I Wanna Defeat the Nader Makers: Chill Side

Creators: arzztt, egg, infern0man1, LAWatson, Thenadertwo, Skulldude

Average Rating
8.8 / 10
Average Difficulty
72.6 / 100
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Tags:

Needle (8) Gimmick (7) Collab (4) Discord_Makers (2)

Screenshots

  • by egg
  • by egg
  • by egg
  • by egg
  • by egg
  • by egg
  • by egg

Creator's Comments:

egg [Creator]
This is a needle collab between me and five other fine makers that's been in the works for quite a while now. We're really happy to finally have the game released, and we hope you all enjoy it!

I would advise reading "read e.txt" :~)

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Tagged as: Needle Gimmick Collab
[4] Likes
Rating: N/A       Difficulty: N/A
May 14, 2019

20 Reviews:

MrSnailz
Overall a fun needle collab.

Ha ha bitch.

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Tagged as: Needle Collab
[7] Likes
Rating: 9.0 90       Difficulty: 75 75
May 14, 2019
Bob
This is like 2019's shiver. Great needle all around. My favourite stage has to be inferno, but there were none I disliked. All felt unique in style too, and the ability to move between stages without losing progress is welcome. Would recommend!

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Tagged as: Needle Gimmick
[5] Likes
Rating: 8.8 88       Difficulty: 68 68
May 14, 2019
Notevenamatuer
Ratings based on regular game.

Nader stage is okay.
Arzztt stage is honestly the weakest VVV platforming I’ve seen from him. To be fair, it was before NAVG.
Inferno stage is the best stage imo. Consistently enjoyable.
Watson stage is good but too short. Over before I started really having fun.
Egg stage is mostly fun but the screen transition stuff is garbage. Not sure why it doesn’t just use smooth camera.
Skull stage is probably the hardest but really fun all around.

All around, good but I kinda was expecting a bit more in some areas. Recommended still.

Cleared again for FSR

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[2] Likes
Rating: 8.5 85       Difficulty: 75 75
Nov 20, 2019
kurath
A very well produced needle collab vaguely in the traditional maker hub style.

Overall the visuals are great, each stage with a distinct style and the needle generally matches. It has the quality of life features like the ability to switch stages without losing progress that you expect of a competent needle collab of this style. Some of the production effects are a little excessive in places, but fortunately they had the foresight to let you adjust it as needed, letting you customize the game to your liking. Expect roughly 5 screens per maker, with a couple of them focusing heavier on gimmicks while the rest are more traditional needle.

The majority of the needle is good, though there are a few places that felt a bit weaker. After completing the standard stages, there's a couple more screens per person as extra - in classic needle fashion, the extra felt lower quality in my opinion, though against the standard style, it mostly isn't really much harder.

Overall its a very solid needle collab, though it does little to elevate itself beyond the standard concept, instead opting to maintain a high standard of polish and quality instead. Definitely recommended if you like this style/difficulty of needle collab but if you're not, this won't change your mind.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 8.5 85       Difficulty: 75 75
May 26, 2019
shign
Rating include E side.
Great collab overall, there are 6 stages by 6 different makers, all in there own style. Once you beat all of them, you unlock a new hub with some extra screens. Gonna talf about each one in the order I played them:
-LAWatson : Easiest area and maybe the most unique one, it mostly uses apples and backtracking. Visuals are cute and very pleasant to look at. It's sadly the shortest area, only 3 screens. E side is again apples shenanigans but with a new gimmick that allow you to stop the time. I would say that extra is better than main game here.

-arzztt : the best area in the game, with a solid use of vkid. Extra is also very solid, good job.

-Nader : cool area but far from being as good as the recent works from him (krypton and neon 3). I remember the first screen being the hardest and the most frustrating of his stage. Extra is a bit easier and feel more enjoyable.

-Skulldude : the hardest area in the game and also my least favorite. It uses vines and many tight jumps, which is something I don't really like, even if it's still enjoyable overall. Extra is easier and a bit better than the main game, still one of my least favorite.

-inferno : second best area of the game, it's built around triple jump. It has a very good flow and is very pleasant to play. Extra however, is way harder than the main game (and is btw the only area with a extra harder than the main game). The first screen is a one jump screen, and is very painful to play. At the time I'm writting this review, I'm still stuck on it but I looked at a video and the second screen looks good but very hard.

-egg : my second least favorite and one of the hardest area, it's a nice area overall but has some annoying stuff like transition screens being bad and confusing, a dick spike in the first screen and some saves have only one jump harder than the other. Extra is also quite hard, but doesn't look good, I'm on screen 1 second save and it starts with a very difficult and painful vine jump that doesn't makee me want to continue. Effects are also disturbing both in the main stage and in extra.

Overall, it's a good game with some ups and downs. You will certainly find something you like and because most of the main game is around 60-65, it's accessible for most people (skull and egg areas being the reasons why my rating is so high). I will update it if I manage to do egg and inf area.
If I had to rank them, I would say:
-main game : arzztt > inf > watson > nader > egg > skull
-extra : watson > arzztt > nader > skull

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[1] Like
Rating: 9.0 90       Difficulty: 75 75
Apr 19, 2020