Three screens, cool visuals (I really liked the tilesets, and the background doesn't look bad at all), and a nice music (Yes, it's from Kamilia 3. Deal with it) that doesn't restart, adding up to the lack of death sounds.
The difficulty curve here is hard to evaluate, because the jumps are way too different, to a point where it's not possible to compare. I'd say that it's solid in an overall look, although the hardest save is in the first screen (The only save that was nerfed in the Series Z version).
I was really ready to give it a higher rating (Like, 2 or maybe even 3 points higher), but the gameplay...The gameplay just...Ugh. There are quite a few uncommon jumps around, but that's not for the better this time. You'll often have to do repetitive jumps, not just similar, but jumps that are almost the same. That wouldn't be a bother, if they were interesting jumps. But when things are up to mostly don't-hit-the-ceiling jumps and inverts, it's hard to enjoy something at all. As if it wasn't bad enough, there are 4.5-block-high jumps around. They're not even that hard, they're just there to be as annoying as possible. The only save I truly enjoyed was the last one, because it actually felt like a last save, and it wasn't really unfair in any way.
It had the potential, but the gameplay managed to ruined it. Which is quite sad. Wouldn't recommend.