40 Reviews:
Renko97
No esperaba que este juego fuera muy increíble.
[0] Likes
Rating: 9.3 93
Difficulty: 60 60
Apr 27, 2025
szpek
Pretty weird game. Definitely succeeds in some aspects but in others... not so much.
Every part of this game has some pros and cons.
TOP PATH:
Stage 1: really solid! It's pretty short but has a really nice gimmick and a simple, but fun boss at the end. The traps here are pretty unnecessary. They are really generic and add nothing except making some parts more annoying.
Stage 2: The visuals on this one are very nice and the gameplay is insanely creative, but sometimes it can be really confusing. At the end, there is a really iconic avoidance. Some parts are pretty boring and some are way more difficult than others but overall, its a really fun one, even if its a bit long.
BOTTOM PATH:
Stage 1: Pretty simple visuals and a neat timed infinite jump gimmick. Starts of great, but at one point there are sections which require you to react to an obstacle under time pressure right after a screen transition. Bad screen transitions are an issue present in a lot of other parts of this game, but here it's by far the most annoying, especially during the backtrack segment. The boss is nothing special. The fact that it uses the bubble gimmick is cool but the attacks are pretty boring and can feel pretty unfair, especially the weird rose one.
Stage 2: Really annoying. The tileset is odd and sometimes its hard to tell where the edge of a block is. Every stage in this game has traps but there are just way too many here, most being just cheap "wow spike appears on the floor" tricks. This stage has two bosses. First on is just dumb. The beginning is really easy and then there are some awkward patterns and that's it. I don't know why this boss needs to be here. After some more lame traps your reach the second boss. It's not the best but it's better than the first one i guess. I feel like some attacks are unnecessary and most of the fight is just waiting. I think it would be much better if the boss had less HP, it drags on for way too long.
This game is not the best, but it's definitely not horrible.
If you really want to play this then either do the bottom path first so you don't end your playthrough with the worst parts or just skip it man no one has to know
[0] Likes
Every part of this game has some pros and cons.
TOP PATH:
Stage 1: really solid! It's pretty short but has a really nice gimmick and a simple, but fun boss at the end. The traps here are pretty unnecessary. They are really generic and add nothing except making some parts more annoying.
Stage 2: The visuals on this one are very nice and the gameplay is insanely creative, but sometimes it can be really confusing. At the end, there is a really iconic avoidance. Some parts are pretty boring and some are way more difficult than others but overall, its a really fun one, even if its a bit long.
BOTTOM PATH:
Stage 1: Pretty simple visuals and a neat timed infinite jump gimmick. Starts of great, but at one point there are sections which require you to react to an obstacle under time pressure right after a screen transition. Bad screen transitions are an issue present in a lot of other parts of this game, but here it's by far the most annoying, especially during the backtrack segment. The boss is nothing special. The fact that it uses the bubble gimmick is cool but the attacks are pretty boring and can feel pretty unfair, especially the weird rose one.
Stage 2: Really annoying. The tileset is odd and sometimes its hard to tell where the edge of a block is. Every stage in this game has traps but there are just way too many here, most being just cheap "wow spike appears on the floor" tricks. This stage has two bosses. First on is just dumb. The beginning is really easy and then there are some awkward patterns and that's it. I don't know why this boss needs to be here. After some more lame traps your reach the second boss. It's not the best but it's better than the first one i guess. I feel like some attacks are unnecessary and most of the fight is just waiting. I think it would be much better if the boss had less HP, it drags on for way too long.
This game is not the best, but it's definitely not horrible.
If you really want to play this then either do the bottom path first so you don't end your playthrough with the worst parts or just skip it man no one has to know
Rating: 6.0 60
Difficulty: 52 52
Apr 6, 2025
Ayn
One of my favorite fangames, although I only rated it 8.0/10 because it has aspects I really like and some I do not. I particularly enjoy the artistic style of Stage 4 as well as the avoidance challenges. The gear-themed backgrounds and gimmick gameplay, along with the music of Rose Maiden, are well-aligned with the title, Rose Gear. Of course, this includes the final avoidance and the Ex avoidance. The music and elaborate patterns are aspects I truly appreciate.
Strategy:
I will only discuss the strategy for the Ex avoidance here. This avoidance lasts for about 5 min, which is quite long, thus testing your patience. However, there are many more challenging avoidances in iw; this one is relatively easy. Since this avoidance is not heavily affected by bad RNG, most of it involves fixed patterns, including the final wave. Whether you explore on your own, watch several videos to gather strategies, or follow the summary in my video, you will eventually clear it. Specifically, the first half of the avoidance is easier, while the latter half is more challenging. I recommend memorizing the positions of each wave of fixed bullets, so you mostly just need to move to predetermined spots to dodge a lot of the patterns. For the random bullets, simple jumping strategies should suffice. The final part is crucial, consisting of a wave of fixed bullets. I've analyzed several videos and found that moving left and right at specific wave counts, rather than jumping, can provide a better dodge, which significantly increases the margin for error, making this a viable approach.
[0] Likes
Strategy:
I will only discuss the strategy for the Ex avoidance here. This avoidance lasts for about 5 min, which is quite long, thus testing your patience. However, there are many more challenging avoidances in iw; this one is relatively easy. Since this avoidance is not heavily affected by bad RNG, most of it involves fixed patterns, including the final wave. Whether you explore on your own, watch several videos to gather strategies, or follow the summary in my video, you will eventually clear it. Specifically, the first half of the avoidance is easier, while the latter half is more challenging. I recommend memorizing the positions of each wave of fixed bullets, so you mostly just need to move to predetermined spots to dodge a lot of the patterns. For the random bullets, simple jumping strategies should suffice. The final part is crucial, consisting of a wave of fixed bullets. I've analyzed several videos and found that moving left and right at specific wave counts, rather than jumping, can provide a better dodge, which significantly increases the margin for error, making this a viable approach.
Rating: 8.0 80
Difficulty: 58 58
Nov 28, 2024
PlutoTheThing
About what you'd expect from a tsuta game, a good mix of traps and fun ideas, although with some decently lackluster bosses which I found rather boring. Besides that it's fun enough, I just wish that the avoidance in particular was more interesting, same with the pokemon boss fights as well. Cute little game, worth trying out.
[0] Likes
Rating: 6.7 67
Difficulty: 43 43
Dec 3, 2023
Delicious Fruit
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