A lot of this was just standard jumps but squished to make them more difficult. The difficulty curve was really all over the place, which would've been a really easy fix as well seeing how every screen is one jump long. The music I used, while I think it did fit somewhat, was way too loud for anyone to really enjoy listening to it (you can thank sunbla for getting me to change the volume on the tracks I've used in every game since this).
After playing through this again, I've seen that the game isn't terrible; I had some fun with it, but the flaws in it really stand out. If I had to choose something about this game I'm proud of, it would have to be the title screen; everything else is just mediocre.
One jump placement in 25 rooms. It was pretty fun.