot of quality content here that will keep you busy for quite a while. But be prepared to put up with plenty of mediocre content too.

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[1] Like
Rating: 6.5 65       Difficulty: 75 75
Apr 12, 2017
This is a 100 Floor Needle game that changes up the visuals and music every 3 floors. While the music is great pretty much through the entire game, the visuals can at times be outright terrible. By the second half of the game the visuals tend to hold up better and the game overall seems to get better. As the maker's first game, it's an ambitious project to make a game like this, and you can see his growth as the game progresses and the platforming gets better for the most part.

The other major issue with this game is the save balancing. The game will flow at a good pace, then you will just hit a wall at certain saves that are way out of whack. Given the size of the game I know it can be hard to balance, but a few of these were just terrible. Hopefully if he makes another game, he will clean up his visuals a lot more and get a better handle on some of the balancing. Overall though if you like needle this is a game you can sink a lot of time into grinding through it.

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Tagged as: Needle
[1] Like
Rating: 7.5 75       Difficulty: 70 70
Mar 1, 2017
Only screen I outright disliked was 100, rest was a pretty relaxing experience.

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Tagged as: Needle 100F
[0] Likes
Rating: 7.0 70       Difficulty: 70 70
Jun 15, 2018