25 Reviews:
DerpyHoovesIWBTG
A pretty average game. There are a couple of traps here and there, but the best thing out of this game are the bosses. There are some small nitpicks I had like the first boss' music being too loud, and the last area looking pretty basic.
Some small comments about the bosses:
Pikachu: Very easy boss. Could use some more attacks, since this was really short.
NASU Eggplant: Another easy boss. Your goal is to try to get all the eggplants before they get outside the screen, like in the original version. However, this boss is completely different than the one in Dark Blue. Same as Pikachu: Could use some more attacks, but still fun nonetheless.
Painting: A barrage boss with you occasionally having to shoot the boss itself. Definitely better than the last two.
"Shadow" Miku: An avoidance with a pretty sweet song. Not sure if it's some Vocaloid song or not, but still catchy. Now the boss itself basically shoots a bunch of fruit at you, and once halfway through you have to get through a "You Will Not Survive" segment similar to Geezer. The attacks in that segment are references to attacks from other fangames like Destination, See the Moon and Rukimin.
"8-Color" Boss: A nod to Destination. The boss has 8 colors, each with their own attack. There's also the moving spike you need to avoid similar to the original Destination boss. Your attacks sadly don't become homing bullets once you hit the spike with them, so it becomes a little bit harder. I love the Smoooch remix used here.
Balloon Kid: Would you even consider this a boss? Just shoot the balloon down with a bullet and it's dead and opens the next area.
Poniko: One of my lesser favorite bosses in this fangame, because this boss is a mess. Basically, it's a mix of almost all the attacks from the bosses in this game. Some of her attacks can be RNG and can be fatal, like the transition from purple bullets to the Rukimin attack. It's a bit long as well. One hit and you're dead, like in the other bosses. At the end there's a suprise Uboa attack which can kill you if you stand close enough to her, and you can't move during that scene as well. I like the idea, but could be done better.
It's also worth noting that once done, you should checkout it's sequel: Forehead 2. It has improved over the first game a little bit. Still worth checking out the first game, or Kefey's other fangames.
[1] Like
Some small comments about the bosses:
Pikachu: Very easy boss. Could use some more attacks, since this was really short.
NASU Eggplant: Another easy boss. Your goal is to try to get all the eggplants before they get outside the screen, like in the original version. However, this boss is completely different than the one in Dark Blue. Same as Pikachu: Could use some more attacks, but still fun nonetheless.
Painting: A barrage boss with you occasionally having to shoot the boss itself. Definitely better than the last two.
"Shadow" Miku: An avoidance with a pretty sweet song. Not sure if it's some Vocaloid song or not, but still catchy. Now the boss itself basically shoots a bunch of fruit at you, and once halfway through you have to get through a "You Will Not Survive" segment similar to Geezer. The attacks in that segment are references to attacks from other fangames like Destination, See the Moon and Rukimin.
"8-Color" Boss: A nod to Destination. The boss has 8 colors, each with their own attack. There's also the moving spike you need to avoid similar to the original Destination boss. Your attacks sadly don't become homing bullets once you hit the spike with them, so it becomes a little bit harder. I love the Smoooch remix used here.
Balloon Kid: Would you even consider this a boss? Just shoot the balloon down with a bullet and it's dead and opens the next area.
Poniko: One of my lesser favorite bosses in this fangame, because this boss is a mess. Basically, it's a mix of almost all the attacks from the bosses in this game. Some of her attacks can be RNG and can be fatal, like the transition from purple bullets to the Rukimin attack. It's a bit long as well. One hit and you're dead, like in the other bosses. At the end there's a suprise Uboa attack which can kill you if you stand close enough to her, and you can't move during that scene as well. I like the idea, but could be done better.
It's also worth noting that once done, you should checkout it's sequel: Forehead 2. It has improved over the first game a little bit. Still worth checking out the first game, or Kefey's other fangames.
Rating: 7.3 73
Difficulty: 60 60
Dec 20, 2017
misty
i liked the basic platforming, the bosses were kinda basic and just okey-ish, i hated the last boss, lots of rng involved which is frustrating
[0] Likes
Rating: 5.0 50
Difficulty: 49 49
May 22, 2024
Nearigami
It’s… fine? I thought the platforming was okay and most of the bosses were unremarkable. The last 2 bosses were worse by virtue of being harder. The final boss in particular definitely gave me some totally unfair rng and unwinnable scenarios. If I was any worse at fangames I might have hated this experience. But I got it fairly quickly and so I didn’t mind too much. Not really doing it for me.
[0] Likes
Rating: 4.5 45
Difficulty: 55 55
May 1, 2024
PlutoTheThing
This game is mostly just boring, however the last two bosses are boring AND annoying. The destination boss is so hard to hit with zero visual feedback if you are even making progress, and the final boss is a mega snoozefest so every death sucks so bad. Outside of that I didn't really enjoy anything else in the game, it's just not for me I guess. Super basic trap platforming which isn't offensive but just...nothing. Definitely not worth sludging through but I've played worse.
[0] Likes
Rating: 2.7 27
Difficulty: 49 49
Jun 4, 2023