40 Reviews:
Xplayerlol
It's hard to not think "Qoqoqo" when looking at this game. Although it might not have been on purpose, after all the level design is slightly different, but this way of using the platforming is Qoqoqo's trademark, so...
Well, this game does things well. Most of its level design is good (Aside from some keyboard-mashing at the 70s), the water stage somehow manages to be fun (Which means that there are no water downwards diagonals - Thanks for that!) and the bosses don't have a ton of HP. The labyrinth mechanic is improved, making things really confusing sometimes, but the platforming itself will only get really hard at the last 10 floors (It's funny how most of the impossible-looking long jumps are actually easy). The difficulty curve is well-made, too. Aside from the 70s, I can't really think of anything bad about this game. Would recommend.
Well, this game does things well. Most of its level design is good (Aside from some keyboard-mashing at the 70s), the water stage somehow manages to be fun (Which means that there are no water downwards diagonals - Thanks for that!) and the bosses don't have a ton of HP. The labyrinth mechanic is improved, making things really confusing sometimes, but the platforming itself will only get really hard at the last 10 floors (It's funny how most of the impossible-looking long jumps are actually easy). The difficulty curve is well-made, too. Aside from the 70s, I can't really think of anything bad about this game. Would recommend.
Tagged as: x_Floor
[2] Likes
Rating: 8.5 85
Difficulty: 59 59
Mar 1, 2015
Kilgour22
The good definitely outweighs the bad. The platforming in the 80s is where it peaks; the previous water and infinite jump stages are the worst part of the game.
[1] Like
Rating: 6.0 60
Difficulty: 55 55
Nov 29, 2022
memesyouhard
This was the first ever pure needle game I played back when I first learnt about fangames. It started off easy but soon became too hard for me to play. I came back to it recently and cleared it, it was tougher than I expected.
Floors 0-60 should be a breeze to anyone decent at fangames. The 60s introduce water themed levels which are harder, but still fun. The 70s introduce infinite jump needle which I actually enjoyed despite most people on here disliking it. The 80s and 90s are where I have some complaints, it felt like every floor from this point on had a harder than average final jump that just made choking so prominent. This felt like a cheap way to increase the difficulty and made some floors very tedious.
That said it's still a great fangame, would recommend to needle lovers.
Oh yeah, there a bosses too, but they should only act as a light snack in between the platforming :)
[1] Like
Floors 0-60 should be a breeze to anyone decent at fangames. The 60s introduce water themed levels which are harder, but still fun. The 70s introduce infinite jump needle which I actually enjoyed despite most people on here disliking it. The 80s and 90s are where I have some complaints, it felt like every floor from this point on had a harder than average final jump that just made choking so prominent. This felt like a cheap way to increase the difficulty and made some floors very tedious.
That said it's still a great fangame, would recommend to needle lovers.
Oh yeah, there a bosses too, but they should only act as a light snack in between the platforming :)
Rating: 7.0 70
Difficulty: 62 62
Aug 14, 2017
Nearigami
Very well crafted needle game. There were very few screens I didn't enjoy that was regular needle. The bosses though don't even really need to be there because of how easy they are (I first tried all but the final boss.) The 60s and 70s leave a lot to be desired for me personally but that didn't hamper my enjoyment of the overall game. Reccomended to all with a needle sweet tooth.
[1] Like
Rating: 7.5 75
Difficulty: 55 55
Jul 27, 2017
Sheepness
I initially played this just because it had "sheep" in the name, but it was actually pretty boring. All the saves make you do the same kind of jumps over and over again to the point where I was looking for skips to give it more variety. I dislike 100 floor games in general because they can get repetitive very quickly, especially when the same style is used for every level.
[1] Like
Rating: 5.0 50
Difficulty: 50 50
Dec 13, 2016