29 Reviews:
ThePolaroid
It's sad when you see a game that has so much production value and style get ruined by awful traps and design choices that make you wonder what the heck the creator was thinking. Traps can be done well, but the main issue I saw with this game was how in nearly every screen, there is always a trap that will kill you and force you to redo the entire segment just to dodge the trap. There's a part of stage 2 where it is impossible to beat the screen until you redo it at least three times because you can't predict the trap and you will die. The game's bosses are mostly good too, they could use some tweaking on some attacks that are unbalanced, but overall they were fun. I wouldn't recommend this game unless you can tolerate unoriginal bullshit traps and overlook quite a few design flaws.
[8] Likes
Rating: 5.0 50
Difficulty: 45 45
Oct 23, 2015
Marios
Despite being a simple straightforward game, this is probably my favourite fangame of the year so far.
I found the stages to be really well executed in pretty much every aspect. The music, the visuals and the level design all combine perfectly to make each stage's theme stand out. There's also some pretty good gimimicks and traps.
The bosses are very solid aswell. They aren't a memory test and RNG is well used to make the fights more varied without making them luck based. They can be beaten within few tries, which is something newer players would probably appreciate.
The only flaws I can point out are the RNG in the wind of Stage 1 and the difficulty curve not being very consistent in Stages 2 and 4 where there's a few difficulty spikes. I guess you could probably add that some traps are kinda meh, but they're generally pretty good. Excellent game overall.
[4] Likes
I found the stages to be really well executed in pretty much every aspect. The music, the visuals and the level design all combine perfectly to make each stage's theme stand out. There's also some pretty good gimimicks and traps.
The bosses are very solid aswell. They aren't a memory test and RNG is well used to make the fights more varied without making them luck based. They can be beaten within few tries, which is something newer players would probably appreciate.
The only flaws I can point out are the RNG in the wind of Stage 1 and the difficulty curve not being very consistent in Stages 2 and 4 where there's a few difficulty spikes. I guess you could probably add that some traps are kinda meh, but they're generally pretty good. Excellent game overall.
Rating: 9.3 93
Difficulty: 40 40
Oct 10, 2015
Xplayerlol
Very fun fangame. It's pretty well-made, with some really great bosses. Features stage transition cutscenes (Something I hardly see at a fangame), lots of good gimmicks (Actually, the only bad gimmick is the wind at Stage 1, because the direction of the wind is random, which can make things a bit too tedious), and a not-so-good difficulty curve-wait, what? Yes, the only bad part is that the difficulty curve is all over the place. Some saves are somewhat hard, some saves can be easily 1st-tried, everything is very confusing. But since it's the only bad thing in the game, it's easy to overlook it. A game that I would recommend to anyone.
[4] Likes
Rating: 9.0 90
Difficulty: 44 44
Feb 27, 2015
kurath
This is an interesting game. Great production with the classic fangame adventure feel. Medium length with a nice mix of stages, traps and bosses.
I'll start with the bosses. They are all creative and fun. There's definite attack imbalance but they're clearly not meant to be particularly challenging so it never presents a problem.
The stages are a little weird. It felt like the maker was challenging himself by trying to make good stages with literally the worst gimmicks possible and he kind of succeeded. Some of the traps were a little tedious but nothing too bad. The main thing is that while a lot of the platforming was good, the gimmicks were actually terrible and felt like he did as much as he could with them but sometimes it was still just irritating.
Overall though, its still a good game and the lack of difficulty means you can progress and enjoy it despite some really questionable gimmick choices. Worth playing if you're looking for a mid-length little adventure game to go through as the production is great and there's no real terrible part.
[3] Likes
I'll start with the bosses. They are all creative and fun. There's definite attack imbalance but they're clearly not meant to be particularly challenging so it never presents a problem.
The stages are a little weird. It felt like the maker was challenging himself by trying to make good stages with literally the worst gimmicks possible and he kind of succeeded. Some of the traps were a little tedious but nothing too bad. The main thing is that while a lot of the platforming was good, the gimmicks were actually terrible and felt like he did as much as he could with them but sometimes it was still just irritating.
Overall though, its still a good game and the lack of difficulty means you can progress and enjoy it despite some really questionable gimmick choices. Worth playing if you're looking for a mid-length little adventure game to go through as the production is great and there's no real terrible part.
Rating: 8.0 80
Difficulty: 40 40
Jul 23, 2018
Zurai
Made for being some kind of blind race game for the pre-event of the Mixture Series Relay 5 on nico nico. Really well made game with different gimmicks and themes every stage.
Expect well placed trolls, good music and overall a decent difficulty curve. Also a good pick for less experienced players!
Play it ^.^
[3] Likes
Expect well placed trolls, good music and overall a decent difficulty curve. Also a good pick for less experienced players!
Play it ^.^
Rating: 8.0 80
Difficulty: 50 50
Feb 9, 2015