I Wanna be the BHG (共同開発)

Creators: dono, KittyGame, IanBoy141, shign

Average Rating
6.7 / 10
Average Difficulty
49.9 / 100
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Adventure (1) Needle (6) Avoidance (1) Gimmick (4) Boss (3) Secrets (1) Taisa (1) Extra (2) SourPls (1) Rukito-like (1)


  • by dono
  • by dono
  • by dono

Creator's Comments:

dono [Creator]
A Rukito inspired collaborative needle-venture game. A lot of effort went into this game, so we hope you like it.

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[6] Likes
Rating: N/A       Difficulty: N/A
Dec 3, 2019

19 Reviews:

Decent needleventure game making tribute to Rukito's highly praised style. Personally, I'm not exactly huge on Rukito's games so I wasn't expecting to enjoy this too much, even with a lot of great needle games that have come out in recent years being heavily inspired by his works, such as PS and FE, but this wasn't anything like that. This game feels like it focus more on some factors commonly overlooked by makers who try to pay him hommage, which unfortunately for me they're some of the many turnoffs I have with his games, specially the older ones. Certain segments feel very redundant and repetitive, often with rather weird save balance/placement, unfitting music and visuals that, while clearly outside of the main focus of a Rukito-esque game, could've been improved in some ways, not only for the sake of contrast but also to make the stage stand out and become more memorable than just various recolors of the same tileset. As for the bosses, there aren't many in the game but the final one was enjoyable, I wish there were more things in the game like it.
The effort put in is still clear however and I'm sure many fans of Rukito's games would most likely enjoy this much more than I have, but I must say I expected a little more from a collab like this, and I hope to see these same makers make more games and improve on their respective styles, their previous works have shown as much potential as BHG but, likewise, still felt rough and unpolished.

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[3] Likes
Rating: 5.5 55       Difficulty: 52 52
Dec 3, 2019
Rating based on true end on 'easier' difficulty. Other difficulty levels appear to be save quantity as usual. A mostly needle game with a bit of an old school feel. Kind of like you throw things around and see what sticks - and in this case for the most part its fun enough. There's not much objectionable, but at the same time it doesn't really stand out either.

Production wise, its a bit mixed. Lots of default or barely changed tiles, simple static backgrounds and standard spikes throughout, though it does pick up a bit at the end (though the flashing spikes were a bit irritating for me). Soundwise, nothing really exciting to note.

Platforming wise, its mostly fun. Quite varied throughout stages that seemed to be somewhat random in length and scope, the only thing I found that bothered me were the 16pxs that were quite abundant. However, it didn't do too much to stand out, rarely diverging from engine gimmicks (and despite the Rukito inspired description, featured very few triggers).

There's a spattering of bosses, though I'd say only one of them was good. The first boss felt like a mess where everythings hard to see but almost nothing will hit you anyway. The second boss felt well enough thought out and was interesting.

Overall, its decent. It's fun enough if you want something simple and relatively easy to play but it doesn't really do a good job setting itself apart from tons of other games. For what seems to be a first entry from some of the makers, its definitely a solid showing and it seemed to be mostly improving over the course of it, so definitely potential to watch out for next time.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 6.5 65       Difficulty: 50 50
Dec 5, 2019
It's an okay game with few praises to sing but a lot of little flaws that add up. The praises, the gimmicks are cool I like bouncing apple stuff, the bouncy arrows are cool and the triggers existed but they overall felt underused. The use of triggers was really underwhelming and they were used to create a detour for a save. Now for the negatives, Z saves are okay when you place them properly, they weren't really placed properly here and I would have much preferred shoot saves with saveblockers. There are a lot of 16 pixels, it's not spamming them but they start to get annoying when you have a few saves back to back that contain a few it's just annoying. It's kinda weird that the extra stage is the biggest part of the game but it feels mostly like a collection of jtool maps that don't have much going on with them. I wasn't a fan of the secret 5 stage as I really don't like jump refreshers when they are used like that and there was one part where I was lost for a bit because I didn't realize there were platforms you could jump through. I think my last point is going to be the visuals of the final extra stage, it just looks like ugly sunspike, the color looks weird, it looks like the spike partially disappear during their animation and it's off putting and the particle effects that come from the bottom of the screen can be obtrusive. Overall, not a bad game but I felt like the game's big weakness was not embracing rukito's style well enough and feeling more like a collection of jtool screens even though it teases you occasionally with some cool ideas.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 4.5 45       Difficulty: 50 50
Dec 4, 2019
I permit myself to rate it since the game is by dono and KittyGame, Ian and me were testers who made a guest stage. Rating doesn't include my stage.
Nice needl/venture game with mostly simplistic visuals. A but disappointed by the final boss because you can kill him in like 10s but otherwise, I found it enjoyable despite some minors flaws (like it has too much 16px gap for me).

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[1] Like
Rating: 6.9 69       Difficulty: 50 50
Dec 5, 2019
A nice adventure game with the style of Rukito and touches of sudoku flavors. There sure are some flaws like plenty of 16px but overall the game is full of variety and makes me keep playing.

By the way, it gives intermediate players like me a chance to experience the Rukito-style games, big upvote for this point! :)

It has two secrets, which are not too hard to spot:
The entrance to the first one is under the ascending block before the Taisa boss;
The second's entrance features half-transparent hint blocks at the end of one screen in the reverse gravity stage.

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Tagged as: Needle Gimmick Boss Secrets Extra
[0] Likes
Rating: 9.0 90       Difficulty: 45 45
May 15, 2020