Creator's Comments:
FirstLucker [Creator]
Hi, I'm the author.
The game has 9 parts, and could be comprehensive. It has needles, unnormal, small games, puzzles, funny designs, and bosses( 8 not avoidance and 1 avoidance)
part Red to part Purple is opening at first. Part colorful will open when all the parts above being passed. And Part last will open when pass the part colorful.
The difficulty of the parts increases from part red to part last.
What*s more,
This is my first time making fan-game for i wanna!
Sincerely hope you enjoy the game and valuable suggestions are welcome!
--current version -v1.5
Update Logs:
--v1.0: The first version.
--v1.1:
----Fixed bugs:
--------Part green-normal has a bug in arrow blocks.
--------Part green-boss lack of a block.
----Design changes:
--------Part red-normal add a little tips.
--v1.2:
----Fixed bugs:
--------Part green-boss: There will be some fruits of tip still exist when the boss died. Although they will not kill the player, but it is not very good to exist.
--v1.3:
----Fixed bugs:
--------Part blue-normal: The Last save position has a bug that when you restart the game you will be killed.
--v1.4:
----optimization:
--------Part magenta-normal: The 2nd map slowing down in some ways.
--v1.5:
----fixed bugs:
--------Part magenta-normal: The 8th map lacks of some spikes.
My own video for this game:
bilibili 48654913
[1] Like
The game has 9 parts, and could be comprehensive. It has needles, unnormal, small games, puzzles, funny designs, and bosses( 8 not avoidance and 1 avoidance)
part Red to part Purple is opening at first. Part colorful will open when all the parts above being passed. And Part last will open when pass the part colorful.
The difficulty of the parts increases from part red to part last.
What*s more,
This is my first time making fan-game for i wanna!
Sincerely hope you enjoy the game and valuable suggestions are welcome!
--current version -v1.5
Update Logs:
--v1.0: The first version.
--v1.1:
----Fixed bugs:
--------Part green-normal has a bug in arrow blocks.
--------Part green-boss lack of a block.
----Design changes:
--------Part red-normal add a little tips.
--v1.2:
----Fixed bugs:
--------Part green-boss: There will be some fruits of tip still exist when the boss died. Although they will not kill the player, but it is not very good to exist.
--v1.3:
----Fixed bugs:
--------Part blue-normal: The Last save position has a bug that when you restart the game you will be killed.
--v1.4:
----optimization:
--------Part magenta-normal: The 2nd map slowing down in some ways.
--v1.5:
----fixed bugs:
--------Part magenta-normal: The 8th map lacks of some spikes.
My own video for this game:
bilibili 48654913
Rating: 7.5 75
Difficulty: 60 60
Mar 29, 2019
7 Reviews:
LastTISisLife
Imoutotachi was definitely one-of-kind experience. Really long and hard all the way through - this adventure has a lot to offer. Honestly, after completing this game i'm still like really impressed - there was a huge amount of variety and like really interesting ideas that i've never seen before, so that's something
If we go individually through stages:
Red - it was alright trap needle. Nothing truly awesome, it's like your most standard adventure stage, but it was still quite good
Yellow - great stage where main gimmick is constant switch between various gravity state. While not being highlight of the game, this stage still has a lot of cool stuff
Cyan - oh boy. So the idea of this stage is similar to yellow stage except gravity will be changed by global timer repeatedly. I honestly liked this stage, however the biggest offender here is a lot of forced bad cycles. Not like bad even, but atrocious lmao. But even with that i still had a lot of fun, even tho i would definitly appreciate if cycles were a bit better at least sometimes
Purple - this was really glorious stage. Introducing different rooms where you will obtain some item that will change perception of each room drastically - from ability of seeing traps to literally bubble gimmick, except it was good. And many other gimmicks as well. This was definitely one of the best stages in a lot of ways; hot banger
Blue - water 1 platforming can be good, yeah?.. Yeah, it can, at least in this game! Pretty enjoyable cycle-oriented stage with some cute stuff overall, liked it
Green - another wholesome stage. It's based on some puzzle platforming in form that i've actually liked a lot with different gimmicks as well. Last room was actually insanely epic very hard puzzle, that reminds me of Gaze of Horizon even in terms of measure. Really enjoyable one
Orange - last of the main bunch, it's also pretty good stage with main focus on dynamic fast cycles and some triggers. Very based, if you ask me
Must mention that all of those stages have bosses. They are really good in general and represents stages usually very well, but suffers from big shortcoming - they having too much HP, sometimes like absurdly too much. With that being said, i really liked Blue stage boss, Orange stage boss and Green stage boss. Others are also good tho. The most meh one was definitely the Purple stage boss, which is like somehow sort of chess type boss (really hard to explain what it is) and while concept is interesting, but unfortunately the execution is weakest overall
After completing those stages there will be pre-last Rainbow stage. It's a long journey through very big screen. Was pretty fun, except pre-last save somehow required from you to do ceiling double diamond in middle of a save, which was kinda ??? (but maybe i just didn't find proper way). Other than that i've enjoyed this stage, ferris wheel was based as fuck. Boss of this stage was quite debatable, but funny RNG mess
And then comes the final Black stage. It was very cruel experience i'd say, but honestly it's still one of the most insane and epic adventure platforming i've ever played. Every save is very different from each other (variety - my beloved) and the challenge they are offer is like wtf sometimes. Especially wanna admit three saves - one where you battle against multiple cherries in very cramped location, which force you to create some really optimised strats. Another one was huge as fuck minesweeper, which was quite nerve-wrecking and nicely implemeted in platforming. And another one was save where you get through minions, that are constantly spawning lasers into direction they are looking, which creates a really thrilling cycle journey
After this stage there was a couple of braindead maze-type last screens (each of stage has them actually, but only here they were annoying) and then final boss, which is avoidance. It was not very good, second half is basically same as first half, which is not a good checkmark, but it was far from worst as well. Just kinda mid
Overall, it was quite fascinating journey. It's definitely far from polished or objectively amazing game, but i had really those good vibes, because variety and concepts were never stop to amazes me, which is what i usually like in fangames a lot, so that's why my final score of this game will be so high
[0] Likes
If we go individually through stages:
Red - it was alright trap needle. Nothing truly awesome, it's like your most standard adventure stage, but it was still quite good
Yellow - great stage where main gimmick is constant switch between various gravity state. While not being highlight of the game, this stage still has a lot of cool stuff
Cyan - oh boy. So the idea of this stage is similar to yellow stage except gravity will be changed by global timer repeatedly. I honestly liked this stage, however the biggest offender here is a lot of forced bad cycles. Not like bad even, but atrocious lmao. But even with that i still had a lot of fun, even tho i would definitly appreciate if cycles were a bit better at least sometimes
Purple - this was really glorious stage. Introducing different rooms where you will obtain some item that will change perception of each room drastically - from ability of seeing traps to literally bubble gimmick, except it was good. And many other gimmicks as well. This was definitely one of the best stages in a lot of ways; hot banger
Blue - water 1 platforming can be good, yeah?.. Yeah, it can, at least in this game! Pretty enjoyable cycle-oriented stage with some cute stuff overall, liked it
Green - another wholesome stage. It's based on some puzzle platforming in form that i've actually liked a lot with different gimmicks as well. Last room was actually insanely epic very hard puzzle, that reminds me of Gaze of Horizon even in terms of measure. Really enjoyable one
Orange - last of the main bunch, it's also pretty good stage with main focus on dynamic fast cycles and some triggers. Very based, if you ask me
Must mention that all of those stages have bosses. They are really good in general and represents stages usually very well, but suffers from big shortcoming - they having too much HP, sometimes like absurdly too much. With that being said, i really liked Blue stage boss, Orange stage boss and Green stage boss. Others are also good tho. The most meh one was definitely the Purple stage boss, which is like somehow sort of chess type boss (really hard to explain what it is) and while concept is interesting, but unfortunately the execution is weakest overall
After completing those stages there will be pre-last Rainbow stage. It's a long journey through very big screen. Was pretty fun, except pre-last save somehow required from you to do ceiling double diamond in middle of a save, which was kinda ??? (but maybe i just didn't find proper way). Other than that i've enjoyed this stage, ferris wheel was based as fuck. Boss of this stage was quite debatable, but funny RNG mess
And then comes the final Black stage. It was very cruel experience i'd say, but honestly it's still one of the most insane and epic adventure platforming i've ever played. Every save is very different from each other (variety - my beloved) and the challenge they are offer is like wtf sometimes. Especially wanna admit three saves - one where you battle against multiple cherries in very cramped location, which force you to create some really optimised strats. Another one was huge as fuck minesweeper, which was quite nerve-wrecking and nicely implemeted in platforming. And another one was save where you get through minions, that are constantly spawning lasers into direction they are looking, which creates a really thrilling cycle journey
After this stage there was a couple of braindead maze-type last screens (each of stage has them actually, but only here they were annoying) and then final boss, which is avoidance. It was not very good, second half is basically same as first half, which is not a good checkmark, but it was far from worst as well. Just kinda mid
Overall, it was quite fascinating journey. It's definitely far from polished or objectively amazing game, but i had really those good vibes, because variety and concepts were never stop to amazes me, which is what i usually like in fangames a lot, so that's why my final score of this game will be so high
Rating: 8.0 80
Difficulty: 73 73
Jan 4, 2025
Yiaz
A 9 stage adventure game with a boss at the end of 8 of those stages and an avoidance to finish it off.
It starts off nicely but sadly, the further in you get, the more unfun in becomes.
To quickly talk about the stages:
Red - Chill needle with some triggers, was nice.
Orange - Fun needle with moving obstacles and some triggers sprinkled in between.
Yellow - Platforming with different gravity; last room is kinda stupid but else was fun.
Green - A bit puzzly platforming, the last room has a difficult puzzle and is long and not easy, which made it kinda tedious.
Cyan - First half is absolutely horrible. It uses a gimmick where the clouds change your speed after some time, first normal speed, then slow, then fast. Well... almost every single save starts with you needing the fast speed and makes you wait roughly 20 seconds before you can even start the save. The second half of the stage is just needle which is alright, but the first half is really really annoying.
Blue - Water1 needle, most of it is pretty boring, a few saves are okay, but overall very forgettable.
Purple - This area is really cool, it has an item you can collect roughly 1/3 in every of the rooms, which gives you a certain ability to clear whatever room you are in. There is one or two rooms that feel too hard for their own good, but generally really good area.
Rainbow - Really long saves, lots of annoying fulljumps, flying spike traps everywhere. Just seems like the maker wanted to artificially make you spend as long as possible on this. It's also relatively difficult so it makes it even less fun.
Black - Worst area in the game. It only has 5 or 6 saves but manages to take double as long as any of the others due to incredibly poor design. There is again one theme per save, but unlike the purple area, the design here is awful. Featuring a minesweeper water1 save in which u have to solve the puzzle, spanning 1.5 screens and being able to give you rng on the transition between screens that you cannot reliably solve; all that in gray water that makes it hard to see, a 3 screen invisible block maze in which you can die from time to time, moving apples with vision that make you wait minutes doing the save etc. This stage honestly is just pain and again feels like it was tried to make it just hard by making long and learny saves.
It really feels like the maker just felt the need to make the game hard for some reason and the game design really suffers from it, especially later and it feels like a complete waste.
Lastly a short mention for the bosses: The shooting bosses are.....bad. That's really it.
All of them take 5-6 minutes because they have way too much hp and i-frames. They also mostly only have 3 attacks that last forever generally so they get boring really fast as well.
The avoidance at the end of the game is alright. It's nothing special, has some instagib patterns and some rng but it was fun to play, making the game end ona positive note. However, the end game platforming was really tedious and unfun and made me lose a lot of motivation and enjoyment. If the maker makes another game some day, I'd strongly recommend they overthink their boss design entirely and focus less on just making the platforming hard, but actually enjoyable design.
[0] Likes
It starts off nicely but sadly, the further in you get, the more unfun in becomes.
To quickly talk about the stages:
Red - Chill needle with some triggers, was nice.
Orange - Fun needle with moving obstacles and some triggers sprinkled in between.
Yellow - Platforming with different gravity; last room is kinda stupid but else was fun.
Green - A bit puzzly platforming, the last room has a difficult puzzle and is long and not easy, which made it kinda tedious.
Cyan - First half is absolutely horrible. It uses a gimmick where the clouds change your speed after some time, first normal speed, then slow, then fast. Well... almost every single save starts with you needing the fast speed and makes you wait roughly 20 seconds before you can even start the save. The second half of the stage is just needle which is alright, but the first half is really really annoying.
Blue - Water1 needle, most of it is pretty boring, a few saves are okay, but overall very forgettable.
Purple - This area is really cool, it has an item you can collect roughly 1/3 in every of the rooms, which gives you a certain ability to clear whatever room you are in. There is one or two rooms that feel too hard for their own good, but generally really good area.
Rainbow - Really long saves, lots of annoying fulljumps, flying spike traps everywhere. Just seems like the maker wanted to artificially make you spend as long as possible on this. It's also relatively difficult so it makes it even less fun.
Black - Worst area in the game. It only has 5 or 6 saves but manages to take double as long as any of the others due to incredibly poor design. There is again one theme per save, but unlike the purple area, the design here is awful. Featuring a minesweeper water1 save in which u have to solve the puzzle, spanning 1.5 screens and being able to give you rng on the transition between screens that you cannot reliably solve; all that in gray water that makes it hard to see, a 3 screen invisible block maze in which you can die from time to time, moving apples with vision that make you wait minutes doing the save etc. This stage honestly is just pain and again feels like it was tried to make it just hard by making long and learny saves.
It really feels like the maker just felt the need to make the game hard for some reason and the game design really suffers from it, especially later and it feels like a complete waste.
Lastly a short mention for the bosses: The shooting bosses are.....bad. That's really it.
All of them take 5-6 minutes because they have way too much hp and i-frames. They also mostly only have 3 attacks that last forever generally so they get boring really fast as well.
The avoidance at the end of the game is alright. It's nothing special, has some instagib patterns and some rng but it was fun to play, making the game end ona positive note. However, the end game platforming was really tedious and unfun and made me lose a lot of motivation and enjoyment. If the maker makes another game some day, I'd strongly recommend they overthink their boss design entirely and focus less on just making the platforming hard, but actually enjoyable design.
Rating: 4.0 40
Difficulty: 70 70
Feb 7, 2021
EatCorn_Rhapsodia
Seems good but not worth playing until end.
I played from red to purple and give up at the 4th map in the purple stage (Playing time 6 hours). From the beginning (red, orange and yellow) the gimmick and puzzle seems creative and plays good, but it becomes more and more boring quickly (maybe the indigo, blue and purple).
The savepoints are too rare and bosses too long! And there exists an almost IMPOSSIBLE barrage in INDIGO STAGE BOSS!
I planned to upload a video of all stages clear on bilibili but I have to stop...
[0] Likes
I played from red to purple and give up at the 4th map in the purple stage (Playing time 6 hours). From the beginning (red, orange and yellow) the gimmick and puzzle seems creative and plays good, but it becomes more and more boring quickly (maybe the indigo, blue and purple).
The savepoints are too rare and bosses too long! And there exists an almost IMPOSSIBLE barrage in INDIGO STAGE BOSS!
I planned to upload a video of all stages clear on bilibili but I have to stop...
Rating: 5.0 50
Difficulty: 80 80
Apr 11, 2019
I_AM_I
It's interesting!
I had a try and passed the part Red、Orange、Yellow and I think these parts are simple yet. The part Green is a little difficult!!! I haven't solve the puzzle! I will try continue!!
Others haven't tried, and i will pass them too.
Hope to see the avoidance!
nice game. I like it.
-------------------
Now I passed Part Red to Part Blue. Part Green is very nice!!I solved the puzzle!
But I thik it is much more and more difficult from Part Cyan........spcially the Part Purple!!! too many b6 spikes !!!! I can't pass the first map in this part! And Part Cyan is also a little difficult, I think I have to look your video!!!
[0] Likes
I had a try and passed the part Red、Orange、Yellow and I think these parts are simple yet. The part Green is a little difficult!!! I haven't solve the puzzle! I will try continue!!
Others haven't tried, and i will pass them too.
Hope to see the avoidance!
nice game. I like it.
-------------------
Now I passed Part Red to Part Blue. Part Green is very nice!!I solved the puzzle!
But I thik it is much more and more difficult from Part Cyan........spcially the Part Purple!!! too many b6 spikes !!!! I can't pass the first map in this part! And Part Cyan is also a little difficult, I think I have to look your video!!!
Rating: 9.0 90
Difficulty: 75 75
Mar 29, 2019