I wanna Ragnarok

Creator: zero

Average Rating
9.1 / 10
Average Difficulty
67.9 / 100
[Download Not Available]

Tags:

Adventure (4) Trap (1) Gimmick (3) Boss (3)

Screenshots

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10 Reviews:

Nogard
Perfect.

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Tagged as: Adventure Boss
[6] Likes
Rating: 10.0 100       Difficulty: 70 70
Oct 20, 2018
Xplayerlol
Amazing adventure game with some just as amazing production value. The platforming is heavily based on precise maneuvering, and it's sprinkling with variety. There's always a new gimmick, a new moving obstacle with new mechanics, or a new screen layout, or, more often, a new everything at the same time. And the game manages to keep the variety going for six whole stages, which is just crazy. Early stages also have a few traps here and there, all of which are good for a laugh, yet matter to the platforming at the same time.
Every stage is themed on a different environment. There's a mountain stage, a volcanic stage, a water stage, and a lot more. The visuals and musics fit their respective stage perfectly well, and so do the gimmicks and obstacles used. The minor details are there too. Right at the beginning, the game allows you to write the name that will show up on your clear screen (With a really large set of characters available). This game is also rich in sound effects and, particularly, in visual effects. In the ice stage, there's even a different animation for death by freezing. And most important of all, the more complex gimmicks usually have a sign next to them explaining how they work, with images rather than just text (Avoiding the language barrier!). It's just an amazing work all around.
The bosses are just as creative as the platforming. Unique attacks and interesting mechanics are combined to make some very memorable fights. They also happen to be really difficult.
I do have a few minor issues preventing me from going for the 10, though. Ice needle is hardly something great, which makes the first save in the ice stage a little questionable, and the double diamond more than just a little questionable. Wolfie mentioned it too, but there's one point in the volcano stage where the maker simply didn't put the sign explaining a very non-trivial mechanic. And the last boss might be a little rough on the player's wrists (Even though you're not exactly forced to mash, autofire would still be welcome).
Besides those points, it's just a great game overall. Highly recommended.

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Tagged as: Adventure Trap Gimmick
[2] Likes
Rating: 9.9 99       Difficulty: 74 74
May 8, 2019
Wolfiexe
Ragnarok is a solid adventure with a very distinct variety of stages both mechanically and visually, ranging from icy caverns with snowballs and slippery hijinks to traversing past literal Sun-size balls of magma. To say it mixes things up would be an understatement.

I was very surprised by the constant introduction of new elements in this game. Consistently the game would introduce a small new gimmick, only to introduce something different on the very next screen without the game ever feeling cluttered or overpacked. There were some occasions where a gimmick would be present and I'd not notice it due to it being introduced long ago, but these moments were few and far between. The platforming feels very fresh and never gets tedious or repetitive.

Having said that, I wish Zero put a signpost for tutorialising that I should stand on the border of the Sun, a perhaps less-than-obvious move.

Boss-wise there's a good deal of variety, although it was somewhat mixed for me. I particularly enjoyed Muffet and the Factory Stage boss, whereas the Ice Stage boss felt pretty unfun for me due to the mixture of ice physics and awkward albeit kinda interesting platforming arena.

The final boss also has some questionable design, with the fight feeling somewhat tame in the first couple minutes before introducing some pretty tricky attacks late into the fight, making it quite tedious to play. This is especially down to the necessity of having to constantly mash shoot (auto-aimed) which feels like it would've been better if it was just an avoidance or if auto-fire was an option. The actual fight has some really cool attacks and I hear it's a great reproduction of a Touhou 11 fight which is respectable.

I played on an oldish version which had some very unfortunate platforming cycles which I hear were fixed in a later version. I ended up updating midway through on a save and noticed a difference with the cycle I was on, so I imagine this is not so much an issue provided you play on the most recent version. Worth a mention for sure.

A small thing to comment on too is that the game seems unfinished, or rather planned for further production at some point. Upon beating the last boss, you'll transition into what I assumed would be the next area before being met with a "To be continued" screen with your deathtime and no music. It felt somewhat anticlimactic which is a shame, and it'd be cool to see Zero finish this someday.

All-in-all a very good adventure with some hiccups along the way, but a very respectable piece of work and definitely filled with lots of memorable segments.

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Tagged as: Adventure Gimmick Boss
[1] Like
Rating: 8.5 85       Difficulty: 70 70
Mar 13, 2019
Gafro
One of my favorite fangames

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[1] Like
Rating: 10.0 100       Difficulty: 68 68
Jan 30, 2019
Qoo
At the moment I do not know anything comparable to that of atmosphere and level design. I enjoyed it very much. Perfect.

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Tagged as: Adventure Gimmick Boss
[0] Likes
Rating: 8.0 80       Difficulty: 65 65
Oct 27, 2018