12 Reviews:
Wolfiexe
Join the AA is a roughly 2 minute long barrage avoidance, featuring a bunch of well designed attacks all synced very nicely to AA BlackY mix. I suppose one initial complaint that isn't really towards the game itself is that the the first 30 seconds of the song can feel quite repetitive and with an early attack being particularly tricky, it can make the song grow a little old, but that's no fault of the game and moreso just a personal distaste.
One thing I liked a great deal is how a lot of the attacks have a big focus on multi-tasking, often throwing two separate hazards your away such as combining an infinite jump screen-wrap barrage attack with the corner aimed bullets that form a small circle upon impact, or the early sideways-barrage attack combined with the 4 orbs circling around the screen border. It felt like a really good design choice and made the avoidance feel a lot more engaging, at least in my case. A special shoutout also goes to the semicircle attack near the end, with the opposite-facing bullets indicating the upcoming opening. I found this attack to be very satisfying to read and well designed, and not something I can recall seeing before.
I always find it difficult picking flaws in barrage avoidances, as I often struggle to really decide if I think an attack is necessarily unbalanced or a bit off, or if I'm just having difficulties in general reading and getting good at it (the more likely of the two). If I were to pick out a couple, I suppose the first attack can feel a bit sudden to read and overbearing with the RNG it can throw out, especially given your starting position right beneath it. It's not a big deal as it's right at the beginning, but it did cause a little frustration. I also found the aforementioned sideways-barrage attack with the moving border bullets to be one of the hardest parts of the fight to get good at, making for some really difficult and perhaps sometimes unreasonable situations, but again it's hard to say if I'm really blaming the game or my own skill here.
Overall it's a very solid avoidance. I hope Gludraq makes more in the future, as his first solo project has some interesting ideas and in general shows a lot of creativity in terms of attack design. Would recommend to anyone looking for a barrage to get stuck into.
[1] Like
One thing I liked a great deal is how a lot of the attacks have a big focus on multi-tasking, often throwing two separate hazards your away such as combining an infinite jump screen-wrap barrage attack with the corner aimed bullets that form a small circle upon impact, or the early sideways-barrage attack combined with the 4 orbs circling around the screen border. It felt like a really good design choice and made the avoidance feel a lot more engaging, at least in my case. A special shoutout also goes to the semicircle attack near the end, with the opposite-facing bullets indicating the upcoming opening. I found this attack to be very satisfying to read and well designed, and not something I can recall seeing before.
I always find it difficult picking flaws in barrage avoidances, as I often struggle to really decide if I think an attack is necessarily unbalanced or a bit off, or if I'm just having difficulties in general reading and getting good at it (the more likely of the two). If I were to pick out a couple, I suppose the first attack can feel a bit sudden to read and overbearing with the RNG it can throw out, especially given your starting position right beneath it. It's not a big deal as it's right at the beginning, but it did cause a little frustration. I also found the aforementioned sideways-barrage attack with the moving border bullets to be one of the hardest parts of the fight to get good at, making for some really difficult and perhaps sometimes unreasonable situations, but again it's hard to say if I'm really blaming the game or my own skill here.
Overall it's a very solid avoidance. I hope Gludraq makes more in the future, as his first solo project has some interesting ideas and in general shows a lot of creativity in terms of attack design. Would recommend to anyone looking for a barrage to get stuck into.
Rating: 8.1 81
Difficulty: 72 72
Dec 4, 2019
BloggerOP
Unfortunately later attacks were harder and more unfair than first attacks. For instance I got walled several times at the end of the spike wall attack, which was really annoying. This avoidance is really RNG-heavy, so you can get walled at almost every attack. The attacks have unique gameplay and fit well with the music though, I still think it's a decent avoidance.
[0] Likes
Rating: 5.8 58
Difficulty: 74 74
Oct 23, 2021
Uber
The 1st few attacks are pretty based with the floor sweeper + aimed + surrounding barrage attack being my favorite attack that I've cleared probs. imo the avoidance misses it's mark a bit with the bouncing dots attack feeling sometimes completely free and other-times seeming unreasonable but overall very fun avoidance
[0] Likes
Rating: 8.3 83
Difficulty: 80 80
Aug 23, 2021