11 Reviews:
Xplayerlol
[Uncleared]
This is one of the few harder games I might still consider trying to beat, but what are the odds?
Anyway, this is easily my favorite avoidance within its difficulty range (Somewhere around 90, maybe higher, maybe lower. Most players who cleared it did so within 2~3 hours, so there's that). It's simple and straightforward, but very unique at the same time. The difficulty comes from trying to dodge projectiles that come from multiple directions with little room to move around. Despite the RNG being horrendous at some attempts, more often than not there's always some little gap you can use to avoid the projectiles, and the attacks are slow enough to give the player time to react to the RNG. The music is lovely, and the visuals, although simple, are pleasant to look at. I never know what rating I should give this game, sometimes I feel like giving it a 7, sometimes a 9 or a 9.5, but regardless I always have a great time playing it. Would definitely recommend.
This is one of the few harder games I might still consider trying to beat, but what are the odds?
Anyway, this is easily my favorite avoidance within its difficulty range (Somewhere around 90, maybe higher, maybe lower. Most players who cleared it did so within 2~3 hours, so there's that). It's simple and straightforward, but very unique at the same time. The difficulty comes from trying to dodge projectiles that come from multiple directions with little room to move around. Despite the RNG being horrendous at some attempts, more often than not there's always some little gap you can use to avoid the projectiles, and the attacks are slow enough to give the player time to react to the RNG. The music is lovely, and the visuals, although simple, are pleasant to look at. I never know what rating I should give this game, sometimes I feel like giving it a 7, sometimes a 9 or a 9.5, but regardless I always have a great time playing it. Would definitely recommend.
Tagged as: Avoidance
[4] Likes
Rating: 8.5 85
Difficulty: N/A
Oct 8, 2017
LastTISisLife
You will call it luck-based old garbage, i will call it unique and fun experience
[1] Like
Rating: 8.4 84
Difficulty: 84 84
Apr 8, 2023
normal_
really poorly designed avoidance, the first half is kinda cancer but this suddenly gets much easier on the second half. I think this is no longer considered to be a hard boss
[1] Like
Rating: 2.2 22
Difficulty: 47 47
Nov 10, 2020
Wolfiexe
Lime is a tricky but fun avoidance utilizing pretty simple attacks for the most part, all with the player trapped in a little box, limiting your dodging options pretty severely. Some attacks last a long time, putting focus on your consistency and just reading dense but slow packs of cherries.
It's kind of a bummer that the stems/outlines are black against a black background, which I felt made it a fair bit harder to make precise reads and dodges sometimes. I wanna say there's also heavy potential to get rumbled with the RNG being potentially unfair on a couple parts, namely the overly dense and very slow attacks which can end up filling all of your options if you're unfortunate. It does allow for some hollywood dodges though.
Overall it's a pretty simple avoidance with no flashy visuals or particularly complicated attacks, but it remains a fun one to just kick back and play when you're feeling in the mood.
It's kind of a bummer that the stems/outlines are black against a black background, which I felt made it a fair bit harder to make precise reads and dodges sometimes. I wanna say there's also heavy potential to get rumbled with the RNG being potentially unfair on a couple parts, namely the overly dense and very slow attacks which can end up filling all of your options if you're unfortunate. It does allow for some hollywood dodges though.
Overall it's a pretty simple avoidance with no flashy visuals or particularly complicated attacks, but it remains a fun one to just kick back and play when you're feeling in the mood.
Tagged as: Avoidance
[1] Like
Rating: 7.5 75
Difficulty: 83 83
Dec 21, 2019
xva
the other yoyo RNG avoidance, this time much easier. the contrast between Lime and Gel is massive - there’s a 12 difficulty gap between them and they’re both designed in vastly different ways. Gel is far more open and much faster, while this avoidance infamously locks you in a small cage where you’re forced to make very tight reads. there’s no super fast attacks, they’re all at a manageable speed. however, it has insane bullet density which often leads to something unavoidable (quite literally) - walls
walls can happen everywhere, it’s a fairly known fact. its just when the conditions are right, walls can happen more often. in this case, the conditions are ideal - high bullet density and a constricted movement area. you can easily get walled without it really being your fault, but that’s part of the experience whether you like it or not. the main offenders are the several very slow ‘creep’ attacks, where the cherries extremely slowly approach you. there’s a few of these, with one of them being the final attack. the final attack is very, very stressful. when likened to Gel - it’s final attack is a dense, insanely fast and extremely difficult series of bursts which often boil down to pure luck. on the other hand, Lime’s final is slow and infinitely scarier. in Gel, the band-aid is ripped right off - final ends before you notice it. in Lime, it feels like time slows down during final. it seems to go on, and on, and on. this isn’t a bad thing though, I quite like this idea actually. final attacks shouldn’t be brutal insane bursts or bullshit you can’t even hope to read or see coming in any way
my main complaint is a) the luck; but mainly b) the 4th attack, the one that stretches for about a minute with gravity-affected cherries that drop down from just above you. this attack just goes on for too long and walls you very often. I feel it kills the pacing (if this even had any). by this I mean there could’ve been more attacks in place of this one. otherwise, it’s designed in such a simple way that you can’t really criticise it for anything other than that. I won’t make an exact verdict if you should play this or not
walls can happen everywhere, it’s a fairly known fact. its just when the conditions are right, walls can happen more often. in this case, the conditions are ideal - high bullet density and a constricted movement area. you can easily get walled without it really being your fault, but that’s part of the experience whether you like it or not. the main offenders are the several very slow ‘creep’ attacks, where the cherries extremely slowly approach you. there’s a few of these, with one of them being the final attack. the final attack is very, very stressful. when likened to Gel - it’s final attack is a dense, insanely fast and extremely difficult series of bursts which often boil down to pure luck. on the other hand, Lime’s final is slow and infinitely scarier. in Gel, the band-aid is ripped right off - final ends before you notice it. in Lime, it feels like time slows down during final. it seems to go on, and on, and on. this isn’t a bad thing though, I quite like this idea actually. final attacks shouldn’t be brutal insane bursts or bullshit you can’t even hope to read or see coming in any way
my main complaint is a) the luck; but mainly b) the 4th attack, the one that stretches for about a minute with gravity-affected cherries that drop down from just above you. this attack just goes on for too long and walls you very often. I feel it kills the pacing (if this even had any). by this I mean there could’ve been more attacks in place of this one. otherwise, it’s designed in such a simple way that you can’t really criticise it for anything other than that. I won’t make an exact verdict if you should play this or not
Tagged as: Avoidance
[0] Likes
Rating: 5.7 57
Difficulty: 78 78
Dec 19, 2024