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Joined on: Jul 13, 2016

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29 Ratings!
28 Reviews!
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28 Reviews

Kefit
For: I Wanna Defeat The Red Needle World
Short needle game with an apple boss at the end. The needle design isn't terrible, but it's not great either. The very first save contains a jump that's much more difficult than anything else in the game.

The boss is one of those apple boss that chooses one of several attacks at random. It can get extremely hectic depending on what attacks it chooses. It's actually kind of fun, when you're not feeling like you're getting screwed over by attack choice RNG.

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[0] Likes
Rating: 4.5 45       Difficulty: 50 50
May 8, 2019
Kefit
For: Reiwanna
Autoscroll platforming with janky, broken feeling mechanics that make it surprisingly tricky to play through. But this also serves to make it feel pretty unique and even a bit amusing. This is not a good game by any means, but it might be a memorable one.

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[0] Likes
Rating: 4.5 45       Difficulty: 50 50
May 8, 2019
Kefit
For: 令和ナ
A short and easy adventure game with some funny traps. Easily in the top 10 most 令和 games that I have ever played.

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[0] Likes
Rating: 7.0 70       Difficulty: 30 30
May 8, 2019
Kefit
For: I wanna 3S2N(共同開発)
This is a bit of a weird game, since it contains both very good needle and awful needle. It consists of five needle stages, each made by a different creator. The stages vary wildly in quality and difficulty, so I'll just talk about each briefly.

seiya - Boring, generic needle featuring the default kid sprite against a black background. The last few saves start to do bizarre things like put super Fs at the end of otherwise easy saves. This stage kind of sucks.

セトリン - Extremely high quality needle full of interesting, original jumps. This creator's ability to make engaging jumps and drops, without resorting to tons of frame perfect jump heights or spamming staggered movements, is very impressive. Honestly some of the best needle I've played in a while. If nothing else, I highly recommend checking out this game just to play this stage.

ネプノワス - Easy, chill needle that still manages to be engaging and interesting. Probably a bit too easy to be really satisfying for good players, but it's definitely worth a play.

にゃース - Pretty decent needle. This creator makes efforts to create original jumps and save progressions, but he pulls it off less elegantly then the above two. There's nothing really wrong with this stage - it's perfectly playable, but maybe a bit forgettable.

snow - Kind of a weird, semi-joke stage. Easy and forgettable. Honestly I'm not sure why it's in this game.

Definitely worth the download for セトリン and ネプノワ stages (second and third from the left). にゃース (fourth from the left) is fine if you're just looking for some needle nutrition to keep you going. Skip the other two stages though.

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Tagged as: Needle
[0] Likes
Rating: 7.0 70       Difficulty: 60 60
Oct 14, 2017
Kefit
For: I wanna Orion
This is not a good game.

The needle design is repetitive and generic. Sure, this might not be endless corridors filled with diagonals, but there's still nothing interesting about the way Orion spams diagonals, nerfed ledge grabs, and F jumps. Later on this changes to spamming corners and quasi-plane jumps, except the designer often gives the player bad align these. Add in a slew of annoying vstring dependent drops - where the game doesn't even bother to give the player a consistent bonk setup for the vstring - and you've got the needle design of this game in a nutshell. Also it keeps going, and going, and going, for many screens, despite so little variation. I guess I should also mention that save placement is mediocre at best.

Unfortunately, that's not where the bad things end. The visual FX in this game are incredibly overdone, to the point where they actively detract from the game experience. Constant screen shake and screen flashing, even screen tilting are present, and assault the player with unpleasant distractions. While I understand the value many players and creators put upon visuals, a balance must be reached wherein the visuals do not distract and/or detract from the player experience. That balance was not found here.

Finally, a game should never disable pressing the R key to reset at any time. Additionally, it should never add in an animatioin delay for every restart. These interrupt the extremely foundational gameplay loop that every experience I Wanna player has drilled into his or her head. I don't care if your custom death and restart animations look nice. I might appreciate those the first couple of times, but I'll be skipping past them as quickly as possible over the rest of my hundreds of deaths in your game.

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[5] Likes
Rating: 4.0 40       Difficulty: 50 50
Oct 8, 2017
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