Creator: Chatran

Average Rating
9.0 / 10
Average Difficulty
76.1 / 100
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Needle (7) Gimmick (2)


  • by Wolfiexe
  • by NightShark115
  • by Chyeri

Creator's Comments:

infern0man1 [Creator]
3/25/2020 Update
-nerfs to stage 3
-fixes typo on credits
-changed sleep margin so hopefully no more studio lag

4-stage needle game in a more updated rendition of the needle style in Phonotaxis. Each stage has its own unique theme to its platforming.

Though about a month of it was spent on nothing, this was in the works over the course of several months. I'm really proud of how it turned out.


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[3] Likes
Rating: N/A       Difficulty: 75 75
Mar 21, 2020

12 Reviews:

Nearly perfect needle game that uses all of its design elements in extremely creative ways and actually understands what sort of motions are satisfying to pull off. If you're good enough to play this level of needle you really need to check this out.

It also feels much better to play than the vast majority of fangames because the creator actually gave a shit about mitigating input lag. This was definitely appreciated.

-.5 because it has too many saves that begin with full jumps (sometimes even repeated full jump inputs), which can get really obnoxious (and literally painful) due to how heavy the game is on long individual jump sequences.

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[5] Likes
Rating: 9.5 95       Difficulty: 77 77
Apr 6, 2020
Kill blocks were used really well.
Didn't like stage 3, it was way harder than anything else and was kinda awkward to play at times.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 9.0 90       Difficulty: 80 80
Apr 17, 2020
Pretty much the best needle game I've played as of writing this. Great use of killblocks, all the types of water... etc. Really no complaints what so ever. Even the saves are really well balanced across the whole game without any terrifying spikes in any of the stages. It's really hard to make a game challenging and fun but this hit it perfectly. Great job.

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[0] Likes
Rating: 9.0 90       Difficulty: 79 79
Aug 2, 2020
Phonotransmitter is a very solid and well designed needle game consisting of 4 stages, each utilising a particular gimmick with some trademark quality needle design as expected from the maker.

The gimmicks all lend themselves to the platforming design very nicely, and jumps feel consistently fun and intuitive to pull off without feeling awkward or clunky to execute. The platform design in particular I was big fan of, even using the legendary vertical platform that's taken the world by storm in the last few years. Another cool touch the game has that I didn't find out about until I was told is that the game has a randomized room order, with a few exceptions. This makes every playthrough structure a bit different which is a fun little touch to spice up people's experiences from one another. I also quite enjoyed how every stage started off with a pseudo-tutorial screen, which felt like a nice change of pace from non-stop needle every screen. It is fairly challenging, and a couple of saves popped up now and again that felt like a slight difficulty spike, but it's always hard to say if this is just a personal problem or something other people will share.

If I had one gripe, and it's not so much an issue with the game itself but just a personal preference I like to mention, is that whilst visually the game looks very clean, it never really felt different from stage to stage. The visuals do change, but it always felt like I was seeing the same thing from start to finish, that being a fancy tileset on a very cool-looking sky background with some really good atmosphere. It's great visually, but I think some different visual styles/areas would help make each individual stage feel more memorable, as when they all look so alike they end up clashing in memory for me. But still like I said, it's not a fault against the game. Moreso just something I enjoy seeing in gimmick needle games to help give each stage/gimmick more memorability and identity.

All-in-all a great needle experience if you're a fan of Inferno/Chatran's style and want to see it with a handful of gimmicks at a challenging level. Also the credits, title screen, warp animation and in fact all the production value in the game is really damn good, so big props for that. I'm looking forward to whatever your next project is, and what Umineko songs will end up getting slid in.

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Tagged as: Needle Gimmick
[0] Likes
Rating: 9.0 90       Difficulty: 76 76
May 27, 2020
3rd stage was poggers for me, 4th is really hard, tho liked it.

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Tagged as: Needle
[0] Likes
Rating: 10.0 100       Difficulty: 76 76
May 1, 2020