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Joined on: Jul 13, 2016

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29 Ratings!
28 Reviews!
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28 Reviews

Kefit
For: I wanna be the Noodle Loon 2
Really well made needle game with a lot of interesting jumps and good save flow. However, the final stage suffers from a large difficulty spike due to using only single save screens. The final screen is particularly irritating. Remember kids, "squishing" a jump by adding minispikes, or turning a spike on its side, etc, does not create a more interesting jump. It simply creates a more precise jump, generally in a relatively unfun manner. The final screen is full of stuff like this, and it's one really long save. Not a good combination at all.

The rest of the game is very solid though, and much better balanced than this creator's other games. Recommended for those looking for a good needle game.

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Tagged as: Needle
[0] Likes
Rating: 7.5 75       Difficulty: 65 65
Apr 19, 2017
Kefit
For: I wanna be the Noodle Loon
Two stage needle game. The first stage is fun, but pretty easy. It features relatively short saves with a focus on unusual but not precise jumps. The second stage is basically more of the same jump design style, except every screen has only one save. The result is long saves full of odd jumps that tend to get progressively more unusual the further you get in the save. It's an awkward approach for saves of this length, and tends towards a frustrating, unfun experience. There's some fun stuff here, but the balance is all off kilter.

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Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 60 60
Apr 18, 2017
Kefit
For: I wanna be the Noodle Loon 3
I wish I could like this game more. It's clear that the creator tried very hard to movement and life into this game that you don't usually see in needle-y games. Unfortunately, I think he only succeeded about half the time.

A lot of this game is excellent, particularly in the first half. There are many cleverly placed triggers and carefully designed moving spike/apple sections that require the player to puzzle out the correct approach to a save. Even stuff that made me groan at first, like moving water blocks, were lovingly designed to be interesting rather than frustration. There's a lot of interesting and unusual save design that is a joy to play through.

But this design approach is not always so successful. Many of the triggers are essentially unavoidable, unpredictable kill triggers. Most of these aren't even clever enough to make you kick yourself for not suspecting anything. They're just kind of there to punish the player for no real reason. Adding a "toasty" sound clip or the like doesn't really make these kill triggers funny, memorable, or purposeful. Then there are the myriad of saves where the level design is simply not actually what it looks like at first - blocks will disappear and rearrange themselves as you approach. Many times this had no purpose other than to kill the player the first time around (some saves made clever use of this sort of gimmick to reshape the save multiple times, at least, but this was the exception).

The second problem with this game is that the needle aspect becomes unfun towards the end. Trying to make a jump interesting by adding a couple minispikes, by using weird 8px or 4px spacing, often just ends up making the jump obnoxious. These sorts of things generally don't change the fundamental nature of a jump, they just make it more precise, or harder to decode, or both. While I do enjoy difficult needle, the approach taken here didn't work for me at all. The first half of the game, before the needle started to ramp up, was substantially more enjoyable for me.

I'd love to see this designer make more games like this in the future, I just hope his next work is better balanced. Minimize the kill triggers (they're ok every so often, especially when clever), make sure every trigger is purposeful, and try going for less claustrophobic needle design.

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Tagged as: Needle Trigger
[3] Likes
Rating: 6.5 65       Difficulty: 70 70
Apr 17, 2017
Kefit
For: Untitled40
Short needle game that only uses upward spikes. I didn't even notice the gimmick while playing it, which indicates how natural the designer made it feel despite this silly constraint. Pretty easy, but it was a fun quick romp.

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Tagged as: Needle
[0] Likes
Rating: 7.5 75       Difficulty: 40 40
Apr 12, 2017
Kefit
For: I wanna be the Clarence
A 100 floor needle game that varies in design and visual style every three floors. There's no real difficulty curve - it starts out moderately difficult, and only gets a bit harder over the course of the game. This makes an already lengthy game seem longer than it already is.

Which I guess is the main problem with this game: the content simply isn't consistently high quality enough to support a game of this length. About half of the screens are great, featuring interesting jump design and good save balancing. In particular, there are a lot of really good single save rooms that I was a big fan of. But the other half of the game is plagued by obnoxiously finnicky 16px gap jumps, terrible save balance, and simply boring design. I think the designer bit off a little more than he could comfortably chew by trying to make a 100 floor game as his first project. Paring this down to the 50 best floors would have been a much better game, and it still would have been a very impressive first project.

If you're looking for a moderately difficult needle game, then there's a lot of quality content here that will keep you busy for quite a while. But be prepared to put up with plenty of mediocre content too.

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[1] Like
Rating: 6.5 65       Difficulty: 75 75
Apr 12, 2017
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