25 Reviews:
PlutoTheThing
Really amazing fangame! There's so much creativity in every stage of this game, each one introduces brand new gimmicks and mechanics that constantly mix up the gameplay, so it never gets stale. The sheer amount of ideas here is astonishing, and it's coupled with some really satisfying and good level design. A combination of creative jumps that use the new mechanics to their fullest extent, along with a few traps sprinkled in which have a good sense of humor despite often being simple. The bosses are also great, and they all show off the games creativity in their own way as well, such as the lines attack in the second boss which reminds me of an NSMB DS minigame. The highlight of the entire experience is the final boss, one of the most fun avoidances I've played, with really great patterns and fun RNG sections. It's by far the hardest part of the game though, without it my difficulty rating would likely drop a full 10 points. Amazing game and a must play in my opinion!
[3] Likes
Rating: 10.0 100
Difficulty: 72 72
Jan 21, 2023
Xplayerlol
Amazing adventure game with some just as amazing production value. The platforming is heavily based on precise maneuvering, and it's sprinkling with variety. There's always a new gimmick, a new moving obstacle with new mechanics, or a new screen layout, or, more often, a new everything at the same time. And the game manages to keep the variety going for six whole stages, which is just crazy. Early stages also have a few traps here and there, all of which are good for a laugh, yet matter to the platforming at the same time.
Every stage is themed on a different environment. There's a mountain stage, a volcanic stage, a water stage, and a lot more. The visuals and musics fit their respective stage perfectly well, and so do the gimmicks and obstacles used. The minor details are there too. Right at the beginning, the game allows you to write the name that will show up on your clear screen (With a really large set of characters available). This game is also rich in sound effects and, particularly, in visual effects. In the ice stage, there's even a different animation for death by freezing. And most important of all, the more complex gimmicks usually have a sign next to them explaining how they work, with images rather than just text (Avoiding the language barrier!). It's just an amazing work all around.
The bosses are just as creative as the platforming. Unique attacks and interesting mechanics are combined to make some very memorable fights. They also happen to be really difficult.
I do have a few minor issues preventing me from going for the 10, though. Ice needle is hardly something great, which makes the first save in the ice stage a little questionable, and the double diamond more than just a little questionable. Wolfie mentioned it too, but there's one point in the volcano stage where the maker simply didn't put the sign explaining a very non-trivial mechanic. And the last boss might be a little rough on the player's wrists (Even though you're not exactly forced to mash, autofire would still be welcome).
Besides those points, it's just a great game overall. Highly recommended.
[2] Likes
Every stage is themed on a different environment. There's a mountain stage, a volcanic stage, a water stage, and a lot more. The visuals and musics fit their respective stage perfectly well, and so do the gimmicks and obstacles used. The minor details are there too. Right at the beginning, the game allows you to write the name that will show up on your clear screen (With a really large set of characters available). This game is also rich in sound effects and, particularly, in visual effects. In the ice stage, there's even a different animation for death by freezing. And most important of all, the more complex gimmicks usually have a sign next to them explaining how they work, with images rather than just text (Avoiding the language barrier!). It's just an amazing work all around.
The bosses are just as creative as the platforming. Unique attacks and interesting mechanics are combined to make some very memorable fights. They also happen to be really difficult.
I do have a few minor issues preventing me from going for the 10, though. Ice needle is hardly something great, which makes the first save in the ice stage a little questionable, and the double diamond more than just a little questionable. Wolfie mentioned it too, but there's one point in the volcano stage where the maker simply didn't put the sign explaining a very non-trivial mechanic. And the last boss might be a little rough on the player's wrists (Even though you're not exactly forced to mash, autofire would still be welcome).
Besides those points, it's just a great game overall. Highly recommended.
Rating: 9.9 99
Difficulty: 74 74
May 8, 2019
TTBB
A really good adventure game, lot's of great ideas, memorable saves and so so so much variety. Most of the difficulty in this game isn't precision as you would think, but rather from learning. What that means is, once you learn the proper cycle or how a mechanic works in a save, you'll be able to clear it, but learning it can be tricky sometimes. All this being said, I don't think this game is perfect since there are some points that can still be improved on.
These might sound like nitpicks, but these are just some examples off the top of my head. Also, don't take this review as being negative, there are too many positive things to say about this game to list, and the other reviews already go over them so I want to list some negatives for people to know.
1. Debug keys are enabled in the final version, which makes accidentally softlocking via pressing the S key very very easy. I think I broke my save like 10 times at least so make sure you back up often.
2. The first save in the ice stage throws too much at you at once. It introduces you to this cold catharsis water gimmick + introduces you to some ice physics platforming at the same time. Meanwhile, the 2nd save doesn't even use the water gimmick and just has ice, which makes me feel like having these 2 saves swapped would've flowed better.
3. The water stage boss, volcano stage boss, and final avoidance have most of their difficulty towards the end, which get annoying if you die to the end a lot. For the water stage boss, this becomes a problem since the beginning gets very boring and repetitive, same with the volcano stage boss with the added fact that your hands will get tired from mashing shoot when there should just be autofire here. Final avoidance I still enjoyed though, but if you're not that into avoidances then you might disagree.
4. A big reason why learning saves in this game can be so difficult is because a lot of the time the game will throw you into the deep end of a new gimmick right away. Rather than easing you into it by using the same gimmick multiple times with increasing difficulty, it chooses to do "1 and done" saves where you'll see a gimmick once and then possibly never again. At the very least, this makes it so the game has plenty of variety per save, but some may find that it makes the flow of the game somewhat awkward. I think the worst example of this is with the climbing wall gimmick in the final stage. On the save you are introduced to this gimmick, you have it on a wall with a moving cherry and a bunch of spikes. Obviously, you aren't going to know how the gimmick will work right away, and there are a lot of things you'll want to experiment with to fully understand it like "What happens if I jump during this?" etc etc. Having all these obstacles with this brand new gimmick makes trying to understand it a much more difficult task than it needed to be.
5. The ice stage boss and factory stage boss both have like 1 attack where if they spawn on top of you and then choose that attack, it can be very difficult to avoid in time. The bouncing blue snowflakes during the ice boss can also be really hard to see.
Lastly, I'm too much of an avoidance-head to say anything really negative about the final avoidance, other than the fact that it can be tricky to learn if you're playing blind. I don't think it's that much harder than the rest of the game like everybody else. It's mostly just a lot of pattern learning and as I said previously, most of this game's difficulty is learning.
These might sound like nitpicks, but these are just some examples off the top of my head. Also, don't take this review as being negative, there are too many positive things to say about this game to list, and the other reviews already go over them so I want to list some negatives for people to know.
1. Debug keys are enabled in the final version, which makes accidentally softlocking via pressing the S key very very easy. I think I broke my save like 10 times at least so make sure you back up often.
2. The first save in the ice stage throws too much at you at once. It introduces you to this cold catharsis water gimmick + introduces you to some ice physics platforming at the same time. Meanwhile, the 2nd save doesn't even use the water gimmick and just has ice, which makes me feel like having these 2 saves swapped would've flowed better.
3. The water stage boss, volcano stage boss, and final avoidance have most of their difficulty towards the end, which get annoying if you die to the end a lot. For the water stage boss, this becomes a problem since the beginning gets very boring and repetitive, same with the volcano stage boss with the added fact that your hands will get tired from mashing shoot when there should just be autofire here. Final avoidance I still enjoyed though, but if you're not that into avoidances then you might disagree.
4. A big reason why learning saves in this game can be so difficult is because a lot of the time the game will throw you into the deep end of a new gimmick right away. Rather than easing you into it by using the same gimmick multiple times with increasing difficulty, it chooses to do "1 and done" saves where you'll see a gimmick once and then possibly never again. At the very least, this makes it so the game has plenty of variety per save, but some may find that it makes the flow of the game somewhat awkward. I think the worst example of this is with the climbing wall gimmick in the final stage. On the save you are introduced to this gimmick, you have it on a wall with a moving cherry and a bunch of spikes. Obviously, you aren't going to know how the gimmick will work right away, and there are a lot of things you'll want to experiment with to fully understand it like "What happens if I jump during this?" etc etc. Having all these obstacles with this brand new gimmick makes trying to understand it a much more difficult task than it needed to be.
5. The ice stage boss and factory stage boss both have like 1 attack where if they spawn on top of you and then choose that attack, it can be very difficult to avoid in time. The bouncing blue snowflakes during the ice boss can also be really hard to see.
Lastly, I'm too much of an avoidance-head to say anything really negative about the final avoidance, other than the fact that it can be tricky to learn if you're playing blind. I don't think it's that much harder than the rest of the game like everybody else. It's mostly just a lot of pattern learning and as I said previously, most of this game's difficulty is learning.
Tagged as: Misaka_Mikoto
[1] Like
Rating: 8.0 80
Difficulty: 70 70
May 5, 2025
LastTISisLife
Really slapping adventure, entirety of stages was fantastic - blasting production value, fun gimmicks and puzzles, enjoyable bosses (sometimes kinda bullshit you with RNG, but it was fine). My favourite stages was probably Forest, Ice and Volcano, and i really like Factory Boss and Touhou Fight. Final stage i didn't like that much in comparison with rest of the stages because of some saves, but it was still alright
And then final avoidance hits...
It was way more difficult then the rest of the game. It was really unfitting as well imo. It was fun tho, i have good time with it for most part, even despite it has pretty unfun learning segments. It's just breaks this game somehow, can't lie. In a good way and in a bad way at the same time. So, yeah
Also, while playing this game i encounter a technical problems, which happened because of dev keys that maker forgot to disable. Make sure to not press Left Control because it triggers godmode, better rebind it i guess. Also in this game while pressing S you will save even without savepoints around, so beware of softlocks
Overall, i recommend this game, it's one of those, from pleiades of top-tier adventures like Domu and Find my Destiny. Kinda disappointed with avoidance, but it's not bad and you will probably find it more fun than i did
[1] Like
And then final avoidance hits...
It was way more difficult then the rest of the game. It was really unfitting as well imo. It was fun tho, i have good time with it for most part, even despite it has pretty unfun learning segments. It's just breaks this game somehow, can't lie. In a good way and in a bad way at the same time. So, yeah
Also, while playing this game i encounter a technical problems, which happened because of dev keys that maker forgot to disable. Make sure to not press Left Control because it triggers godmode, better rebind it i guess. Also in this game while pressing S you will save even without savepoints around, so beware of softlocks
Overall, i recommend this game, it's one of those, from pleiades of top-tier adventures like Domu and Find my Destiny. Kinda disappointed with avoidance, but it's not bad and you will probably find it more fun than i did
Rating: 8.7 87
Difficulty: 80 80
Dec 2, 2022