I wanna Rose Gear

Creator: つたしん

Average Rating
7.4 / 10
Average Difficulty
51.4 / 100
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Adventure (4) Avoidance (4) Trap (3) Boss (2)


  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90

22 Reviews:

My favorite fangame <3

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[6] Likes
Rating: 10.0 100       Difficulty: 50 50
Dec 4, 2015
I had a great time. Make sure you take the bottom path first though, or else you will end the game on a pretty bad area.

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[1] Like
Rating: 9.5 95       Difficulty: 50 50
Feb 12, 2019
Amazing game. This game has two paths, each of them having 2 stages - You must clear both paths to clear the game. All of them are rather unique (Aside from the Pokemon area, but even this area is somewhat unique in its own way), and the bosses are really fun to fight against. Great gameplay, amazing visual style and great bosses. Would recommend for anyone.

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Tagged as: Adventure Avoidance Trap
[1] Like
Rating: 8.7 87       Difficulty: 52 52
Feb 10, 2015
every part of this game is terrible by today's standards
stage 1 has lots of off screen deaths and terrible layouts, along with a section where you need to backtrack after hitting a switch (the switch saves when you save, but only activates when on the same screen as it, so if you save at all on the way back you just undid progress youve made).
stage 2 is filled with uncreative and obnoxious traps with terrible visuals. has 2 really boring bosses that go on for way longer than needed.
stage 3 is some generic needle with more traps, repetitive screens, a few more offscreen death gimmicks, and general poor design. the boss here wouldnt be worth mentioning if it wasnt for that fact that being "just ok" is a high point of the game.
stage 4 has a lot of obnoxious gimmicks that feel horribly implemented and jank. did i mention theres still more generic traps?
lastly theres the avoidance. which is passable at best and is mostly very easy (and also hilariously off sync in certain sections), at least until the very last attack which is 10x harder than the rest of the fight. have fun sitting through 3 minutes of literally nothing each time you want to try that attack.

honestly the whole game is incredibly mediocre and not really worth playing unless you just really want to know why its so hyped up (like i did). the only thing the game really has going for it is its aesthetic (which is hampered by its very basic visuals anyways).

the entire game is the part where you go "ugh, not this part"

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[0] Likes
Rating: 3.0 30       Difficulty: 40 40
Jan 31, 2020
At the beginning of the game, you will spot out, as already cleared by other users, that the game has two paths. Without revealing any spoiler, I suggest you take the lower route first, as the first stage in there is the ugliest (despite of its undeniable creativity) and the second stage is incredibly bizarre.

Stage 1 gave me great issues of enjoyability with horrible music, an ugly boss (annoying by structure and not by difficulty) and screen changes where you could get free deaths by not knowing what lied ahead. But you must move fast, because the infinite jump bubble lasts only three seconds, so, in a way, you must rush quickly to your death and pay attention to what you died. It's an exercise of memorization.

Cool, Stage 2 is a Pokemon area, but つたしん, the creator, certainly seemed to be on drugs while making it. The initial platforming is very annoying. Using the graphics from the original Pokemon Red/Blue games, the edge of your platforms are not distinguishable. Aligns are not clear and you die either from jumping too early, not realizing that the edges of the "blocks" you are standing on actually place the kid floating in mid air. Nice design there. The boss is... I don't know. Drugs squared? I smiled at some humorous moments, tho.

Now we have the second part, which can be accessed by taking the upper route. This is certainly saving the best for last. Stage 3 (if we follow this order, anyway) is of great-looking design, with a bad music that doesn't suit the world at all. Platforming is nicely done, and the boss is painfully easy and uneventful. Hits and misses here, but worth replaying because of this area.

Stage 4 is absolute bliss. Certainly the peak of this game. Platforming-wise and music-wise, it offers the best, and design-wise it is the second best. Black and White designs can be quite fascinating when there is creativity involved. The last boss, Megurine Luka & Kagamine Rin with the song ANTI THE∞HOLiC, is the most iconic moment of the entire game and worth playing again and again. Difficulty is utmost reasonable and the patterns are fun to dodge and pretty to watch. Not always in sync with the music, but those are minor moments.

Difficulty rating does not include extras, which certainly would increase it considerably! Talking about the extra, which contains all of the bosses buffed, the final boss of the upper route, is certainly one of the best avoidances in fangame history. The secrets are worth collecting for the sake of that boss alone: incredible.

Recommended? Well... Yes, if you save the best for last. In that way you won't probably feel that you wasted your time and, arguably, you end up finishing the game with the greatest, memorable moment of this fangame.

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Tagged as: Adventure Avoidance Trap Boss
[0] Likes
Rating: 4.5 45       Difficulty: 45 45
Sep 17, 2018