I wanna go the Parallel World(共同開発)

Creators: dagger, かーにばる, つたしん, どるっぴ, にひみ, ぷ~ちん, ロボ厨

Average Rating
7.6 / 10
Average Difficulty
56.4 / 100
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Tags:

Adventure (9) Trap (6) Gimmick (6) Boss (3) Long (2)

Screenshots

  • by Thenewgeezer
  • by ElCochran90
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  • by ElCochran90
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17 Reviews:

kurath
Decided to pull this out of the old timer archives because I'd heard good things about it. It's easy to see why this game was regarded as good but it does not stand the test of time - not even a little. I'd venture to say this is one of the worst fangaming experiences I've actually had. Its not the game is purely bad, but it was not enjoyable and had just the right level of good parts to make you wonder if you should keep trudging through it which made me dislike it even more as it went on.

Everything about it feels like it has the right level of quality to seem like it could be good, but actually be bad. Production value looks alright, but some of the visuals just serve to make the gameplay worse. Additionally, it uses assets from other games well, then mixes them with generic garbage that feels horribly out of place and half-assed. It has some well implemented sound effects but audio quality is mediocre and music restarts (as to be expected of the era).

It starts off with an interesting premise and leads to what seems like it would be an interesting concept which pulls you in but every idea feels designed worse and implemented poorly. Save positioning is bad, save balance is terrible, there's maybe one decent trap per dozen almost to justify all the garbage ones. Most of the gimmicks aren't necessarily bad, but are poorly utilized and there's platforming sections peppered with completely unnecessary tedious RNG too.

Don't bother playing this game, there's so much better out there these days. This game is basically run the marathon except where everything is done wrong.

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Tagged as: Adventure Trap Gimmick
[4] Likes
Rating: 2.0 20       Difficulty: 59 59
May 23, 2018
Xplayerlol
Nice mixture of good ideas and ideas that aren't really that good. First off, the concept of the game is really great. Travelling through parallel worlds in order to progress in the Kid's own world is a really good idea, and it starts very well. The Minecraft World is very well-made, with interesting gimmicks, funny trolls and overall being a very well-designed stage (Although the boss was a bit too hard for a first boss). Mario Kart's World is also a great stage, although spikes...Don't really fit in the desert stage (Maybe in the ice stage and in the castle stage, but in the desert...No way). Also, the lightning balls in the castle stage are a bit too RNG-heavy. But it's still a very well-made stage, and a good way to represent Mario Kart in a fangame. Mario 64's World is also great, although...Spikes, again. Other than that, very well-made stage, loved how the Mario Kid jumps and the star placement. Some traps are a bit...Meh, but some are funny. And finally, Pokemon's World is the last really good stage in the game. For the last time, the unfitting spikes are the biggest problem (Was Dagger really the only one who remembered that these games didn't originally have I Wanna be the Guy's spikes?). Funny trolls that clearly show who made this stage, along with some extra attractions. Surrounding the screen with the "Pokemon Gold Version" was also a good idea, it really feels like you're playing the actual game. More or less.
And then, there's the second half of the game. They're not terribly bad stages, but...I feel like they could be so much better...First off, we have the I Wannas' World, which references to famous fangames: GB, Fangame and Lovetrap, with short mentions to Rukimin and, according to the credits, Galaxy. The GB area is good. Funny trolls, and interesting use of GB's gimmicks. Some traps are annoyingly precise, but other than that, it's a nice stage. Fangame, however, is just not alright. Timing the earthquake gimmick is boring, and missing it is frustrating, and the water's physics are the weirdest I've seen in a while, and they are weird in a bad way: Controlling the kid in the water is extremely annoying. Lovetrap's stage has many tedious screens, with repetitive jumps and stuff like that (The underground screen is probably the worst on that matter). The next world is Dark Souls' World, which is way too short, although some concepts are interesting. The stage doesn't look nearly as good as the other stages, and while some references were actually good, the gameplay was quite tedious for the most part. Finally, we have Final Fantasy IX. My main issue with this stage is right at the beginning: One of the most boring 'avoidances' I've ever seen (Long delay before it begins, almost no interval time between the attacks, lenghty for no reason and the attacks themselves are quite meh). Other than that, liked the traps and the other kids unlocking paths for you. I never played Final Fantasy, so I can't say much about the references.
Another big complaint I have about the game regards the game as a whole. Most stages are good by themselves, but when you put them together in a game, they just don't really work. Minecraft's boss is too hard to be a first boss, as I already mentioned, Final Fantasy's World doesn't have anything that really makes it seem like the last stage of the game. Most traps in the game are good, but after a while it gets really repetitive. Other than Minecraft's traps (Trolls in the best possible places, many being really surprising and funny) and Pokemon's traps (Always as weird as it's possible to be, far more surprising than average traps), the traps are pretty much the same: Surprising and stuff, sure, but...There's just nothing new about them.
I don't have too much to say about the boss. It's alright, I guess?
Overall, it's a game with lots of great concepts, including the game's concept itself, but I feel like it could be so much better if the makers were to look the game as a whole, instead of looking at the stages individually. Would still recommend. If anything, the first stage is really amazing.

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Tagged as: Adventure Trap Gimmick
[1] Like
Rating: 7.2 72       Difficulty: 53 53
Aug 7, 2015
Paragus
A pretty long fangame that has the player going into various worlds themed on other video games, each of which has their own gimmicks. Mario Kart, Dark Souls, Fangame World, Mario 64, and others. Just an overall really well made game from top to bottom and a final boss fight that is pretty epic.

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[1] Like
Rating: 9.0 90       Difficulty: 65 65
Feb 14, 2015
sonicdv
Super good fangame from the older era. Other than some small nitpicks on individual saves, I really really enjoyed this. Its like an older run the marathon. Highly recommended if you can deal with restarting music.

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[0] Likes
Rating: 9.8 98       Difficulty: 55 55
Jan 30, 2019
ElCochran90
It was ok. I still hate trap games and I will repeat this forever. It dumbs down one's playthrough unless they are genuinely creative and funny, but 80% of traps are generic and frustrating.

I was expecting a much more difficult game than I was told by the average said by 14 reviews (57.1 before I publish this), but it is quite manageable. The game knows its influences well and, this being a collab, it has interesting ideas. At the end, it wants to be a super-ambitious expansion of Kayin's original great game, so it is 50% Kayin, 35% references to mainstream games (with a notorious fixation on Mario) and 15% a medley (excluding the I Wanna Be The Guy universe concept). It is a worthy adventure, something I wouldn't revisit, but something I wouldn't hesitate to play at least once. It's long enough and the variety at display is fine. Nice graphics as well.

The last boss, I feel, is a letdown, but the fact that this gave me a modest Run The Marathon vibe in the Pokemon segment is a plus for it.

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Tagged as: Adventure Trap Gimmick Boss Long
[0] Likes
Rating: 4.3 43       Difficulty: 50 50
Dec 12, 2018