I wanna sheep 100

Creator: sheep_xiaoyang

Average Rating
7.2 / 10
Average Difficulty
55.9 / 100
     Download Game
     Speedrun Leaderboards

Tags:

Needle (7) Boss (5) 100_Floor (11) x_Floor (3) 100_Floors (1)

Screenshots

  • by WrathofAnubis
  • by WrathofAnubis
  • by ElCochran90
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by ElCochran90
  • by WrathofAnubis
  • by Xplayerlol
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis

28 Reviews:

Xplayerlol
It's hard to not think "Qoqoqo" when looking at this game. Although it might not have been on purpose, after all the level design is slightly different, but this way of using the platforming is Qoqoqo's trademark, so...
Well, this game does things well. Most of its level design is good (Aside from some keyboard-mashing at the 70s), the water stage somehow manages to be fun (Which means that there are no water downwards diagonals - Thanks for that!) and the bosses don't have a ton of HP. The labyrinth mechanic is improved, making things really confusing sometimes, but the platforming itself will only get really hard at the last 10 floors (It's funny how most of the impossible-looking long jumps are actually easy). The difficulty curve is well-made, too. Aside from the 70s, I can't really think of anything bad about this game. Would recommend.

Read More

Tagged as: x_Floor
[2] Likes
Rating: 8.5 85       Difficulty: 59 59
Mar 1, 2015
memesyouhard
This was the first ever pure needle game I played back when I first learnt about fangames. It started off easy but soon became too hard for me to play. I came back to it recently and cleared it, it was tougher than I expected.

Floors 0-60 should be a breeze to anyone decent at fangames. The 60s introduce water themed levels which are harder, but still fun. The 70s introduce infinite jump needle which I actually enjoyed despite most people on here disliking it. The 80s and 90s are where I have some complaints, it felt like every floor from this point on had a harder than average final jump that just made choking so prominent. This felt like a cheap way to increase the difficulty and made some floors very tedious.

That said it's still a great fangame, would recommend to needle lovers.

Oh yeah, there a bosses too, but they should only act as a light snack in between the platforming :)

Read More

Tagged as: Needle 100_Floor
[1] Like
Rating: 7.0 70       Difficulty: 62 62
Aug 14, 2017
Notevenamatuer
Very well crafted needle game. There were very few screens I didn't enjoy that was regular needle. The bosses though don't even really need to be there because of how easy they are (I first tried all but the final boss.) The 60s and 70s leave a lot to be desired for me personally but that didn't hamper my enjoyment of the overall game. Reccomended to all with a needle sweet tooth.

Read More

Tagged as: Needle 100_Floor
[1] Like
Rating: 7.5 75       Difficulty: 55 55
Jul 27, 2017
Sheepness
I initially played this just because it had "sheep" in the name, but it was actually pretty boring. All the saves make you do the same kind of jumps over and over again to the point where I was looking for skips to give it more variety. I dislike 100 floor games in general because they can get repetitive very quickly, especially when the same style is used for every level.

Read More

[1] Like
Rating: 5.0 50       Difficulty: 50 50
Dec 13, 2016
shign
From 20 to 60 the game is quite good, very inspired by qoqoqo but well qoqoqo is good so everything is ok.
The first 20 rooms are your typical useless free rooms even if some have at least a fun pathing.
The 60s are water needle, not very original ones but not bad (I have seen some people say that their is no diagonal, I feel we don't have played the same game). Only a few jumps are annoying and it manage to be mostly fun.
The real problems start after 70. The 70s are stupid mashing infinite jump needle with a godly awful level design. For me this part ruins all the game.
We are back to regular qoqoqo needle with the 80s, harder than previously. I only have one complain for this part: it took me a while to understand that the bowser heads mean the exit, I don't know if it's only me but I died a few times wondering where to go.
The 90s aren't qoqoqo needle anymore, and I found this part quite less fun and inspired than the rest.
There are also some bosses but there are not memorable at all.
I'm gonna finish by saying that the game has solid borders up to 70 and then death borders for the rest of the game, which is a very disturbing choice, that there is some problems with the restart of the bosses' music and that there is no sheep is the game.
In overall, this is a good game but some details and the 70s bring my rating down.

Read More

[0] Likes
Rating: 7.0 70       Difficulty: 60 60
Aug 27, 2019