27 Reviews:
sunbla
very fun game and glad it got finished. wish i could understand japanese so i would understand the story more since it seems it actually has a lot going on (maybe english version one day?)
otherwise a great game nice platforming that has good variety and the bosses are well made too (bit too long sometimes, but that didnt bother me)
would recommend
[7] Likes
otherwise a great game nice platforming that has good variety and the bosses are well made too (bit too long sometimes, but that didnt bother me)
would recommend
Rating: 10.0
Difficulty: 60
Jun 17, 2018
shign
Before everything I want to say that I made an english mode of the game, if you wanna have it you can download it here https://www.mediafire.com/file/65o5jmsehzadfvt/Cardinal_house_english.rar/file
Rating includes extra.
Interesting game with a well-done horror atmosphere. The core of the game is exploring a mansion and hunting for keys to unlock new rooms and sometimes some powerups for you gun. The game is pretty long with something like 8 bosses if you includes extra and a bunch of rooms. What was for me the strong point of the game was the platforming : excluding a few things I'll detail later, it was really well done with some very creative gimmicks and a good sense of progression. Bosses were also mostly well made, however since you have autofire and that they have been designed around it, if you don't stand near them to abuse autofire the fights will take forever since they all have some huge amounts of hp. I said earlier that the platforming was mostly well-done, that's because some gimmicks are honestly pretty bad such as invisible field and lag field in extra. Talking of extra, it was honestly pretty cool even if there is a puzzle section that is basically die and retry without the text (because the game is in japanese). However the extra boss sucks a lot, many of here attacks feel like instagibs and the second scripted attack is stupidely harder than the rest of the fight.
What also contributes a lot to the atmosphere is of course the story, a bit cliché and predictable but it's always a good things and help making the game more memorable.
A good game overall, I'm gonna be very honest and say that I heavily dislike horror shits in general and that made me hate the basement because of the screamers, but I have to admit that the atmosphere is well-done and that everyone who love that kind of things will surely like it. I can't resolve myself to give it more because for some reasons even if I mostly praised the game I don't feel it was a masterpiece but it's surely worth playing.
[5] Likes
Rating includes extra.
Interesting game with a well-done horror atmosphere. The core of the game is exploring a mansion and hunting for keys to unlock new rooms and sometimes some powerups for you gun. The game is pretty long with something like 8 bosses if you includes extra and a bunch of rooms. What was for me the strong point of the game was the platforming : excluding a few things I'll detail later, it was really well done with some very creative gimmicks and a good sense of progression. Bosses were also mostly well made, however since you have autofire and that they have been designed around it, if you don't stand near them to abuse autofire the fights will take forever since they all have some huge amounts of hp. I said earlier that the platforming was mostly well-done, that's because some gimmicks are honestly pretty bad such as invisible field and lag field in extra. Talking of extra, it was honestly pretty cool even if there is a puzzle section that is basically die and retry without the text (because the game is in japanese). However the extra boss sucks a lot, many of here attacks feel like instagibs and the second scripted attack is stupidely harder than the rest of the fight.
What also contributes a lot to the atmosphere is of course the story, a bit cliché and predictable but it's always a good things and help making the game more memorable.
A good game overall, I'm gonna be very honest and say that I heavily dislike horror shits in general and that made me hate the basement because of the screamers, but I have to admit that the atmosphere is well-done and that everyone who love that kind of things will surely like it. I can't resolve myself to give it more because for some reasons even if I mostly praised the game I don't feel it was a masterpiece but it's surely worth playing.
Rating: 8.2
Difficulty: 60
Feb 12, 2021
Wolfiexe
Cardinal House is an incredibly unique fangame, giving me memories of hunting around mansions in Resident Evil games, looking for keys and other useful items to figure out which rooms I can unlock next, all whilst keeping a spooky atmosphere. I'll get into extra at the end of the review, but the main game in particular is pretty damn great and is what my scores are based on.
It's also worth nothing this game was initially a much shorter game before it was updated and finished not long ago, meaning other review scores may be slightly inaccurate they were based off what was essentially the first stage of the game.
The game features a story which is unfortunately all in Japanese, but you can draw your own conclusions about what is going on. You wake up in a room of a large house, and start exploring to find other room keys which let you access locked doors scattered amongst multiple floors of the mansion. Each floor has generally has some platforming going on which starts with some simple gimmicks like moving eye lasers and basic knight enemies, to pretty crazy stuff later on. I won't spoil any later gimmicks but the platforming gets very creative.
There are also a multitude of bosses in the game, the majority of which are really neat. A couple of them suffer from the issue of certain attacks lasting a little too long, resulting in some tedium and frustration, but for the most part their design is pretty interesting. The final boss in particular feels very reminiscent of a Gustav boss. Whether or not he had a hand in the creation of it, I'm not sure, but it definitely feels inspired by a lot of his works.
The visuals do stay the same for the most part which can cause it to become a little graphically stale at times, and whilst new floors and bosses have some variety in visuals, you're going to want to get used to seeing the inside of this house for the rest of your foreseeable journey. Everything looks really polished though, and I can tell a great deal of work went into the production value.
There's also some puzzles here and there, and this may be the first fangame in a long time (if ever) I remember having to bust out a notepad file to write down some ideas and important information I think will be relevant later. It really adds to the atmosphere and gives it a puzzly adventure sort of vibe, although if you're not a fan of exploration and potentially getting lost many many times then this might cause some frustration.
There are 7 hidden coins that are often in unusual places or in hidden walls scattered throughout the house. These are required to get the main ending (not extra, just the main actual ending). Fortunately, a book can be found at one point lategame which reveals the rooms in which these coins are hiding. This helps narrow down the possibilities and make the final search much easier.
Overall the game is just great. It's not quite like anything else in terms of the atmosphere and setting, and it's for sure worth a play. After you beat the game, there's then extra which can be done, as you may realise there was a door you never got around to opening. I'll cover extra in a spoiler as I'll go into a bit more detail.
Reveal Spoiler
Ultimately though this game is definitely worth your time if you have any interest in exploration and a bit of thinking, as well as some amusing and interesting gimmicks. Also this probably comes as close as I can think of to being a horror fangame, without resorting to obnoxious jumpscares or trying too hard. Worth your time!
[4] Likes
It's also worth nothing this game was initially a much shorter game before it was updated and finished not long ago, meaning other review scores may be slightly inaccurate they were based off what was essentially the first stage of the game.
The game features a story which is unfortunately all in Japanese, but you can draw your own conclusions about what is going on. You wake up in a room of a large house, and start exploring to find other room keys which let you access locked doors scattered amongst multiple floors of the mansion. Each floor has generally has some platforming going on which starts with some simple gimmicks like moving eye lasers and basic knight enemies, to pretty crazy stuff later on. I won't spoil any later gimmicks but the platforming gets very creative.
There are also a multitude of bosses in the game, the majority of which are really neat. A couple of them suffer from the issue of certain attacks lasting a little too long, resulting in some tedium and frustration, but for the most part their design is pretty interesting. The final boss in particular feels very reminiscent of a Gustav boss. Whether or not he had a hand in the creation of it, I'm not sure, but it definitely feels inspired by a lot of his works.
The visuals do stay the same for the most part which can cause it to become a little graphically stale at times, and whilst new floors and bosses have some variety in visuals, you're going to want to get used to seeing the inside of this house for the rest of your foreseeable journey. Everything looks really polished though, and I can tell a great deal of work went into the production value.
There's also some puzzles here and there, and this may be the first fangame in a long time (if ever) I remember having to bust out a notepad file to write down some ideas and important information I think will be relevant later. It really adds to the atmosphere and gives it a puzzly adventure sort of vibe, although if you're not a fan of exploration and potentially getting lost many many times then this might cause some frustration.
There are 7 hidden coins that are often in unusual places or in hidden walls scattered throughout the house. These are required to get the main ending (not extra, just the main actual ending). Fortunately, a book can be found at one point lategame which reveals the rooms in which these coins are hiding. This helps narrow down the possibilities and make the final search much easier.
Overall the game is just great. It's not quite like anything else in terms of the atmosphere and setting, and it's for sure worth a play. After you beat the game, there's then extra which can be done, as you may realise there was a door you never got around to opening. I'll cover extra in a spoiler as I'll go into a bit more detail.
Reveal Spoiler
Ultimately though this game is definitely worth your time if you have any interest in exploration and a bit of thinking, as well as some amusing and interesting gimmicks. Also this probably comes as close as I can think of to being a horror fangame, without resorting to obnoxious jumpscares or trying too hard. Worth your time!
Rating: 9.2
Difficulty: 62
Jul 21, 2018
melonbat
Stunned. There is so much genuinely entertaining content, needle, gimmicks, and bosses that all ties into a story and theme wonderfully. This is a fully cohesive game filled to the brim with platforming that directly plays into the atmosphere at hand. The bosses are no joke either, the majority of them being very well fleshed out to keep you interested in the fight.
Wholeheartedly, play this game. You don't want to miss it.
[1] Like
Wholeheartedly, play this game. You don't want to miss it.
Rating: 9.6
Difficulty: 31
Sep 24, 2023
Nick24
I had a blast playing this.
Tagged as: Adventure
[1] Like
Rating: 9.7
Difficulty: 60
Mar 4, 2022
patrickgh3
Great spooky atmosphere and production value make this game memorable to me. There's some cool platforming obstacles too, and the occasional puzzle. I wish I could read the Japanese text. I wish it was finished, though it feels somewhat complete as is. Would definitely recommend, there's some cool and unique ideas here that are well executed.
Tagged as: Adventure
[1] Like
Rating: 8.0
Difficulty: 35
Nov 20, 2017
PerliousFalcon
I didn't know about the English Translation until after I beat this game. But god damn, is this game truly fantastic to play through from start to almost end. I didn't like the Final Boss but the epilogue setting was beautiful that I forgot about my frustrations just prior.
Highly recommend this game, especially play the English Translation to appreciate the story of this already great game.
Highly recommend this game, especially play the English Translation to appreciate the story of this already great game.
Tagged as: Adventure
[0] Likes
Rating: 9.8
Difficulty: 50
Nov 16, 2024
PlutoTheThing
Very unique fangame with a really good atmosphere and very unique gameplay. It certainly doesn't play like a traditional fangame but that's fine of course. The sense of progression in exploring more and more and uncovering more of the story is really satisfying. The only issues I had were with some of the bosses being kinda slow at times, and some traps were annoying since many wasted a lot of your time, particularly towards the start of the game. The final boss was a really cool spectacle, but it's a bit annoying to play, checkpoints would have made it better since it is quite tedious doing the early phases due to how hard it is to deal damage. This minor inconveniences were just a small part of the game, overall it's a very distinct and amazing fangame I think everyone should play at some point.
[0] Likes
Rating: 9.0
Difficulty: 42
Mar 3, 2023
kurath
Rating based on good end? i guess i'd call it. Thanks to shign for the translated version (see his review), definitely makes a difference on this game.
Its a very unique adventure game, playing very heavily into theming which is not that common in the fangame world, and it does it well. This is probably its main strength, and sometimes comes at the cost of gameplay but I would say is worth it.
Production-wise, its very solid and lends itself towards its goals. The soundtrack is very fitting for the horror atmosphere and the sound effects are well chosen to be sharp and alarming, again playing into its theming.
The platforming is very varied and while isn't always the most deep design-wise, the variety and unexpectedness of it keeps it interesting, especially with the atmosphere. It stays consistently good which is important since there's a bit of backtracking/repeating required throughout the game. Even with the translation, it isn't always entirely clear where you're going, so its recommended that you like exploring a bit.
The bosses a bit of a mixed bag, but generally are not hard enough to present to be a problem - even likely for a newer player, as most of the hardest attacks are pattern attacks that just take a bit of learning. Again, theming and visual/audio design is amazing here, but the pacing/attacks can frequently come up short.
Overall, I definitely enjoyed it and I find very importantly for myself is that this is a very memorable game, something I put a lot of value into. It does a great job setting itself apart from other fangames and knows what its trying to do, and does it well. I'd definitely recommend this to anyone looking for generally an easier, hefty adventure game and doesn't mind a little spooky.
Its a very unique adventure game, playing very heavily into theming which is not that common in the fangame world, and it does it well. This is probably its main strength, and sometimes comes at the cost of gameplay but I would say is worth it.
Production-wise, its very solid and lends itself towards its goals. The soundtrack is very fitting for the horror atmosphere and the sound effects are well chosen to be sharp and alarming, again playing into its theming.
The platforming is very varied and while isn't always the most deep design-wise, the variety and unexpectedness of it keeps it interesting, especially with the atmosphere. It stays consistently good which is important since there's a bit of backtracking/repeating required throughout the game. Even with the translation, it isn't always entirely clear where you're going, so its recommended that you like exploring a bit.
The bosses a bit of a mixed bag, but generally are not hard enough to present to be a problem - even likely for a newer player, as most of the hardest attacks are pattern attacks that just take a bit of learning. Again, theming and visual/audio design is amazing here, but the pacing/attacks can frequently come up short.
Overall, I definitely enjoyed it and I find very importantly for myself is that this is a very memorable game, something I put a lot of value into. It does a great job setting itself apart from other fangames and knows what its trying to do, and does it well. I'd definitely recommend this to anyone looking for generally an easier, hefty adventure game and doesn't mind a little spooky.
Tagged as: Adventure
[0] Likes
Rating: 9.0
Difficulty: 55
Aug 10, 2022
Cutiefruity
rating does not include extra
wow, replaying this game made me realize it's just really incredible. Honestly one of my favorites
[0] Likes
wow, replaying this game made me realize it's just really incredible. Honestly one of my favorites
Rating: 9.5
Difficulty: 62
Jan 4, 2021