I Wanna Eclipse

Creator: Gwiz609

Average Rating
9.1 / 10
Average Difficulty
57.2 / 100
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Tags:

Adventure (17) Trap (5) Gimmick (5) Boss (13) Secrets (3) Story (3) Required_secrets (1) SourPls (3) Sideways_Gravity (1) Praise_Jesus (1)

Screenshots

  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by chory
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG

Creator's Comments:

Gwiz [Creator]
Patch 1.11 : https://www.mediafire.com/file/25exqmwuxzi8w1e/I_wanna_Eclipse_ver_1.11.zip/file

more framerate issues fixed since 1.1
Things to note:
make sure you don't just copy the exe since there's more stuff in the music folder (doesn't apply if you're just going from 1.1 to 1.11)
A boss intro is now skippable once beaten
Another boss intro can be shortened with S and the intro attack is now a bit less annoying hopefully
Final boss changes (not exactly nerfed, but hopefully less unfair)
Framerate should not drop anymore
other minor changes
I'm leaving the 1.02 link up if you prefer the old version of bosses (and if this is somehow broken)

Patch 1.02
https://www.mediafire.com/file/dxcyujcntc86bk6/I_wanna_Eclipse_1.02.zip/file

Fixes an annoying saveblocker
Bug fixes
Softlock fixes

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[13] Likes
Rating: N/A       Difficulty: N/A
Nov 20, 2019

47 Reviews:

Notevenamatuer
Original Review:
I really respect the art and original assets and all that but the game just isn’t that fun to me unfortunately. I sometimes even question if I’m playing the same game as what other people are reviewing. Not leaving a rating because if I gave my honest thoughts the OFR would try to kill me.

Edit: The OFR actually has asked me to elaborate. That last sentence was made as a joke but I really really hate when people throw shade at others for disliking games you like. I’ve seen it happen again and again and it’s really fucking annoying, especially when those same people will turn around and shit on avoidances or L-Games. I’m not talking about everyone in the OFR btw. I’ve been guilty of this too.

So to start with my review:

The Positives:
-The game is fucking beautiful. Hand drawn sprites are admirable for sure. While others create plenty of original ideas for their own sprites, many are content with using 80% sprites from other games, so I appreciate the extra mile to make the game unique. It nails even tiny details like parallaxing backgrounds among other things.
-The opening 2 areas are pretty alright.

The Negatives;
-I in general really don’t like traps. There is nothing wrong with them but they almost always annoy me in some way or another. The game uses traps sparingly, but I didn’t like them every time. This negative is just a personal gripe. I did really like a save trap in the 3rd stage though.
-The bubble gimmick is something I absolutely can’t stand. I found myself visibly frustrated on screens that used it. I feel like it forces you to adapt to an entirely new control scheme without really subtly introducing the gimmick in a safe very low difficulty space. I felt like it controlled poorly because of that.
-The zoom in stage made me motion sick. Yes... I know. It probably wouldn’t bother most people but for some reason it gave me a headache. Also there were times where I couldn’t figure out where to go..
-The boss of the zoom in stage was cool but I kinda got walled a few times on some attacks. The fight was a bit of a difficulty spike for me even though it wasn’t that bad.

I stopped at the desert stage because I wasn’t feeling the game really. It’s an absolute shame to me. I really really REALLY wanted to like this game but I kinda just wasn’t feeling it. I’m sure there are more good things to this game but idk I really can’t pretend like I was having fun. Respect to Gwiz for sure, but idk I just didn’t feel it.


Also mandatory secrets are an idea that should have been abandoned. Just make them a room you do without seeking it out.

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[16] Likes
Rating: N/A       Difficulty: N/A
Nov 30, 2019
AndresSgarrido
play eclipse

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Tagged as: Adventure Boss SourPls
[12] Likes
Rating: 9.7 97       Difficulty: 58 58
Nov 20, 2019
Bob
One of the finest adventure games I've had the pleasure of playing.
It has it all: Fun platforming, great production value, funny traps, memorable bosses, and even Donkey Kong's ass.

This is the best game from GayWizard for sure. He's been working on it for 3 years and it's finally out. Having played through and seen all the content, it was worth the wait.
You can see how much effort was put into this game just by looking at it. All of the sprites and backgrounds were hand-drawn by him and they actually look really good. Every area is distinct and really nice looking, and the music choices fit well.

The bosses in this game are some of the best bosses I've ever played in fangames. I had previously considered Reach the Moon to have the best selection of bosses in a single game, but this surpasses that bar. Every boss is well designed, fun, and satisfying to beat. One boss in particular has such a stunning reveal that it is impossible not to crack a smile when it first shows up. And the attention to detail on some of them is impeccable; having a boss's finger moving back and forth with an attack or a boss with precise joint movement, for example.

And of course, the design is on point. There is some really great use of gimmicks in the platforming and some of the most satisfying jumps and maneuvers I've ever seen in an adventure game. Yet it never feels like a needle game and it keeps consistently entertaining. And that's a very rare balance one can achieve in an adventure game.

This is an excellent fangame to close off the year with. Were it not for Crimson Needle 3, this would probably be my pick for game of the year, but it is not far behind. Amazing work.

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Tagged as: Adventure Boss
[11] Likes
Rating: 9.9 99       Difficulty: 56 56
Nov 20, 2019
Wahfuu
A nice game with extraordinary amounts of polish.

It can't really be understated the amount of hard work that clearly went into this game. It's already known that GayWiz took several leaps that most would consider unreasonable or unneeded for a fangame in order to give the game the freshest coat of paint you could find. The game just for that reason alone is pretty commendable.

I find, however, that the gameplay never really goes beyond 'kind of enjoyable, I guess'. I played this on release and after playing through a couple stages, I turned it off and never turned it back on again until recently. It's not because the game was bad, but it's honestly so easy and 'accessible' that I find the gameplay lacks any real personality. The gimmicks aren't bad but aren't pushed and just feel like a lot of different ways to make traveling feel different without changing gameplay much.

This is a similar feeling I get with a lot of highly polished adventure games from the western sphere; Endless amounts of effort into aesthetics to polish an average game. This isn't a game I can really see myself going back to or replaying, and even sitting here typing this I couldn't really tell you any memorable screen of platforming. My time playing this ended up being a 5 hour long journey of 'It isn't bad, I guess.' Nothing annoyed me or I found unfun, but at the end of the day, I think it's a game that has a lot of form but no substance.

I did quite enjoy the final boss though.

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[10] Likes
Rating: 7.0 70       Difficulty: 58 58
Nov 29, 2019
Cosmoing
I don't really feel like structuring this review correctly so I'll just list off a bunch of stuff instead

The game looks fucking amazing, no questions asked the most beautiful fangame out there. So many animations and they're all gorgeous, the big bosses look stunning, tons of attention to small details, it's awesome.
Mixed feelings about the zoom in gimmick. It's used really well in the final stage (except one bit at the end of the final save) but it was really more annoying than anything else in the first stage it was used in.
I disliked pretty much every trap, none of them were really funny and just kinda felt like a kick in the nuts for no reason.
The secrets themselves are cool but I wish they weren't secrets? I didn't want to look for them so I just asked people, and I wish I would've had some of them from the start (missiles and spell). It would've added some more depth to the boss fights, or maybe even just more complexity and that's always fun.
Bosses themselves were also a big mixed bag, although I think it was mostly positive. They're some of the most beautiful elements in the game, but I ended up disliking a lot of their attacks, and some of them could really use checkpoints of some sort. The life gimmick on the robot boss is a cool concept but it just feels like shit when you run out of lives and have to make your way back. The true final boss feels very unfair at times, the swords can just completely wall you and the trail attack has way too long of a trail. The wizard boss was really cool though except for the intro avoidance.
I didn't particularly enjoy most of the gimmicks but they weren't really lacking either, just a boring department overall I guess. A lot of them felt like some sort of variation of springs and I had a bad time with those, could never get the jump from them that I wanted.

There's also a fair amount of minor complaints I could think of, but nothing noteworthy enough to change my score. The amount of time put into this game really shows visually, I guess I just don't agree with a good amount of the design decisions. Will be looking forward to Gaywiz's next game.

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Tagged as: Adventure
[10] Likes
Rating: 7.5 75       Difficulty: 60 60
Nov 25, 2019