I wanna go the Parallel World

Creators: dagger, かーにばる, つたしん, どるっぴ, にひみ, ぷ~ちん, ロボ厨

Average Rating
7.3 / 10
Average Difficulty
55.8 / 100
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Tags:

Adventure (12) Trap (9) Gimmick (9) Boss (4) Long (3)

Screenshots

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24 Reviews:

kurath
Decided to pull this out of the old timer archives because I'd heard good things about it. It's easy to see why this game was regarded as good but it does not stand the test of time - not even a little. I'd venture to say this is one of the worst fangaming experiences I've actually had. Its not the game is purely bad, but it was not enjoyable and had just the right level of good parts to make you wonder if you should keep trudging through it which made me dislike it even more as it went on.

Everything about it feels like it has the right level of quality to seem like it could be good, but actually be bad. Production value looks alright, but some of the visuals just serve to make the gameplay worse. Additionally, it uses assets from other games well, then mixes them with generic garbage that feels horribly out of place and half-assed. It has some well implemented sound effects but audio quality is mediocre and music restarts (as to be expected of the era).

It starts off with an interesting premise and leads to what seems like it would be an interesting concept which pulls you in but every idea feels designed worse and implemented poorly. Save positioning is bad, save balance is terrible, there's maybe one decent trap per dozen almost to justify all the garbage ones. Most of the gimmicks aren't necessarily bad, but are poorly utilized and there's platforming sections peppered with completely unnecessary tedious RNG too.

Don't bother playing this game, there's so much better out there these days. This game is basically run the marathon except where everything is done wrong. There's a lot of ideas and effort in here which I credit it for, but it definitely wasn't any fun.

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Tagged as: Adventure Trap Gimmick
[7] Likes
Rating: 4.0 40       Difficulty: 59 59
May 23, 2018
Xplayerlol
Nice mixture of good ideas and ideas that aren't really that good. First off, the concept of the game is really great. Travelling through parallel worlds in order to progress in the Kid's own world is a really good idea, and it starts very well. The Minecraft World is very well-made, with interesting gimmicks, funny trolls and overall being a very well-designed stage (Although the boss was a bit too hard for a first boss). Mario Kart's World is also a great stage, although spikes...Don't really fit in the desert stage (Maybe in the ice stage and in the castle stage, but in the desert...No way). Also, the lightning balls in the castle stage are a bit too RNG-heavy. But it's still a very well-made stage, and a good way to represent Mario Kart in a fangame. Mario 64's World is also great, although...Spikes, again. Other than that, very well-made stage, loved how the Mario Kid jumps and the star placement. Some traps are a bit...Meh, but some are funny. And finally, Pokemon's World is the last really good stage in the game. For the last time, the unfitting spikes are the biggest problem (Was Dagger really the only one who remembered that these games didn't originally have I Wanna be the Guy's spikes?). Funny trolls that clearly show who made this stage, along with some extra attractions. Surrounding the screen with the "Pokemon Gold Version" was also a good idea, it really feels like you're playing the actual game. More or less.
And then, there's the second half of the game. They're not terribly bad stages, but...I feel like they could be so much better...First off, we have the I Wannas' World, which references to famous fangames: GB, Fangame and Lovetrap, with short mentions to Rukimin and, according to the credits, Galaxy. The GB area is good. Funny trolls, and interesting use of GB's gimmicks. Some traps are annoyingly precise, but other than that, it's a nice stage. Fangame, however, is just not alright. Timing the earthquake gimmick is boring, and missing it is frustrating, and the water's physics are the weirdest I've seen in a while, and they are weird in a bad way: Controlling the kid in the water is extremely annoying. Lovetrap's stage has many tedious screens, with repetitive jumps and stuff like that (The underground screen is probably the worst on that matter). The next world is Dark Souls' World, which is way too short, although some concepts are interesting. The stage doesn't look nearly as good as the other stages, and while some references were actually good, the gameplay was quite tedious for the most part. Finally, we have Final Fantasy IX. My main issue with this stage is right at the beginning: One of the most boring 'avoidances' I've ever seen (Long delay before it begins, almost no interval time between the attacks, lenghty for no reason and the attacks themselves are quite meh). Other than that, liked the traps and the other kids unlocking paths for you. I never played Final Fantasy, so I can't say much about the references.
Another big complaint I have about the game regards the game as a whole. Most stages are good by themselves, but when you put them together in a game, they just don't really work. Minecraft's boss is too hard to be a first boss, as I already mentioned, Final Fantasy's World doesn't have anything that really makes it seem like the last stage of the game. Most traps in the game are good, but after a while it gets really repetitive. Other than Minecraft's traps (Trolls in the best possible places, many being really surprising and funny) and Pokemon's traps (Always as weird as it's possible to be, far more surprising than average traps), the traps are pretty much the same: Surprising and stuff, sure, but...There's just nothing new about them.
I don't have too much to say about the boss. It's alright, I guess?
Overall, it's a game with lots of great concepts, including the game's concept itself, but I feel like it could be so much better if the makers were to look the game as a whole, instead of looking at the stages individually. Would still recommend. If anything, the first stage is really amazing.

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Tagged as: Adventure Trap Gimmick
[1] Like
Rating: 7.2 72       Difficulty: 53 53
Aug 7, 2015
Paragus
A pretty long fangame that has the player going into various worlds themed on other video games, each of which has their own gimmicks. Mario Kart, Dark Souls, Fangame World, Mario 64, and others. Just an overall really well made game from top to bottom and a final boss fight that is pretty epic.

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[1] Like
Rating: 9.0 90       Difficulty: 65 65
Feb 14, 2015
LastTISisLife
This game has a lot of things to say. Game itself is kinda mix of some unique gimmicks and different by style worlds. And it's more wacky then you think when you read this. Unfortunately, it has more negative features then positive

And one of the most annoying things - traps. Here they are not really creative, and they definetily overused, some of them triggers in middle of bossfight, some of them after, some of them ruins your experience with hard saves, when they are pop up at the very end, some of them generic as gate jump, and so on, and so on... Traps are really not good thing in this game

But this is not the end. For example, Dark Souls area. It has very strange gimmick - slide when you hold shoot button. I don't think this is bad gimmick, but the way the game explores it - it just straightforward dumb and generic, as much as we can use this word for unordinary thing. Also this area has a lot of annoying enemies, that are not challenging and fun, they just exist to slow you progress. I don't even talk about boss of this area, which is just laughable example of how you shouldn't make boss

And the more depths you see in this game, the more bad aftertaste it leaves. Mario Kart stage - cool concept, pretty poor execution. Gradius stage - usually it fun in fangames, but here it's just easy, vapid and forgettable. I don't mention strange water in Fangames Worlds, this is just so wacky in not a good way, that defies description

I want to talk especially about final boss, that takes me 3+ hours. Boss itself is interesting, but it's just so unforgivable and has all the hard things in the end, so you can't simply enjoy this fight - you will strives, but mostly raging and suffering. And... this is also not good gamedesign sign. This boss is kinda reflects all entity of the game - it has cool ideas in the essense, but the execution feels like abyss in comparsion with them

I can say good things about this game. Some gimmicks and design decisions was really cool - Mario jump mechanics, Screen Smash and Double Kid in Fangames Worlds, Minecraft stage was solid good opening of the game, Final Fantasy world with this cute helpers is charming and well-designed. But overall, game really dries you and leaves with question that i really can't answer fully: did i like it or not?

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Tagged as: Adventure Trap Gimmick
[0] Likes
Rating: 5.9 59       Difficulty: 61 61
Aug 4, 2021
Cutiefruity
Certainly an interesting game. Has many ups and many downs, if you can bear to get through the bad parts it's definitely a nice experience. The traps slowly wane out, at first they're really obnoxious, after a while I found them to slightly ease up. Overall a decent play for enjoyers of the old I wanna formula.

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[0] Likes
Rating: 7.0 70       Difficulty: 59 59
May 24, 2021