26 Reviews:
Nearigami
It’s… fine? I thought the platforming was okay and most of the bosses were unremarkable. The last 2 bosses were worse by virtue of being harder. The final boss in particular definitely gave me some totally unfair rng and unwinnable scenarios. If I was any worse at fangames I might have hated this experience. But I got it fairly quickly and so I didn’t mind too much. Not really doing it for me.
[0] Likes
Rating: 4.5 45
Difficulty: 55 55
May 1, 2024
PlutoTheThing
This game is mostly just boring, however the last two bosses are boring AND annoying. The destination boss is so hard to hit with zero visual feedback if you are even making progress, and the final boss is a mega snoozefest so every death sucks so bad. Outside of that I didn't really enjoy anything else in the game, it's just not for me I guess. Super basic trap platforming which isn't offensive but just...nothing. Definitely not worth sludging through but I've played worse.
[0] Likes
Rating: 2.7 27
Difficulty: 49 49
Jun 4, 2023
SMOrc
Русский:
+ Все боссы
+ Музыка
+- Платформинг (много глупых ловушек)
English:
+ All bosses
+ Music
+- Platforming (lots of silly traps)
[0] Likes
+ Все боссы
+ Музыка
+- Платформинг (много глупых ловушек)
English:
+ All bosses
+ Music
+- Platforming (lots of silly traps)
Rating: 6.2 62
Difficulty: 55 55
Jan 28, 2023
Jopagu
A whole lot of unpleasant design packed into a game without much good past the creativity. The platforming is decent, but with some annoying traps and a difficulty spike generic needle stage at the end. The button tower at the start is probably the most interesting thing in the game. The painting stage was a novel idea, but executed poorly with awkward jumps and annoying cycles.
The real reason my rating is so long is the bosses. All of them really outstayed their welcome, and would benefit from lower health. The first couple are just kind of boring with some annoying RNG, but starting at the black and white avoidance they get really unfun. The avoidance is filled with wallable RNG, and like 3 of those awkward tap move attacks that just destroy your fingers without really bringing anything to the table. The destination boss had the potential to be the best part of the game, but it's so hard to actually hit the boss it just drags on and annoys you. The final boss is the worst, with several attacks where you're stuck in a tight spot with RNG projectiles coming at you, that seem to provide impossible RNG way too frequently. There are also several sections where you can't see attacks, because they're yellow on yellow or black on black. There are also multiple instagibs, making it a learny and luck dependent fight. The arena is nonsensical, with the kid bonking his head where the walls meet the floor instead of at the ceiling. This just makes it even more awkward to fight.
Finally, there are a few major bugs. The timer is super broken, and will randomly reset your time to what is was when you saved when you respawn. Also, in the final stage resetting would make the screen flash with another room, which is really annoying. Both of these are quite obvious, so it seems to suggest either a lack of testing, which is furthered by all the attacks which have impossible RNG an alarming amount of the time.
[0] Likes
The real reason my rating is so long is the bosses. All of them really outstayed their welcome, and would benefit from lower health. The first couple are just kind of boring with some annoying RNG, but starting at the black and white avoidance they get really unfun. The avoidance is filled with wallable RNG, and like 3 of those awkward tap move attacks that just destroy your fingers without really bringing anything to the table. The destination boss had the potential to be the best part of the game, but it's so hard to actually hit the boss it just drags on and annoys you. The final boss is the worst, with several attacks where you're stuck in a tight spot with RNG projectiles coming at you, that seem to provide impossible RNG way too frequently. There are also several sections where you can't see attacks, because they're yellow on yellow or black on black. There are also multiple instagibs, making it a learny and luck dependent fight. The arena is nonsensical, with the kid bonking his head where the walls meet the floor instead of at the ceiling. This just makes it even more awkward to fight.
Finally, there are a few major bugs. The timer is super broken, and will randomly reset your time to what is was when you saved when you respawn. Also, in the final stage resetting would make the screen flash with another room, which is really annoying. Both of these are quite obvious, so it seems to suggest either a lack of testing, which is furthered by all the attacks which have impossible RNG an alarming amount of the time.
Rating: 4.0 40
Difficulty: 60 60
Jan 25, 2023