35 Reviews:
LastTISisLife
Based on 100 % clear. Good, except EX-avoidance. This shit just annoying and bad, one of the worst avoidances i've ever played, i recommend to not play it
[0] Likes
Rating: 5.8 58
Difficulty: 65 65
Sep 6, 2022
SMOrc
Русский:
Игра оформлена замечательно практически во всех аспектах, боссы и авойдэнс - очень даже классные к ним вопросов я не имею, но назойливые ловушки в конце участков сэйва (и одного минибосса) и некоторые тайминги (особенно двигающиеся шипы) просто напрочь раздражают... Однако для старой игры, это всё равно очень круто, не так ли? ;)
English:
The game is designed wonderfully in almost all aspects, bosses and avoidance are very cool, I have no questions for them, but annoying traps at the end of the save sections (Including the miniboss) and some timings (especially moving spikes) just completely annoying... However, for an old game, it's still very cool, isn't it? ;)
[0] Likes
Игра оформлена замечательно практически во всех аспектах, боссы и авойдэнс - очень даже классные к ним вопросов я не имею, но назойливые ловушки в конце участков сэйва (и одного минибосса) и некоторые тайминги (особенно двигающиеся шипы) просто напрочь раздражают... Однако для старой игры, это всё равно очень круто, не так ли? ;)
English:
The game is designed wonderfully in almost all aspects, bosses and avoidance are very cool, I have no questions for them, but annoying traps at the end of the save sections (Including the miniboss) and some timings (especially moving spikes) just completely annoying... However, for an old game, it's still very cool, isn't it? ;)
Rating: 6.5 65
Difficulty: 55 55
Jun 21, 2022
Crescendo
one half of game is good, one is poor
[0] Likes
Rating: 5.0 50
Difficulty: 47 47
Mar 17, 2021
Magellan
I didn't enjoy this game, especially collecting secrets and beating extra bosses. The only part of that I could feel satisfied was avoidance. My difficulty rating includes extras.
[0] Likes
Rating: 4.0 40
Difficulty: 58 58
Jan 17, 2021
cLOUDDEAD
every part of this game is terrible by today's standards
stage 1 has lots of off screen deaths and terrible layouts, along with a section where you need to backtrack after hitting a switch (the switch saves when you save, but only activates when on the same screen as it, so if you save at all on the way back you just undid progress youve made).
stage 2 is filled with uncreative and obnoxious traps with terrible visuals. has 2 really boring bosses that go on for way longer than needed.
stage 3 is some generic needle with more traps, repetitive screens, a few more offscreen death gimmicks, and general poor design. the boss here wouldnt be worth mentioning if it wasnt for that fact that being "just ok" is a high point of the game.
stage 4 has a lot of obnoxious gimmicks that feel horribly implemented and jank. did i mention theres still more generic traps?
lastly theres the avoidance. which is passable at best and is mostly very easy (and also hilariously off sync in certain sections), at least until the very last attack which is 10x harder than the rest of the fight. have fun sitting through 3 minutes of literally nothing each time you want to try that attack.
honestly the whole game is incredibly mediocre and not really worth playing unless you just really want to know why its so hyped up (like i did). the only thing the game really has going for it is its aesthetic (which is hampered by its very basic visuals anyways).
the entire game is the part where you go "ugh, not this part"
[0] Likes
stage 1 has lots of off screen deaths and terrible layouts, along with a section where you need to backtrack after hitting a switch (the switch saves when you save, but only activates when on the same screen as it, so if you save at all on the way back you just undid progress youve made).
stage 2 is filled with uncreative and obnoxious traps with terrible visuals. has 2 really boring bosses that go on for way longer than needed.
stage 3 is some generic needle with more traps, repetitive screens, a few more offscreen death gimmicks, and general poor design. the boss here wouldnt be worth mentioning if it wasnt for that fact that being "just ok" is a high point of the game.
stage 4 has a lot of obnoxious gimmicks that feel horribly implemented and jank. did i mention theres still more generic traps?
lastly theres the avoidance. which is passable at best and is mostly very easy (and also hilariously off sync in certain sections), at least until the very last attack which is 10x harder than the rest of the fight. have fun sitting through 3 minutes of literally nothing each time you want to try that attack.
honestly the whole game is incredibly mediocre and not really worth playing unless you just really want to know why its so hyped up (like i did). the only thing the game really has going for it is its aesthetic (which is hampered by its very basic visuals anyways).
the entire game is the part where you go "ugh, not this part"
Rating: 3.0 30
Difficulty: 40 40
Jan 31, 2020