Kazzalazzadingdong's Profile
Send a PMJoined on: Feb 14, 2023
Bio:
Soon to be gone. Been a good one my friends.
I've submitted:
17 Ratings!
17 Reviews!
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17 Games
Game | Difficulty | User's Rating |
---|---|---|
A Sky Blue Denouement | 90.0 | 9.5 |
I WANNA BE THE HITODUMATTEKIITASHUNKANFULLBOKKI | 65.0 | 9.5 |
I wanna be the NNN | 92.0 | 9.5 |
DEATH GRIPS IS ONLINE | 91.0 | 9.0 |
I Wanna Pointillism | 72.0 | 9.0 |
I wanna be the agile cat | 83.0 | 9.0 |
I wanna see the まゆむしチャンネル | 95.0 | 9.0 |
I wanna be the HSP | 85.0 | 8.5 |
I wanna be the Destruction State | 95.0 | 8.5 |
I wanna join the AA | 75.0 | 8.5 |
Cookie Temptation | 50.0 | 8.0 |
Talent Shredder | 90.0 | 7.5 |
I Wanna Tin Plate Dance | 91.0 | 7.0 |
Blueberry Mochi | 92.0 | 6.0 |
I wanna Hydrate | 75.0 | 5.0 |
VOX Diamond | 92.0 | 0.0 |
i wanna walk out in the rain | N/A | N/A |
17 Reviews
Kazzalazzadingdong
For: i wanna walk out in the rain
For: i wanna walk out in the rain
Jeez LOUISE !! Where do I even BEGIN ?!
No, like actually, where do I begin...
[1] Like
No, like actually, where do I begin...
Rating: N/A
Difficulty: N/A
Jan 28, 2025
Kazzalazzadingdong
For: A Sky Blue Denouement
For: A Sky Blue Denouement
Changed my approach to needle as a whole, extremely good stuff.
[0] Likes
Rating: 9.5
Difficulty: 90
Nov 10, 2024
Kazzalazzadingdong
For: I wanna be the agile cat
For: I wanna be the agile cat
Absolutely fantastic avoidance. Really cool ideas are executed very well and the mapping is incredible. The luck element is apparent at times but it's entirely negligible in the wake of the strengths this game has.
[0] Likes
Rating: 9.0
Difficulty: 83
Sep 19, 2024
Kazzalazzadingdong
For: I wanna be the Destruction State
For: I wanna be the Destruction State
Great game. Some unfair RNG but the attacks are mostly fun to read. The game is also mapped extremely well and feels epic to play.
[0] Likes
Rating: 8.5
Difficulty: 95
Aug 24, 2024
Kazzalazzadingdong
For: VOX Diamond
For: VOX Diamond
This is unfortunately one of, if not, my least favourite avoidances of all time.
I don't want to talk about this too much because it's genuinely just really negative, but I will simply list what I don't like without granting a detailed explanation.
> Underutilisation of song
> Broken hitboxes
> Pretty bad balancing
> Incredibly poor pacing
I wouldn't recommend this game to anyone who can't beat it in under 2 hours, it just isn't worth what anyone would consider a grind.
[1] Like
I don't want to talk about this too much because it's genuinely just really negative, but I will simply list what I don't like without granting a detailed explanation.
> Underutilisation of song
> Broken hitboxes
> Pretty bad balancing
> Incredibly poor pacing
I wouldn't recommend this game to anyone who can't beat it in under 2 hours, it just isn't worth what anyone would consider a grind.
Rating: 0.0
Difficulty: 92
Jun 27, 2024
Kazzalazzadingdong
For: I wanna be the NNN
For: I wanna be the NNN
One of my favourite avoidances of all time. The visuals are utter perfection and do more than just compliment the song - they amplify it and make for an incredible spectacle. The gameplay itself is also extraordinary, and the addition of the shield is genius. I have next to no issues with this game aside from it becoming a tad monotonous to play when you've learned everything and you're playing for the clear. That very minor complaint aside though, this game is phenomenal and is chock-full of fantastic attacks, outstanding visuals and overall badassery.
[0] Likes
Rating: 9.5 95
Difficulty: 92 92
Jun 13, 2024
Kazzalazzadingdong
For: I wanna join the AA
For: I wanna join the AA
This game is completely epic !!
I really like the premise of most attacks being basic barrage made more complex by simply adding pattern bullets and/or aimed bullets !!
My only minor gripe is the overall balancing, but the song is great attacks themselves are just so fun in execution that it bumps the game up to the high score I've given it.
[0] Likes
I really like the premise of most attacks being basic barrage made more complex by simply adding pattern bullets and/or aimed bullets !!
My only minor gripe is the overall balancing, but the song is great attacks themselves are just so fun in execution that it bumps the game up to the high score I've given it.
Rating: 8.5 85
Difficulty: 75 75
Jun 13, 2024
Kazzalazzadingdong
For: I wanna Hydrate
For: I wanna Hydrate
Hydrate is a catharsis based gimmick needle game I came to loathe despite it being mostly inoffensive for most of its playtime.
I'll start by listing off the positives. Firstly, the ideas presented are fresh. The gimmicks themselves aren't mind-blowingly complicated but are quite good in concept and designed pretty well, although they're not very good in execution (I'll get to that later, though). Additionally, the lack of change in visuals serves to give the game a strong identity, but this also comes with it's fair share of flaws that I'll promptly go over.
Now, I'll go over the negatives, which there are unfortunately a lot of. For starters, the needle itself is really janky - I often times found myself being inexplicably inconsistent at certain saves due to poor balancing and/or awkward movements. Likewise, the application of the gimmicks to this needle doesn't change very much. For example, the shoot/teleportation gimmick serves as nothing more but a means of making certain jumps more learny, rather than having needle being built around the gimmick in order to maximise the potential it has. As for the visuals, the perpetual grayscale very quickly becomes monotonous and makes it very hard to remember screens, which gives the game less of an overall impact on the player. A notable fix for this would be to give the screens creative block/spike structures in order to make them stand out visually which, admittedly, does sometimes happen! However, it's not enough to make the grayscale negligible. Lastly, the final save of the game is extremely underwhelming. The song choice to me personally feels very random and out of place with the rest of the game which removes the atmosphere and feel a final save should have. There are also two instances of bad collision order with spikes and two jumps that are unnecessarily precise, which also aids my belief that the final save is disproportionately difficult to the rest of the game (It took up a quarter of my playtime)!!
So overall, Hydrate is a game with a lot of potential that is ultimately brought down by nothing more than just genuinely poor execution. I did not really enjoy my time playing this, but I can see why this game would resonate with others and I hope to see more content from this creator in the future.
[0] Likes
I'll start by listing off the positives. Firstly, the ideas presented are fresh. The gimmicks themselves aren't mind-blowingly complicated but are quite good in concept and designed pretty well, although they're not very good in execution (I'll get to that later, though). Additionally, the lack of change in visuals serves to give the game a strong identity, but this also comes with it's fair share of flaws that I'll promptly go over.
Now, I'll go over the negatives, which there are unfortunately a lot of. For starters, the needle itself is really janky - I often times found myself being inexplicably inconsistent at certain saves due to poor balancing and/or awkward movements. Likewise, the application of the gimmicks to this needle doesn't change very much. For example, the shoot/teleportation gimmick serves as nothing more but a means of making certain jumps more learny, rather than having needle being built around the gimmick in order to maximise the potential it has. As for the visuals, the perpetual grayscale very quickly becomes monotonous and makes it very hard to remember screens, which gives the game less of an overall impact on the player. A notable fix for this would be to give the screens creative block/spike structures in order to make them stand out visually which, admittedly, does sometimes happen! However, it's not enough to make the grayscale negligible. Lastly, the final save of the game is extremely underwhelming. The song choice to me personally feels very random and out of place with the rest of the game which removes the atmosphere and feel a final save should have. There are also two instances of bad collision order with spikes and two jumps that are unnecessarily precise, which also aids my belief that the final save is disproportionately difficult to the rest of the game (It took up a quarter of my playtime)!!
So overall, Hydrate is a game with a lot of potential that is ultimately brought down by nothing more than just genuinely poor execution. I did not really enjoy my time playing this, but I can see why this game would resonate with others and I hope to see more content from this creator in the future.
Rating: 5.0 50
Difficulty: 75 75
May 28, 2024
Kazzalazzadingdong
For: I Wanna Pointillism
For: I Wanna Pointillism
Incredibly innovative. Loved it from start to finish.
[0] Likes
Rating: 9.0 90
Difficulty: 72 72
Apr 28, 2024
Kazzalazzadingdong
For: Talent Shredder
For: Talent Shredder
The avoidance has sections that are noticeably harder than the rest of the attacks (i.e Bye The Bye Attack & Omnidirectional RNG afterwards) and the start also has some inconsistent filler. However, the game is very fun if played mindlessly and has some really fun attacks, especially the entire ending section with the square grid background !!
[0] Likes
Rating: 7.5 75
Difficulty: 90 90
Mar 17, 2024
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