Creator's Comments:
Chatran [Creator]
I've made this game open-source for anyone that wants: https://mega.nz/file/OERG0b5J#pB_xRbVkd9Ocq0ekeQO9A3uEHh8Yhgq9ueemsr-Q9-s
8/20/2021 Update
-removes debug mode, fuck you GameMaker lmao
8/2/2021 Update
-adds gmsched
3/25/2020 Update
-nerfs to stage 3
-fixes typo on credits
-changed sleep margin so hopefully no more studio lag
4-stage needle game in a more updated rendition of the needle style in Phonotaxis. Each stage has its own unique theme to its platforming. This was in the works over the course of several months. I'm really proud of how it turned out.
[3] Likes
8/20/2021 Update
-removes debug mode, fuck you GameMaker lmao
8/2/2021 Update
-adds gmsched
3/25/2020 Update
-nerfs to stage 3
-fixes typo on credits
-changed sleep margin so hopefully no more studio lag
4-stage needle game in a more updated rendition of the needle style in Phonotaxis. Each stage has its own unique theme to its platforming. This was in the works over the course of several months. I'm really proud of how it turned out.
Rating: N/A
Difficulty: 75 75
Mar 21, 2020
39 Reviews:
moogy
Nearly perfect needle game that uses all of its design elements in extremely creative ways and actually understands what sort of motions are satisfying to pull off. If you're good enough to play this level of needle you really need to check this out.
It also feels much better to play than the vast majority of fangames because the creator actually gave a shit about mitigating input lag. This was definitely appreciated.
-.5 because it has too many saves that begin with full jumps (sometimes even repeated full jump inputs), which can get really obnoxious (and literally painful) due to how heavy the game is on long individual jump sequences.
[7] Likes
It also feels much better to play than the vast majority of fangames because the creator actually gave a shit about mitigating input lag. This was definitely appreciated.
-.5 because it has too many saves that begin with full jumps (sometimes even repeated full jump inputs), which can get really obnoxious (and literally painful) due to how heavy the game is on long individual jump sequences.
Rating: 9.5 95
Difficulty: 77 77
Apr 6, 2020
MrSnailz
Beautiful.
Kill blocks were used really well.
Didn't like stage 3, it was way harder than anything else and was kinda awkward to play at times.
[3] Likes
Kill blocks were used really well.
Didn't like stage 3, it was way harder than anything else and was kinda awkward to play at times.
Rating: 9.0 90
Difficulty: 80 80
Apr 17, 2020
Kilgour22
Much better than Phonotaxis, and a bit easier as well. After stage 1 the difficulty curve is kind of all over the place, which I found irritating. Some saves felt like L-needle with a few easier jumps separating the precise ones. There were too many high vspeed water grabs for my tastes.
Stage 1 was definitely my favourite, though significantly easier than the other stages, clocking in at like, 60 difficulty. It was a little jarring to go from that to the next stage, which has a few much harder saves.
[2] Likes
Stage 1 was definitely my favourite, though significantly easier than the other stages, clocking in at like, 60 difficulty. It was a little jarring to go from that to the next stage, which has a few much harder saves.
Rating: 7.5 75
Difficulty: 70 70
Nov 26, 2022
Lollikit
One of the best pure needle game imo.
Definitely masterpiece.
[2] Likes
Definitely masterpiece.
Rating: 8.9 89
Difficulty: 72 72
Aug 31, 2021
YaBoiMarcAntony
Phonotransmitter is, in a word, gorgeous. In several words, it is a gorgeous needle game utilizing a few well-known gimmicks in the best ways they've ever seen, and I don't think ever a more perfect needle game have I played.
Everything comes together in making this a perfect game. The visuals are jaw-dropping, they're so beautiful that I could have played the worst game ever and I would still have played it just to see the visuals. This goes hand-in-hand with the impeccable music choices, the first stage I think being my favorite in that respect. The ethereality of this first stage combined with the airy nature of the song sets the stage well, giving you an idea of what you're in store for. Each screen is messy in nature, but it's messy in the best way possible. I never thought stacked spikes could look this good, but Chatran has an eye for this sort of thing, as they nearly always have.
The platforming is, naturally, divinely designed. There's not a single hang-up to be found anywhere. The sheer amount of dedication to creating the most satisfying maneuvers is virtually unheard of. You can tell just how much care and effort was put into making this game feel good to play. Not once did I find myself getting irritated with a jump or dis-satisfied with a save. It's just the opposite, in fact. There were times I just had to sit and marvel at the genius on display in every single screen. Every death was not a set-back, but instead an opportunity to spend more much-appreciated time with a given save or screen; yet, in just the same way, they felt like a dis-service to the gameplay, as if I was ruining the like-butter nature of the game. It doesn't feel like a trial to do well in this game (though it certainly is), it feels natural, as if it's what you should be doing.
I find that I have little else to say. I'd like to be overly effusive because I'd have to spend several more paragraphs parroting the same positive words over and over again, exhausting my thesaurus several times over, just to be able to express how much I love this game. I'd like to, but that just wouldn't be a good review, now would it?
In short, this game is well worth your time if you're good enough for it.
[2] Likes
Everything comes together in making this a perfect game. The visuals are jaw-dropping, they're so beautiful that I could have played the worst game ever and I would still have played it just to see the visuals. This goes hand-in-hand with the impeccable music choices, the first stage I think being my favorite in that respect. The ethereality of this first stage combined with the airy nature of the song sets the stage well, giving you an idea of what you're in store for. Each screen is messy in nature, but it's messy in the best way possible. I never thought stacked spikes could look this good, but Chatran has an eye for this sort of thing, as they nearly always have.
The platforming is, naturally, divinely designed. There's not a single hang-up to be found anywhere. The sheer amount of dedication to creating the most satisfying maneuvers is virtually unheard of. You can tell just how much care and effort was put into making this game feel good to play. Not once did I find myself getting irritated with a jump or dis-satisfied with a save. It's just the opposite, in fact. There were times I just had to sit and marvel at the genius on display in every single screen. Every death was not a set-back, but instead an opportunity to spend more much-appreciated time with a given save or screen; yet, in just the same way, they felt like a dis-service to the gameplay, as if I was ruining the like-butter nature of the game. It doesn't feel like a trial to do well in this game (though it certainly is), it feels natural, as if it's what you should be doing.
I find that I have little else to say. I'd like to be overly effusive because I'd have to spend several more paragraphs parroting the same positive words over and over again, exhausting my thesaurus several times over, just to be able to express how much I love this game. I'd like to, but that just wouldn't be a good review, now would it?
In short, this game is well worth your time if you're good enough for it.
Rating: 9.5 95
Difficulty: 78 78
Oct 10, 2020