I wanna be the Forehead

Creator: ケフィ

Average Rating
6.9 / 10
Average Difficulty
56.3 / 100
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Tags:

Adventure (4) Trap (4) Boss (4)

Screenshots

  • by Renko97
  • by Kilp41
  • by Kilp41
  • by Kilp41

10 Reviews:

Nick24
4Head

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Tagged as: Adventure Trap Boss
[2] Likes
Rating: 8.4 84       Difficulty: 44 44
Feb 27, 2019
DerpyHoovesIWBTG
A pretty average game. There are a couple of traps here and there, but the best thing out of this game are the bosses. There are some small nitpicks I had like the first boss' music being too loud, and the last area looking pretty basic.

Some small comments about the bosses:

Pikachu: Very easy boss. Could use some more attacks, since this was really short.

NASU Eggplant: Another easy boss. Your goal is to try to get all the eggplants before they get outside the screen, like in the original version. However, this boss is completely different than the one in Dark Blue. Same as Pikachu: Could use some more attacks, but still fun nonetheless.

Painting: A barrage boss with you occasionally having to shoot the boss itself. Definitely better than the last two.

"Shadow" Miku: An avoidance with a pretty sweet song. Not sure if it's some Vocaloid song or not, but still catchy. Now the boss itself basically shoots a bunch of fruit at you, and once halfway through you have to get through a "You Will Not Survive" segment similar to Geezer. The attacks in that segment are references to attacks from other fangames like Destination, See the Moon and Rukimin.

"8-Color" Boss: A nod to Destination. The boss has 8 colors, each with their own attack. There's also the moving spike you need to avoid similar to the original Destination boss. Your attacks sadly don't become homing bullets once you hit the spike with them, so it becomes a little bit harder. I love the Smoooch remix used here.

Balloon Kid: Would you even consider this a boss? Just shoot the balloon down with a bullet and it's dead and opens the next area.

Poniko: One of my lesser favorite bosses in this fangame, because this boss is a mess. Basically, it's a mix of almost all the attacks from the bosses in this game. Some of her attacks can be RNG and can be fatal, like the transition from purple bullets to the Rukimin attack. It's a bit long as well. One hit and you're dead, like in the other bosses. At the end there's a suprise Uboa attack which can kill you if you stand close enough to her, and you can't move during that scene as well. I like the idea, but could be done better.

It's also worth noting that once done, you should checkout it's sequel: Forehead 2. It has improved over the first game a little bit. Still worth checking out the first game, or Kefey's other fangames.

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Tagged as: Adventure Trap Boss
[1] Like
Rating: 7.3 73       Difficulty: 60 60
Dec 20, 2017
Wolfiexe
Forehead has a lot of Kefey's classic fangame elements mixed amongst a series of stages and bosses. There's the good old Yume Nikki references, restarting music and an abundance of traps to keep you entertained with. Having played Forehead 2 before this, it's hard not to compare the two and see the downsides this has in comparison, with the sequel feeling much more polished and well thought out. Despite that, Forehead has a fair share of good points that make it well worth playing.

The bosses are quite varied and interesting, and each felt completely different from the last. Special mention to the final boss which does a great job of pulling everything in the game together for a finale, although the arena size was frustrating on a couple of occasions despite being interesting. The black & white stage boss whilst also being fun had a couple of sore spots that stuck out in difficulty which make it a bit learny initially. The Destination-esque boss was also pretty fun if not incredibly tanky.

I didn't find the platforming much to write home about. It's generally quite basic platforming with a fair share of traps, some of which got a little tedious but if you're playing a Kefey game then it's a good idea to assume nothing is safe. I did quite like the painting screens early-on, despite the maze-sort-of layout one being a bit tricky to get the hang of at first.

All in all it's a fairly fun little trap-heavy adventure. Worth a play, although Kefey's improvement of design definitely shows in his later games.

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 6.7 67       Difficulty: 55 55
Mar 6, 2019
Mrzwanzig
The start of this game really did not impress me. The first few stages are not good, but it pretty much consistently improves from there until you end up with a pretty great final boss, so it's worth sticking with.

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Rating: 7.0 70       Difficulty: 50 50
Dec 8, 2018
sonicdv
Honestly, this game would be so much better if it didn't have the bosses in it. I can see where the author is coming from, but most of the ideas seem to have been implemented in ways that are designed to be obnoxious. Most of the platforming was good, but the bosses have ranged from below average to some of the worst bosses I have played in any game. The destination boss is probably the worst boss fight I have ever played and is what caused me to quit. I think that the game maker needs to improve on his boss making skills, or, possibly just not make bosses at all.

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[0] Likes
Rating: 2.5 25       Difficulty: 66 66
May 24, 2018