22 Reviews:
GaspacoZanis
Note: Review has explanation, why this game has no extra content, in my opinion.
Edit: Actually, I proved it to be true. I managed to get in touch with Haru (author of the game), who said that this game has NO extra. Inter allia, this is the reason why SUDALV updated his review. If anyone needs, I can give conversation's screenshot in PM.
Title: I wanna be the White & Black – step to step a few year grind, which changes your life
Author: GaspacoZanis
DL link: [url]http://www.mediafire.com/file/dkqot446gp1qtqf[/url]
Additional stats of the game: [url]http://www.mediafire.com/file/z3m49qopb6r6to7[/url]
Enjoy reading!
[10] Likes
Edit: Actually, I proved it to be true. I managed to get in touch with Haru (author of the game), who said that this game has NO extra. Inter allia, this is the reason why SUDALV updated his review. If anyone needs, I can give conversation's screenshot in PM.
Title: I wanna be the White & Black – step to step a few year grind, which changes your life
Author: GaspacoZanis
DL link: [url]http://www.mediafire.com/file/dkqot446gp1qtqf[/url]
Additional stats of the game: [url]http://www.mediafire.com/file/z3m49qopb6r6to7[/url]
Enjoy reading!
Rating: 9.0 90
Difficulty: 85 85
Jul 13, 2019
gourdladle
Needle:needle
Avoidance:Classic はる game
[3] Likes
Avoidance:Classic はる game
Rating: 6.0 60
Difficulty: 80 80
May 10, 2023
ElCochran90
First time rating a game before clearing it.
Rating considers """extra""" which is actually not an extra, but the actual intended final boss, with no secrets required to access it. Difficulty considers the same parameters.
Considering my progress in this game, and the rhythm I am actually having in said progress, I consider it best to review this fangame now, because I see no near time in which I will fully beat the infamous Crime & Punishment avoidance Miku. I have survived four projectiles, so that is enough for me to know the full game.
Game has two levels. The left portal takes you to inventive designs of black and white needle, and offers you two options in each screen. The difficulty of the easier paths from me is 40. The difficulty for the tougher (and actually more fun) routes from me is a 60. I think this is the best the game has to offer. Vanilla needle, no traps, creative shapes here and there.
The right portal is a godawful boss that is extremely boring to grind, has an extended invincibility time lapse between each hit, and throws trash towards the end. It is really extremely boring.
And for many, supposedly, "that's it" for the game. It isn't.
After clearing these two challenges, the third portal in the middle opens and be ready to face some insanity. The avoidance is a huge mixed bag. In the beginning, you literally don't have to move for very extended periods of time, so it's a waste of time. The opening attacks until the chorus are too easy to be enjoyed and makes it a chore to make it to the difficult parts. When the chorus hits, it becomes interesting and after the background turns from white to black, you begin a tougher portion of the avoidance. The second time the chorus is sung, the avoidance gets really difficult, particularly because of mixing curved RNG with position-based cherry projectiles. It still can be pulled off consistently.
The intermission that follows can be extremely annoying and unfair, and the middle giant cherry spawning smaller ones in circles after every beat IS RNG and does not follow the logic of the same cherry you faced at the beginning, so you can get stupid combinations and roofs/walls that is just preparation for one of the most infamous things ever seen in old-school fangames.
Enter Crime & Punishment, "everyone's favorite choke avoidance", like a review said. There is even a separate "fangame" with this portion only to practice through this trash. It is so infamously stupid that I have even heard that freaking K3 nerfed it heavily. What does that tell you? Fully charged, balls-to-the-wall RNG cascades of curved crap and position-based projectiles at the speed of light that will guarantee your immediate and inevitable demise. I have survived 50% of this avoidance section, and have remained in there for more than one year (I began this before Christmas of 2019, back when Seven Trials and Needle Satan were my biggest accomplishments). I don't see myself beating this anytime soon because it is unfair. That's the word to describe this part. Unfair. And to think that you have to go through boring, don't-move sections all over again makes this a big NO.
Artistically it is a nice experiment, but gameplay-wise it's just a mess.
Avoid(?)
[3] Likes
Rating considers """extra""" which is actually not an extra, but the actual intended final boss, with no secrets required to access it. Difficulty considers the same parameters.
Considering my progress in this game, and the rhythm I am actually having in said progress, I consider it best to review this fangame now, because I see no near time in which I will fully beat the infamous Crime & Punishment avoidance Miku. I have survived four projectiles, so that is enough for me to know the full game.
Game has two levels. The left portal takes you to inventive designs of black and white needle, and offers you two options in each screen. The difficulty of the easier paths from me is 40. The difficulty for the tougher (and actually more fun) routes from me is a 60. I think this is the best the game has to offer. Vanilla needle, no traps, creative shapes here and there.
The right portal is a godawful boss that is extremely boring to grind, has an extended invincibility time lapse between each hit, and throws trash towards the end. It is really extremely boring.
And for many, supposedly, "that's it" for the game. It isn't.
After clearing these two challenges, the third portal in the middle opens and be ready to face some insanity. The avoidance is a huge mixed bag. In the beginning, you literally don't have to move for very extended periods of time, so it's a waste of time. The opening attacks until the chorus are too easy to be enjoyed and makes it a chore to make it to the difficult parts. When the chorus hits, it becomes interesting and after the background turns from white to black, you begin a tougher portion of the avoidance. The second time the chorus is sung, the avoidance gets really difficult, particularly because of mixing curved RNG with position-based cherry projectiles. It still can be pulled off consistently.
The intermission that follows can be extremely annoying and unfair, and the middle giant cherry spawning smaller ones in circles after every beat IS RNG and does not follow the logic of the same cherry you faced at the beginning, so you can get stupid combinations and roofs/walls that is just preparation for one of the most infamous things ever seen in old-school fangames.
Enter Crime & Punishment, "everyone's favorite choke avoidance", like a review said. There is even a separate "fangame" with this portion only to practice through this trash. It is so infamously stupid that I have even heard that freaking K3 nerfed it heavily. What does that tell you? Fully charged, balls-to-the-wall RNG cascades of curved crap and position-based projectiles at the speed of light that will guarantee your immediate and inevitable demise. I have survived 50% of this avoidance section, and have remained in there for more than one year (I began this before Christmas of 2019, back when Seven Trials and Needle Satan were my biggest accomplishments). I don't see myself beating this anytime soon because it is unfair. That's the word to describe this part. Unfair. And to think that you have to go through boring, don't-move sections all over again makes this a big NO.
Artistically it is a nice experiment, but gameplay-wise it's just a mess.
Avoid(?)
Rating: 3.0 30
Difficulty: 90 90
Dec 31, 2020
Dribix
Game starts you out in a room with 3 portals one is sealed off and you can't access it until you beat the other 2. The game also only has one song and it's in the avoidance so have some needle/boss grinding music ready.
The left portal contains a healthy amount of needle screens with a great difficulty curve. The jumps have good diversity and overall is a solid needle segment. The right portal contains a boss that is pretty rough and is rng, has a lot of hp, and has a pretty long invincibility frame making the fight pretty lengthy and grindy.
If you beat both portals the 3rd one contains a miku avoidance and holy balls is it tough. It's heavily rng based with fast paced curving fruit especially on the last attack which you might spend most of your time trying to grind through.
Overall this game was pretty fun and I would recommend the needle to anybody. The avoidance on the other hand is hard enough to not be possible for all skill levels. It's just not worth grinding if you aren't experienced enough. It's easy to mess up on most attacks and you'll just waste hours and hours grinding segments that aren't worth grinding.
[3] Likes
The left portal contains a healthy amount of needle screens with a great difficulty curve. The jumps have good diversity and overall is a solid needle segment. The right portal contains a boss that is pretty rough and is rng, has a lot of hp, and has a pretty long invincibility frame making the fight pretty lengthy and grindy.
If you beat both portals the 3rd one contains a miku avoidance and holy balls is it tough. It's heavily rng based with fast paced curving fruit especially on the last attack which you might spend most of your time trying to grind through.
Overall this game was pretty fun and I would recommend the needle to anybody. The avoidance on the other hand is hard enough to not be possible for all skill levels. It's just not worth grinding if you aren't experienced enough. It's easy to mess up on most attacks and you'll just waste hours and hours grinding segments that aren't worth grinding.
Rating: 7.0 70
Difficulty: 64 64
Feb 24, 2016