I wanna be the Groovy

Creator: どるっぴ

Average Rating
6.0 / 10
Average Difficulty
42.6 / 100
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Tags:

Adventure (4) Trap (5) Gimmick (3) Boss (3) Visual_Challenge (3)

Screenshots

  • by Zurai
  • by zebbe94
  • by Zurai
  • by Zurai
  • by zebbe94

16 Reviews:

ThePolaroid
It's sad when you see a game that has so much production value and style get ruined by awful traps and design choices that make you wonder what the heck the creator was thinking. Traps can be done well, but the main issue I saw with this game was how in nearly every screen, there is always a trap that will kill you and force you to redo the entire segment just to dodge the trap. There's a part of stage 2 where it is impossible to beat the screen until you redo it at least three times because you can't predict the trap and you will die. The game's bosses are mostly good too, they could use some tweaking on some attacks that are unbalanced, but overall they were fun. I wouldn't recommend this game unless you can tolerate unoriginal bullshit traps and overlook quite a few design flaws.

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[6] Likes
Rating: 3.0 30       Difficulty: 45 45
Oct 23, 2015
Chrisay
I don't know how to feel about this game, it starts out pretty poorly with some annoying traps and just weird design flaws, like how you have to wait for the wind to switch which takes forever. The second stage and boss were the absolute low point with some very frustrating design. The two stages after that were surprisingly decent, but maybe that's because the traps didn't feel as plentyful or cruel.
Visually this game looks really great.

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[2] Likes
Rating: 7.0 70       Difficulty: 40 40
May 17, 2020
sonicdv
This game is not groovy.

EDIT Any game that forces you to go through water without being able to see yourself gets a 0/10, same as PYF.

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[2] Likes
Rating: 0.0 0       Difficulty: 50 50
May 14, 2020
Marios
Despite being a simple straightforward game, this is probably my favourite fangame of the year so far.
I found the stages to be really well executed in pretty much every aspect. The music, the visuals and the level design all combine perfectly to make each stage's theme stand out. There's also some pretty good gimimicks and traps.
The bosses are very solid aswell. They aren't a memory test and RNG is well used to make the fights more varied without making them luck based. They can be beaten within few tries, which is something newer players would probably appreciate.
The only flaws I can point out are the RNG in the wind of Stage 1 and the difficulty curve not being very consistent in Stages 2 and 4 where there's a few difficulty spikes. I guess you could probably add that some traps are kinda meh, but they're generally pretty good. Excellent game overall.

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[2] Likes
Rating: 9.3 93       Difficulty: 40 40
Oct 10, 2015
Xplayerlol
Very fun fangame. It's pretty well-made, with some really great bosses. Features stage transition cutscenes (Something I hardly see at a fangame), lots of good gimmicks (Actually, the only bad gimmick is the wind at Stage 1, because the direction of the wind is random, which can make things a bit too tedious), and a not-so-good difficulty curve-wait, what? Yes, the only bad part is that the difficulty curve is all over the place. Some saves are somewhat hard, some saves can be easily 1st-tried, everything is very confusing. But since it's the only bad thing in the game, it's easy to overlook it. A game that I would recommend to anyone.

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Tagged as: Adventure Trap Gimmick
[2] Likes
Rating: 9.0 90       Difficulty: 44 44
Feb 27, 2015