I Wanna Eclipse

Creator: Gwiz609

Average Rating
9.0 / 10
Average Difficulty
57.1 / 100
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Adventure (21) Trap (4) Gimmick (7) Boss (15) Secrets (7) Story (5) Required_secrets (1) Art (1) SourPls (3) Sideways_Gravity (1) Cycle (1)


  • by chory
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG

Creator's Comments:

Gwiz [Creator]
Patch 1.11 : https://www.mediafire.com/file/25exqmwuxzi8w1e/I_wanna_Eclipse_ver_1.11.zip/file

more framerate issues fixed since 1.1
Things to note:
make sure you don't just copy the exe since there's more stuff in the music folder (doesn't apply if you're just going from 1.1 to 1.11)
A boss intro is now skippable once beaten
Another boss intro can be shortened with S and the intro attack is now a bit less annoying hopefully
Final boss changes (not exactly nerfed, but hopefully less unfair)
Framerate should not drop anymore
other minor changes
I'm leaving the 1.02 link up if you prefer the old version of bosses (and if this is somehow broken)

Patch 1.02

Fixes an annoying saveblocker
Bug fixes
Softlock fixes

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[13] Likes
Rating: N/A       Difficulty: N/A
Nov 20, 2019

62 Reviews:

play eclipse

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Tagged as: Adventure Boss SourPls
[18] Likes
Rating: 9.7 97       Difficulty: 58 58
Nov 20, 2019
Original Review:
I really respect the art and original assets and all that but the game just isn’t that fun to me unfortunately. I sometimes even question if I’m playing the same game as what other people are reviewing. Not leaving a rating because if I gave my honest thoughts the OFR would try to kill me.

Edit: The OFR actually has asked me to elaborate. That last sentence was made as a joke but I really really hate when people throw shade at others for disliking games you like. I’ve seen it happen again and again and it’s really fucking annoying, especially when those same people will turn around and shit on avoidances or L-Games. I’m not talking about everyone in the OFR btw. I’ve been guilty of this too.

So to start with my review:

The Positives:
-The game is fucking beautiful. Hand drawn sprites are admirable for sure. While others create plenty of original ideas for their own sprites, many are content with using 80% sprites from other games, so I appreciate the extra mile to make the game unique. It nails even tiny details like parallaxing backgrounds among other things.
-The opening 2 areas are pretty alright.

The Negatives;
-I in general really don’t like traps. There is nothing wrong with them but they almost always annoy me in some way or another. The game uses traps sparingly, but I didn’t like them every time. This negative is just a personal gripe. I did really like a save trap in the 3rd stage though.
-The bubble gimmick is something I absolutely can’t stand. I found myself visibly frustrated on screens that used it. I feel like it forces you to adapt to an entirely new control scheme without really subtly introducing the gimmick in a safe very low difficulty space. I felt like it controlled poorly because of that.
-The zoom in stage made me motion sick. Yes... I know. It probably wouldn’t bother most people but for some reason it gave me a headache. Also there were times where I couldn’t figure out where to go..
-The boss of the zoom in stage was cool but I kinda got walled a few times on some attacks. The fight was a bit of a difficulty spike for me even though it wasn’t that bad.

I stopped at the desert stage because I wasn’t feeling the game really. It’s an absolute shame to me. I really really REALLY wanted to like this game but I kinda just wasn’t feeling it. I’m sure there are more good things to this game but idk I really can’t pretend like I was having fun. Respect to Gwiz for sure, but idk I just didn’t feel it.

Also mandatory secrets are an idea that should have been abandoned. Just make them a room you do without seeking it out.

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[16] Likes
Rating: N/A       Difficulty: N/A
Nov 30, 2019
One of the finest adventure games I've had the pleasure of playing.
It has it all: Fun platforming, great production value, funny traps, memorable bosses, and even Donkey Kong's ass.

This is the best game from GayWizard for sure. He's been working on it for 3 years and it's finally out. Having played through and seen all the content, it was worth the wait.
You can see how much effort was put into this game just by looking at it. All of the sprites and backgrounds were hand-drawn by him and they actually look really good. Every area is distinct and really nice looking, and the music choices fit well.

The bosses in this game are some of the best bosses I've ever played in fangames. I had previously considered Reach the Moon to have the best selection of bosses in a single game, but this surpasses that bar. Every boss is well designed, fun, and satisfying to beat. One boss in particular has such a stunning reveal that it is impossible not to crack a smile when it first shows up. And the attention to detail on some of them is impeccable; having a boss's finger moving back and forth with an attack or a boss with precise joint movement, for example.

And of course, the design is on point. There is some really great use of gimmicks in the platforming and some of the most satisfying jumps and maneuvers I've ever seen in an adventure game. Yet it never feels like a needle game and it keeps consistently entertaining. And that's a very rare balance one can achieve in an adventure game.

This is an excellent fangame to close off the year with. Were it not for Crimson Needle 3, this would probably be my pick for game of the year, but it is not far behind. Amazing work.

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Tagged as: Adventure Boss
[15] Likes
Rating: 9.9 99       Difficulty: 56 56
Nov 20, 2019
The best fangame I have ever played. Everything is crafted with so much care and love, and is so incredibly fun, the tiny flaws it has can not detract at all from this absolute masterpiece. All the art is selfmade (and looks incredibly good, some bosses look outright professional), all the design flows so well, is constantly kept fresh and exciting, I have nothing negative to say about this game whatsoever. If you have a single bone in your body that enjoys adventure games, play this.

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Tagged as: Adventure Boss
[12] Likes
Rating: 10.0 100       Difficulty: 61 61
Nov 20, 2019
Eclipse for me is one of the most inspirational fangames in recent memory, with the incredibly high effort Gaywiz put in throughout. You've got the sheer volume of original art in this game (like 95% of it?) which has charmingly drawn boss sprites and quirky little monsters roaming the stages, to the varied stage design and wacky little story strung around the place, and even some original music pieces which stick out as very memorable such as the final boss. I struggle to think of many other fangames with the same level of solo effort and creativity as this, and it all ties together for a really fun adventure experience.

The game follows a nice flow between stages and bosses, usually utilizing any given stage theme for a fair length before swiftly moving on. The stages never get old or feel drawn out, and whilst it might've been nice in some cases to see some stages more elaborated on (the Wizard Castle in particular was a favourite that felt like it could've lasted slightly longer), the general flow and design feels solid from start to finish. There's even a sprinkling of traps throughout, all of which I felt were pretty amusing and didn't detract from the gameplay or get frustrating. Also a shoutout goes to the Buble Bath, a once-in-a-lifetime fangame experience.

Bosses are often the meat of any adventure game, and this is no exception. As mentioned earlier, every boss sprite is completely hand-drawn and they ooze a lot of charm because of it. To go into some more specific spoilers, the Archmage boss/avoidance has an amazing reveal transition that just feels so slick the first time you see it, and it's accompanied with some very charming attacks and even mini-game-esque elements. The final boss has some really cool multi-tasking stuff going on that gets you into a good back-and-forth rhythm. It also features a very rarely seen but clever usage of audio telegraphing, making a particular sound effect play in reverse when the spike trails comes from the opposite direction. Small touches like this go a long way in making a boss memorable, and I thought this particular example was just really cool. I did have some initial gripes with the Archmage intro, although Gaywiz has since patched this to be skippable after passing it once, alongside some improvements on the Robot boss which make the fight feel a lot smoother and less frustrating in terms of missing the boxes. Overall though the boss variety is stellar.

There are some mandatory secrets if you want to reach the "actual" ending, although I feel with a bit of awareness you'll likely catch at least a couple, and you'll get a chance later to be clued in and revisit their locations which makes it not too painful to backtrack for them. You might even meet a fruity foe or two along the way.

I can conjure up some nitpicks such as finding a couple jumps a little bumpy or some sound effects too loud, but in the grand scheme of things I feel like this is an adventure game that really stands out with the passion put into it and the really impressive creativity on display. Adventure games are a great genre which can provide so much variety and fresh material for a player, and I find Eclipse to be a fantastic example of this.

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Tagged as: Adventure Boss
[10] Likes
Rating: 9.5 95       Difficulty: 60 60
Nov 28, 2019