I wanna be Assaulted

Creators: dagger, つたしん

Average Rating
7.6 / 10
Average Difficulty
56.9 / 100
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Adventure (3) Avoidance (11) Trap (8) Gimmick (5)


  • by Xplayerlol
  • by MannyG2011
  • by MannyG2011
  • by Anonymous
  • by MannyG2011
  • by MannyG2011
  • by MannyG2011

29 Reviews:

Avoidance clear date: November 2015
Game clear date: ~2017
This game released in 2013 and it's really good. Meh platforming but both avoidance are amazing. Creator use shapes make the song sync. Also i like Tiara's song.

Dagger, I wish you come back.

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[1] Like
Rating: 9.0 90       Difficulty: 55 55
Mar 27, 2022
Alright-ish game, it has 2 paths each with 2 stages, a mid boss and an avoidance. The left path is a bit weak, platforming is decent at best and it has a few meh traps. The boss is a sort of ok minigame. The right path is much better and way more trap oriented, with some good ones. The boss however is really bad.
But the core of this game is clearly the two avoidances and...well, they are mediocre. Both are patterns heavy and share some problems, the left one (blue) is the easiest but is really uninteresting and borring and the orange one is way harder with some tedious attack to learn but is more satisfying to do when you know it. Both of them also have the two following problems : they are very easy in the beginning with almost free attacks and a lot of waiting then suddently turn way harder and dense, and both have a stupidely long unskippable intro.
In overall not that a bad game but could honestly have been way better.

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[1] Like
Rating: 5.7 57       Difficulty: 60 60
Jan 5, 2021
The platforming isn't very interesting and is mainly centered around traps. I don't fucking get the appeal of the traps at all. The avoidances were boring and were more focused on visual appearance rather than interesting dodges.
fuck pattern avoidances because they always have this problem

I only played this for the clear.

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[1] Like
Rating: 4.2 42       Difficulty: 66 66
Dec 13, 2016
Two path fangame with trap platforming and avoidances. Left path is based on old games and contains pretty bad traps and overall not very enjoyable platforming. The avoidance however is very fun and easy. Right path is way better in term of traps and avoidance, although it is harder. Would recommend this game for the avoidances.

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Tagged as: Avoidance Trap
[1] Like
Rating: 8.0 80       Difficulty: 55 55
Jul 29, 2016
Fun fangame split into two paths, each one with two stages. Expect lots of traps for most of the stages, since the game is mostly about that, and pattern-ish avoidances at the end of both paths.
Left path is less troll-ish. Both stages are themed on old games, and both are quite different from each other. The first stage was made by Tsuta, and it's focused on moving objects. It's enjoyable, but I'm not really fond of the boss. The second stage was made by Dagger, and it was quite cool until the spotlight part. Seriously, Spotlight is a gimmick that can only be decently used at very few scenarios, and this is definitely not one of them. The boss is a very good-looking avoidance with a nice music. It's not bad, but I'm not very fond of extremely slow-paced pattern avoidances with lots of projectiles. You might enjoy it more than I did.
The right path is the troll path. Lots of traps, mainly on the second stage. The first stage was made by Dagger, and he clearly did a great job with making it look like a troll game. I'm not really fond of the first part, with Ryus everywhere and uninteresting traps, but the second part had a lot of funny traps. The boss fits in the stage (Looks a lot like a troll boss), and while it follows the boring structure of getting hard as her HP decreases, her HP doesn't take that long to decrease, so it's not that bad. Also, even though she's really RNG-heavy, she's surprisingly doable for the most part. The second stage was made by Tsuta, and it's probably one of the most iconic stages in trap games. The "Love together" trap is one of the most amazing traps I've ever seen: It makes the player extremely angry, but it doesn't take too long to get out of there, and after you get out, you'll probably laugh while thinking of how ridiculous those screens were. It's better developed in newer fangames, such as Orbit and Permanence 2, but this is the origin of them, and it's not bad by itself. The boss is an extremely pattern-heavy avoidance with lots of tight maneuvering. I enjoyed it more than I expected to.
Once you clear the game, there's a portal that allows you to play through both avoidances again if you want to, without having to go through the platforming again. You can also replay the credits there.
Some parts were below my expectations, but I liked the game for the most part. Would recommend.

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Tagged as: Avoidance Trap Gimmick
[1] Like
Rating: 7.3 73       Difficulty: 60 60
Sep 16, 2015