I Wanna Be the Butterfly

Creators: クライン, れぃ

Average Rating
8.1 / 10
Average Difficulty
75.1 / 100
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Tags:

Adventure (2) Needle (2) Avoidance (1) Gimmick (4) Boss (2) Long (3)

Screenshots

  • by Kilp41
  • by Wolsk
  • by Wolsk
  • by Kilp41
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Kilp41
  • by Kilp41
  • by Wolsk
  • by Wolsk
  • by Wolsk

13 Reviews:

Wolfiexe
Butterfly is a great adventure game boasting a huge variety of challenges and tasks for the player to whittle their way through. Some parts can feel a little dated here and there in terms of visuals, but the gameplay mostly than makes up for those weak points.

The game consists of a starting hub and then a couple more hubs later on, full of different challenges and areas to explore. The various areas in the hubs are quite different from one another and feature a bunch of neat stuff for the player to have fun with. For example, the first hub offers a Zelda-esque dungeon setup whereupon you can find a map, door keys, solve puzzles, find new gimmicks and fight the stage boss all in one comfy package, whilst another portal in the hub offers a challenging batch of trigger needle to test your platforming capabilities. The later hubs also feature many zany features such as target-practice minigames with score requirements, a couple of retro-themed stages with throwbacks to Mario and Megaman and even an intense tower climb as a ballerina panda chases you to the top. There's really quite a fun mix.

Of course with so much variety there will always be a couple of points I enjoyed less. One particularly notorious segment in the first hub caused much frustration with the v-string heavy platforming. I enjoyed the concept and thought it looked interesting visually, but a couple of the saves relied heavily on hoping you have the right jump heights to slip into a little gap, making for a bit of a grindy area. There's also an avoidance later on which I had quite a bit of fun with, but there is a 20 second intro which isn't skippable and this wore my focus down quite a bit in-between attempts. Still, I found the avoidance itself to be fun and challenging with a mix of slight pattern and some occasionally intense RNG.

I was told early on whilst playing this that Butterfly tests your skills in ways that most fangames don't, and after finishing this I can definitely agree. Overcoming the various challenges it presents made for a very satisfying adventure fangame. Some parts can be questionable at times, but if you don't mind some v-string shenanigans then you'll probably have a fun time.

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Tagged as: Adventure Needle Gimmick Boss
[4] Likes
Rating: 7.8 78       Difficulty: 80 80
Mar 1, 2018
Sugar
I love this game.

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[2] Likes
Rating: 9.5 95       Difficulty: 70 70
Oct 24, 2017
Tehninza
i think its reasonable to think of this game as an old morning dew, the gimmicks and concepts are definitely not as out there, but its a game full of tons of different gimmicks and concepts, and naturally, not everyone will like all of these. id encourage you to go into this game with an open mind, for example, the vstring stage was personally really fun and honestly hilarious for me. id recommend giving this game a try, it's likely that you will dislike some things, but its also likely you'll have fun with most if it. theres also the chance you like everything which would be a gigantic dub

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[1] Like
Rating: 9.2 92       Difficulty: 78 78
Mar 28, 2018
Cthaere
One of the biggest adventure games out there, with 3 hubs as well as short transition stages between all of them, each of which featuring at least 4 stages full of different gimmicks, platforming and the occasional boss. While this means there's inevitably going to be stronger and weaker areas, this game has also aged somewhat, and so even the better sections show a bit of wear and tear. Nearly every area had something that irked me a tiny bit, although most of them were overall fairly enjoyable. Still, due to the amount of content involved, I am inclined to only really mention the areas that stood out, for better or for worse:


Hub 1 top right portal is a great stage full of cycles which takes a turn into gimmicks and triggers near the end, and it's no surprise it's the one featured in nearly every medley. In contrast, the bottom left one is one of the worst experiences I've had in a fangame, featuring the most claustrophobic needle that exist in fangames while being assaulted by cherries. The stage before the hub choice was quite nice, featuring lowgrav and some tight platforming designed around it. Mario stage on the left hub was a poor experience, featuring extremely long saves with the difficult segments being a good distance into the save and always ending with a trap, but at least it ended with a pretty good boss. To contrast it, the Break the Targets stage was a nice break which required a bit of thinking ahead. On the right hub, the final screen of the grasslands area was a huge pain, although the area as a whole was still enjoyable.


I feel like you can't talk about butterfly without talking about the avoidance, which features a few interesting patterns as well as a healthy amount of rng thrown in. Before I do, though, I would like to mention a repeated problem throughout multiple stages: A 10+ seconds long unskippable cutscene that you are required to watch before every attempt. It is present in the chase at the final stage of the left hub, it is present in the target practice "boss", and it is most certainly present in the avoidance, which made that incredible fight a chore to grind at the beginning, and even though it remains one of my favorites I feel like that intro has diminished the experience somewhat.


Overall I would recommend this game, as long as you can slog through the bottom left portal of the first hub, as it does contain a multitude of great stages and one of the best vocaloid avoidances I've played.

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Tagged as: Adventure Gimmick Long
[0] Likes
Rating: 7.8 78       Difficulty: 73 73
Jul 31, 2020
Sheepness
A great fangame to play on Hard or Very Hard.

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[0] Likes
Rating: 9.5 95       Difficulty: 75 75
Dec 12, 2016