I wanna sheep 100

Creator: sheep_xiaoyang

Average Rating
7.3 / 10
Average Difficulty
54.9 / 100
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Needle (8) Boss (5) 100_Floor (11) x_Floor (3) 100_Floors (1)


  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
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  • by ElCochran90
  • by Xplayerlol
  • by WrathofAnubis
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  • by ElCochran90
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33 Reviews:

good long needle game

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Rating: 8.0 80       Difficulty: 52 52
Feb 25, 2022
I'm in love with water stage and inf-jump stage. Everyone seems hate this, but i don't care

IMO, the game is meh until 60 floor, and awesome since that point

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Rating: 7.8 78       Difficulty: 45 45
Jul 9, 2021
From 20 to 60 the game is quite good, very inspired by qoqoqo but well qoqoqo is good so everything is ok.
The first 20 rooms are your typical useless free rooms even if some have at least a fun pathing.
The 60s are water needle, not very original ones but not bad (I have seen some people say that their is no diagonal, I feel we don't have played the same game). Only a few jumps are annoying and it manage to be mostly fun.
The real problems start after 70. The 70s are stupid mashing infinite jump needle with a godly awful level design. For me this part ruins all the game.
We are back to regular qoqoqo needle with the 80s, harder than previously. I only have one complain for this part: it took me a while to understand that the bowser heads mean the exit, I don't know if it's only me but I died a few times wondering where to go.
The 90s aren't qoqoqo needle anymore, and I found this part quite less fun and inspired than the rest.
There are also some bosses but there are not memorable at all.
I'm gonna finish by saying that the game has solid borders up to 70 and then death borders for the rest of the game, which is a very disturbing choice, that there is some problems with the restart of the bosses' music and that there is no sheep is the game.
In overall, this is a good game but some details and the 70s bring my rating down.

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Rating: 7.0 70       Difficulty: 60 60
Aug 27, 2019
To begin with the most relevant aspect of this fangame, the obvious must be clarified: sheep_xiaoyang is a loyal disciple of sunlaoqq's level design:

✓ Excluding the first 15 screens, which are just tradition of beginning with nothing and continuing with a little bit of spikes, from screen 16 onwards, the design is exactly as the one of the final 10 screens of Qoqoqo 1 and the first 28 screens of Qoqoqo 2 in general.
✓ There are instances, such as the 40s screens, where not only he emulates the creative routes of sunlaoqq, but also the mood through a chill, interesting soundtrack. Positive points there.
✓ Also, he emulated the absolutely futile boss fights in this game just like they were useless in the first Qoqoqo (and corrected in the sequel).
Floor 100 is identical to Floor 100 of Qoqoqo 1, which is also the beginning of Qoqoqo 2.

Comparing this to the first Qoqoqo, it is actually a better game because sheep_xiaoyang retained the best from sunlaoqq throughout the game, and here come the cons: besides the time-wasting, non-challenging and boring bosses, sheep also sins from intricate needle precision in screens consisting of one single save, adding difficulty through not being inventive. The jumps are routes are, more than often, interesting and well thought out, but some jumps are purposefully precise to add "challenge". Particularly sinful are the 90s screens. Also, screen 80, despite one being able to clear it quickly, is a bad joke.

Recommended for needle games, particularly of Qoqoqo 2.

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Tagged as: Needle Boss 100_Floor
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Rating: 5.2 52       Difficulty: 60 60
Apr 18, 2019
To my surprise, starting over in this game was not much painful, compared to other fangames that I put a same time, even the smaller ones.
The main reason of this is the layout. It doesn't contain any tech-based jump like corner or diamond(except 99F), and the source that makes diffculty is the sequence of many easy jumps. Since this kind of x_Floor game gives you only one save per screen, there are so many ways to screw you (e.g. putting hardest jump at the end of the time-consuming path), but this game was reasonble in that it never forces you to perform very hard jumps. Rather, it leaves you choices to perform them and save time(though is doesn't save a lot).
Compared to the fangame "Enantiosis", I put the same time and effort compared to this game, but the death count was 4 times more in Enantiosis. That means I died a lot in the short period amount of time with no progress, which was super painful and frustrating. This game, on the other hand, I felt some kind of relaxedness through the game because all jumps were easily done in my previous fangames, and knew that I could do it very soon. So I lost track of time keep playing and eventually made it to the end, having some great feeling of accomplishment.

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Tagged as: Needle Boss x_Floor
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Rating: 7.5 75       Difficulty: 60 60
Oct 1, 2018