I wanna destroy the pluto

Creator: Ef

Average Rating
7.6 / 10
Average Difficulty
53.9 / 100
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Needle (8) Outline (1) Solar_system_series (2)


  • by ElCochran90
  • by Ef_
  • by ElCochran90
  • by Lucien

Creator's Comments:

Ef_ [Creator]
Tagged as: Needle
[2] Likes
Rating: 7.2 72       Difficulty: 58 58
Jun 10, 2019

21 Reviews:

A really good needle game that's basically the same as destroy the mercury, only a bit more interesting and a bit more difficult. The level design is interesting and fun, and I love the atmosphere brought out by both the great visuals and the great music. There's 1 jump that's pretty precise for this game, but it's towards the beginning of the save so it isn't bad to do. Would definitely recommend

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Tagged as: Needle
[1] Like
Rating: 7.5 75       Difficulty: 50 50
Jan 7, 2017
Pretty good game except that a few rooms have a choke jump as the last one, which is honestly annoying considering that all the rooms are 1 save rooms. It's also weird that the late rooms are the easiest of the game.

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[0] Likes
Rating: 7.7 77       Difficulty: 60 60
Mar 28, 2021
Really nice needle game just like destroy the mercury. This one is a bit harder. Just like that game, visuals are nice and the jumps are really cool. Difficulty might make it a bit more frustrating to die in this game, since it keeps the "one save per screen" style.

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Tagged as: Needle
[0] Likes
Rating: 7.0 70       Difficulty: 55 55
Jun 24, 2020
One save per screen needle game.
Simple yet fun, it's nothing groundbreaking but still enjoyable. The difficulty is pretty much the same for every jumop of the same screen, only one choke jump that maybe shouldn't be there.
Can't say much besides "it's fun".

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[0] Likes
Rating: 7.9 79       Difficulty: 50 50
Oct 29, 2019
Hey! Decent game! Not only this is the best game of the Solar_system_"""series""" (be it Be the [planet] or Destroy the [planet]), but Ef's best fangame as well as far as I'm concerned. Great, twisty level design, creative needle, amazing saves, a banger song and a decent length.

Ef, I just got two petitions that were present throughout the entire game. A) I know you have sunlaoqq's design as an influence, with one save per room. Definitely this builds up consistency in the player, and also skills, which is appreciated, but not all screens justified this. Some sections were trivial to do again until reaching the hardest jump of the screen, and these were always placed at the end of each screen. It was frustrating. Each save did feel like "Yes, I did it!" because the experience is cool, but it was also relief not having to go through it again. B) The game is TOO dark. This had been an issue before. You're an inch away of making a neon game and the game doesn't shine (in both terms of the word) simply because the lighting is too low. I couldn't appreciate well the visual aspect of the game, and yes, I stumbled upon some mini-spikes around the borders of the screen that killed me, realizing they were THERE. I'm not blind, so I know this. The Kid has the proper clarity, on the other hand. I felt I was appreciating half of the game I could have. Also, why make the borders a killer zone? Except for the lower border, the other ones were bothersome to some extent. Literally fix these two problems and we would have a game 18%-20% better (think of 6.2 maybe, which is on par with Thenader2's best games in my book).

It is still recommended. I am glad I (temporarily) finished this series with the best entry of them all, and I didn't expect that. Be the Pluto keeps crashing for some reason and Be the Earth lags A LOT. I'll have to wait for a PC upgrade.

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Tagged as: Needle Outline Solar_system_series
[0] Likes
Rating: 5.2 52       Difficulty: 60 60
Aug 8, 2019