Creator's Comments:
egg [Creator]
Hello again! We finally figured out a compromise for those of you suffering from motion sickness! We've added an option called "Low Nausea Mode," which you can find in the options menu! Instead of title cards sliding in, they're always on screen! But the caveat for this is that there is a black rectangle on-screen that covers up what you wouldn't normally be able to see in game! We really hope this means more people will be able to play and fully enjoy the game <3
This is (probably) the final version of Break The Title Card! Here's a list of some choice changes:
- more balancing
- some renamed and reworked achievements
- more bug fixes
- low nausea mode!!!
Download link for Version 1.21:
http://www.mediafire.com/file/mo23815u1895w15
[11] Likes
This is (probably) the final version of Break The Title Card! Here's a list of some choice changes:
- more balancing
- some renamed and reworked achievements
- more bug fixes
- low nausea mode!!!
Download link for Version 1.21:
http://www.mediafire.com/file/mo23815u1895w15
Rating: N/A
Difficulty: N/A
Jul 16, 2017
32 Reviews:
Grongler
i thought it was a solid meme. you don't see too many playable memes lately so it's refreshing
it's really funny, i knew it would happan eventually lol
i enjoyed the platforming a lot despite the obvious memery. most of it is good (with a couple rooms being exceptions) but overall worth playing imo
[7] Likes
it's really funny, i knew it would happan eventually lol
i enjoyed the platforming a lot despite the obvious memery. most of it is good (with a couple rooms being exceptions) but overall worth playing imo
Rating: 8.0 80
Difficulty: 60 60
Jul 16, 2017
Corrupt
It may seem like a cool idea on paper, but it's actually pretty bad
[5] Likes
Rating: 1.0 10
Difficulty: 60 60
Jul 18, 2017
Gravitoon
This game was fucking awesome. It's been long since I enjoyed something as much as this.
[5] Likes
Rating: 9.2 92
Difficulty: 43 43
Jul 16, 2017
Xplayerlol
Rating doesn't include extra content, and is based on version 1.21.
Interesting needle game consisting of five stages, each of which is themed on a specific medley game. The catch here is that the entire game is played inside title screens, while the rest of the game's screen is covered by a random background. These title screens work exactly like any those you can see in almost any medley game: Quickly showing up on the top right corner of the screen, then slowly fading away, the difference being that, instead of a game's title screen, it contains either, a needle trials screen or a joke avoidance (The stage's "boss"). The first stage works as an introduction to the core gimmick of the game, featuring straight needle only, and then the next stages introduce their own minor gimmicks, like water, dotkid segments and facescrapper segments, the last stage reuniting the previous stages' gimmicks with its own. It's a decent amount of variety that keeps the game fresh, despite its relatively extensive length.
Additionally, it also features achievements, if you want to go for those (None that sounds very exciting to go for, but they are optional anyway), and a low-nausea mode for people that want to play the needle but don't feel very excited about the core gimmick (Constantly paying attention to a screen that keeps scrolling in and out all the time isn't very healthy to the eyesight, after all), two extras that expand the game in different ways (One by amplifying the audience it caters to, and the other one by increasing the length of the game with optional content). And finally, I really like how many references each stage has towards their theme game, it shows an amount of effort you don't see a lot of in meme games like this (Or even among more serious fangames).
With that being said, it does have a few drawbacks. The main gimmick of the game makes the player rush through every single room, but the minor gimmicks of each stage usually require some time for the player to get used to them, a time that the game doesn't give you. The facescrapper gimmick, particularly, takes quite a while to get used to, due to its weird hitbox. The result is the feeling of frustration and the lack of fun that quite a few players have experienced. There isn't much that could be done to avoid that while keeping the game's roots intact, but it's still a drawback nevertheless, and a pretty big one. Some minor drawbacks are the wonky difficulty curve (Quite a few individual saves that are way harder than the average difficulty of the stage they belong in) and the somewhat loud death sound some stages have (Namely the ones that use Kamilia 3's death sound, which is already awful by itself).
It's a pretty nice needle game overall. Fun platforming with a decent amount of variety, an interesting main gimmick and a handful of neat minor details. The core gimmick makes it way grindier than it should be, but if you don't mind that, you probably will have a good time (Specially if you know the games it references). Would recommend.
[4] Likes
Interesting needle game consisting of five stages, each of which is themed on a specific medley game. The catch here is that the entire game is played inside title screens, while the rest of the game's screen is covered by a random background. These title screens work exactly like any those you can see in almost any medley game: Quickly showing up on the top right corner of the screen, then slowly fading away, the difference being that, instead of a game's title screen, it contains either, a needle trials screen or a joke avoidance (The stage's "boss"). The first stage works as an introduction to the core gimmick of the game, featuring straight needle only, and then the next stages introduce their own minor gimmicks, like water, dotkid segments and facescrapper segments, the last stage reuniting the previous stages' gimmicks with its own. It's a decent amount of variety that keeps the game fresh, despite its relatively extensive length.
Additionally, it also features achievements, if you want to go for those (None that sounds very exciting to go for, but they are optional anyway), and a low-nausea mode for people that want to play the needle but don't feel very excited about the core gimmick (Constantly paying attention to a screen that keeps scrolling in and out all the time isn't very healthy to the eyesight, after all), two extras that expand the game in different ways (One by amplifying the audience it caters to, and the other one by increasing the length of the game with optional content). And finally, I really like how many references each stage has towards their theme game, it shows an amount of effort you don't see a lot of in meme games like this (Or even among more serious fangames).
With that being said, it does have a few drawbacks. The main gimmick of the game makes the player rush through every single room, but the minor gimmicks of each stage usually require some time for the player to get used to them, a time that the game doesn't give you. The facescrapper gimmick, particularly, takes quite a while to get used to, due to its weird hitbox. The result is the feeling of frustration and the lack of fun that quite a few players have experienced. There isn't much that could be done to avoid that while keeping the game's roots intact, but it's still a drawback nevertheless, and a pretty big one. Some minor drawbacks are the wonky difficulty curve (Quite a few individual saves that are way harder than the average difficulty of the stage they belong in) and the somewhat loud death sound some stages have (Namely the ones that use Kamilia 3's death sound, which is already awful by itself).
It's a pretty nice needle game overall. Fun platforming with a decent amount of variety, an interesting main gimmick and a handful of neat minor details. The core gimmick makes it way grindier than it should be, but if you don't mind that, you probably will have a good time (Specially if you know the games it references). Would recommend.
Rating: 7.3 73
Difficulty: 58 58
Aug 19, 2017