I wanna be the Explorer2

Creator: 香嵐

Average Rating
7.3 / 10
Average Difficulty
84.7 / 100
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Tags:

Needle (2) Avoidance (3) Trap (2) Gimmick (3) 100_Floor (2) x_Floor (1)

Screenshots

  • by Wolsk
  • by Wolsk
  • by Xplayerlol
  • by Xplayerlol
  • by DerpyHoovesIWBTG
  • by Wolsk
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol

7 Reviews:

Xplayerlol
I don't know. It's a lot more polished than the first Explorer, with some really interesting stuff in the later floors (Like the World's Hardest Game Floors at the 60s and the gimmick floors at the 70s and 80s). But not all of these gimmicks are used in a good way. Floor 78 is a great example. It's a conveyor belt floor, and the first save has a Conveyor Ledge jump. Easily one of the worst jumps I've ever done. The level design seems a lot better, though, and some of the gimmicks are used in a good way. Loved the color armor gimmick at Floor 89, for example.
The bosses aren't the greatest I've ever seen, though. Floor 80 is the only one that might be decent, but it's too RNG-heavy to be enjoyable. The other ones...The first 4 bosses are simplistic stuff, not bad, but hardly anything that you'll remember after reaching Floor 50. Floor 50 is terrible. It's an extremely RNG-heavy avoidance with nothing enjoyable about it. It's just a rain of RNG with timed RNG explosions, and when you think that it's over, the music starts again: You must complete two cycles in order to beat it. Great. Floor 60 is...Alright, and Floor 70 isn't even a boss. Floor 80 uses an interesting concept, but as I said, RNG ruins it. Floor 90 is ANOTHER completely luck-based avoidance, but this one is long, which makes it even more annoying. And Floor 100 could actually be decent...The first phase is easy, but well-made, and the second phase is fair...Until the two last attacks. These two last attacks are so unfair that it took me less than 30 minutes to reach them for the first time, and 8 hours to get past them and beat the boss. It's absurd.
The game offers an interesting concept, in which The Explorer killed the Big Kid's head and took its powers, and now you have to kill him because...Probably for no reason, but it's interesting to see a sequel where you have to kill the prequel's main character.
I don't know, the platforming is mostly nice, but the bosses are either, uninteresting or terrible. Also, the good stuff comes after Floor 50, and I don't think that it's worth it. Probably wouldn't recommend.

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Tagged as: Needle Avoidance Trap Gimmick x_Floor
[2] Likes
Rating: 5.2 52       Difficulty: 82 82
Sep 4, 2015
soda
この作品はすごい。
(80fで止まってる人←)

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[1] Like
Rating: 10.0 100       Difficulty: 89 89
Oct 8, 2018
just_another_Guy
It was brutally hard for me, especially on hard mode some of the floors were no joke, but most hours were spent on Miku and the final boss, both were fun but their RNG is tough to handle at times. Despite suffering a lot while playing, I can't say it was a bad game, there's lots of variety, a lot of floors with interesting ideas, it just starts being very demanding from floor 50 up until the end.

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Tagged as: Avoidance Gimmick 100_Floor
[1] Like
Rating: 8.0 80       Difficulty: 86 86
Dec 13, 2015
Yiaz
Well, this game is quite the mixed bag. The production value is quite a bit more than for explorer 1 and there are a lot of cool ideas or gimmicks used which made the platforming pretty interesting. The end of the game gets pretty rough on some floors with the gimmicks and or design but mostly it stays fun. The bosses are more wwhat I had a problem wwith in this game. Most of them were pretty whatever but there were 3 tht stuck out to me, unfortunately all in bad ways. The small bouncing pixel in the small box as it is just more lucky than anything if you manage to dodge or shoot it. The suwako fight which just feels unfair due to the weird lines AND gets harder at the end and of course the final boss. I am especially disappointed by the final boss as I wanted to like it and it has cool stuff and production value but the design of it is just straight garbage. Basically the boss having 6 attacks of which you can consistently get to the last 2 and then still spend your entire time dying on those 2 is what it comes down to. Those last two attacks are just so absurdly much more difficult and potentially bullshit than the rest of the fight and it really ruins the fight. It's a shame because I do think the maker put in effort into the bosses but didn't try balancing or tried really hard to just make it hard and destroyed the fun/interesting aspect those bosses could have had. Would maybe recommend to play but going for clear is imo not fun.

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[0] Likes
Rating: 5.5 55       Difficulty: 80 80
Jul 21, 2020
NYAMINYARU
とても難しいですが、それだけのやりがいのある、達成感がある。
楽しい

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Tagged as: Needle Avoidance Trap Gimmick 100_Floor
[0] Likes
Rating: 10.0 100       Difficulty: 89 89
Jul 5, 2020