I wanna be the Orbit(共同開発)

Creators: dagger, つたしん

Average Rating
8.3 / 10
Average Difficulty
73.0 / 100
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Tags:

Adventure (6) Avoidance (6) Trap (6) Gimmick (4) Boss (3) Long (4) Horror (1) Orbit (1)

Screenshots

  • by conlycameobasher
  • by Xplayerlol
  • by iwgamer
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  • by infern0man1
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23 Reviews:

Pandy49
Superlong adventure game with a ton of stages, good trolls and bosses. Gets really tough towards the end but never complete bs. Uses alot of DKC sprites and has a lot of variety in visuals. Definetly one of the best fangames out there.

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[2] Likes
Rating: 10.0 100       Difficulty: 80 80
Nov 29, 2015
shign
Long game consisting of multiple stages, with an entrance then a hub with 4 stages then linear ones.

The entrance is your typical trap section with basic visuals and guyrock music, idk why but a lot of games in that vein start with that kind of area. It's not a bad thing tho since it's short enough to not be annoying, and traps mostly well made.
After that comes the hub. The left warp is a water zoomed area, a pretty funny and very original one and same goes for the boss. The middle left is also a zoomed one, a bit worse but still fun. The boss however is a bit meh, his attacks aren't very intersting (it could have been a lot worse tho). The middle right is an horror themed area, with a good atmosphere. However the boss is just bad, with a huge ass instagib at the end. The right stage is trap heavy (they all have traps but it's lighter is other stages) and it's more a mixed-bag, some traps are fun but some are very annoying, I'm especially thinking about the punishement room which is a concept I hate and think it can't be fun.
The game becomes linear after beating the hub, starting with an underground stage with many gimmicks like quicksand and speed acceleration (and some traps ofc). The stage is pretty good EXCEPT at the end when you go back to the surface, there are a few horrible screens before the boss. Talking about the boss, it's ok, the middle of the fight isn't really good with the running girl and the end can be a bit unfair sometimes but otherwise it's decent. Then comes again a zoomed stage, but this one is way less enjoyable than the others because it requires some precise and fast manoeuvres, but with the abstract visuals it's very hard to see the hitbox of the solid so they just become a pain to execute. The boss is decent despite having some huge attack for such a small space. The nest stage is the less memorable and ironically one I don't have anything negative to say, it's a pure needle with a short small avoidance in the middle. The boss could have been good if it wasn't for the funny ball at the end, resulting on a frustrating fight more than a fun one. The last stage is supposed to be a trip through assaulted, another collab between the two makers but I haven't played it. Still a fun stage at the beginning but becomes worse when you progress.

The final avoidance needs a special explanation. It's a lengthy one with good visuals, but gameplay it terrible at a point that it totally ruinned the game for me. It's easily the worst part of the game, but also the worst avoidance I have played and is probably in my top 3 worst fangame experience. Why? Because 90% of the fight is patterned and among those patterns, 90% are free and borring, and the rest is way harder, learny and tedious to execute. If you don't believe me, I did some maths : the fight lasts for 3min 10s, and excepting the last attack, there are only around 40s of actual gameplay (and by actual gameplay I mean when you don't stand and do nothing, or don't move from a free safepoint to another), meaning that only 21% of the fight is actual gameplay (so I overexagerated when I said 90% but I wasn't too far). I didn't count the last attack because even if it's atcual gameplay, it's so incredibly learny, but also way harder and longer than the other attacks, making it a huge pain to do. The avoidance is also a huge difficulty spike because the rest of the game is around 60-65 in difficulty. If I had to rate the avoidance alone, it would be a solid 1/10. We can talk about the music also, it's imo a really good one (even if I can't stand it now, ty game) but has some random mettalic noises and when you notice it, it's gonna become very annoying because you're gonna only here that.

Overall, I'm glad I finished it. If it wasn't for the FSR I would probably have dropped it at the end because it was a terrible experience. I can't give it a truly bad rating since it has some good parts, but I wouldn't recommend it. On a final note, some areas have restarting music but some don't, meaning they could have put non restarting music everywhere but they didn't.

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[1] Like
Rating: 5.0 50       Difficulty: 73 73
Jun 4, 2020
NightArcher188
This game has 4 diffrents stages all of them has traps and some of them are pretty silly

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[1] Like
Rating: 8.8 88       Difficulty: 63 63
Jan 30, 2020
Xplayerlol
Lengthy, enjoyable adventure. It's made by the same duo that made Assaulted, but I enjoyed this one a lot more.
Funny traps all around, very well-designed stages. Dagger managed to make a zoomed-in water stage that I actually like, and the horror stage uses a very interesting design (With an accordingly lower difficulty compared to the other stages). Tsuta kept the troll pits from Assaulted and added some funny traps around, making his stage a lot funnier than its counterpart in Assaulted. And the other water stage is cool as well, once you understand what do you need to do there.
One of the issues I have with this game regards the first linear stage, the one with moving platforms. These platforms are extremely glitchy and don't move like normal moving platforms for some reason. Depending on where are you stepping, they might push you back into a spike or not allow you to move unless you jump. It's some weird coding, and it's really annoying at some points.
The bosses, while nothing really impressive, are still fun. The Sunspike attack in the Touhou boss was quite unnecessary, though, it made the boss far harder than it should actually be. Too much grinding required, mainly in the last seconds. Good homing mechanic, though. The last avoidance is a lot more fair and enjoyable than Assaulted's avoidances, but at some points the cherries spawn way too close to you, making it harder to avoid than it should be.
It's a classic, and definitely worth playing if you are into trap fangames. Highly recommended.

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Tagged as: Adventure Avoidance Trap Gimmick Long Horror
[1] Like
Rating: 8.4 84       Difficulty: 69 69
Sep 19, 2015
conlycameobasher
Another collab effort by the Troll Duo of dagger and Tsutashin, sorta like an update to Assaulted, but much longer, consisting of more stages, bosses, and considerably higher difficulty (though the last section of the game is a nostalgia trip through Assaulted).

There's an opener stage, a teleporter room to four unique stages, and then it's adventure style stage-by-stage leading up to the final boss. Each stage of the game has its own unique gimmick, like zoom-in or horror, and the bosses are very unique as well.

Music and design are good, and as to be expected, this game is utterly rife with trolls, consisting of many standbys like laser spikes and drop-kick Pikachu. Things get incredibly hard at the end, with one of the tougher Touhou-iteration bosses around.

And of course, it all ends on another fantastic avoidance fight hand-crafted by Tsuta, this time featuring Miku's "Silver Fluch/Fruit". Very pretty, but also quite the challenge. Overall, a game better suited to veterans of fangaming.

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[1] Like
Rating: 7.7 77       Difficulty: 80 80
Apr 3, 2015