I wanna be the Agent

Creator: スラ

Average Rating
5.9 / 10
Average Difficulty
58.9 / 100
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Adventure (5) Trap (6) Gimmick (5) Boss (3) Secrets (2) Long (6) Puzzle (2) Traps (1) Killer_Cursor (1)


  • by Anonymous
  • by Wolfiexe
  • by Anonymous
  • by sunbla
  • by Wolfiexe
  • by Anonymous
  • by Wolfiexe
  • by Wolfiexe

24 Reviews:

The game starts out tolerable, quite a bit of noticeable graphical glitches, such as the tiles on the pause screen. But the game is too heavy on the trolls and it just makes it intolerable. I don't even want to finish it due to how long of a game it is. If you're out of ideas, just end the game there.

EDIT: I've seen more of the game, and I suppose if you're into traps, you can enjoy this. It's not bad, but it's just not my kind of game.

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Tagged as: Trap
[8] Likes
Rating: 4.5 45       Difficulty: 49 49
Oct 30, 2015
The Beginning of the Game was sort of fine but once you progress, the Game quickly devolves into a mess of bad traps and stupid gimmicks. The redeeming part are the bosses(except for Final Boss) which range from fine to genuinely enjoyable, and a few stages that have interesting gimmicks that are not ruined by the overuse of poor trap placement.

The final boss is actually the worst part of the game. It starts of with a very rng heavy and tedious first phase where the boss has way too much health and the screenwrapping bullets just tend to come at you when you least expect it. Once you are done with that phase you have to do an avoidance filled with poorly thought out attacks and a destination like attack 3 minutes into the fight that just walls you when it feels like it.

Overall I really can't recommend this game at all unless you are way too much into gimmick trap needle and even then I am sure there are a lot more better games out there than this.

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[6] Likes
Rating: 3.0 30       Difficulty: 65 65
Jun 27, 2020
Despite this game being well produced and pretty content-rich, it's one of the least enjoyable fangames I've ever played. I like traps, they can be fun and many games have shown that. This feels like it's trying too hard all the time to be funny. Almost every single save has at least one trap, many have way too many of them. And they're too precise and too unforgiving to be enjoyable. The needle is really generic, the gimmicks aren't always executed in the best way, but the traps destroy my enjoyment of this game. I can appreciate the work that has gone into this, but please never again.

Et absolut frygteligt spil der var forfærdeligt at spille og tog alt for langt tid at klare. Jeg kan ikke forstå hvordan en spiludvikler som har så meget erfaring med spiludvikling kunne lave et spil der var så ubehageligt at spille. Jeg hader Agent

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[5] Likes
Rating: 2.0 20       Difficulty: 65 65
Jun 16, 2020
Pretty bad in my opinion stages were boring secrets were bad just not enjoyable

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[5] Likes
Rating: 2.0 20       Difficulty: 51 51
Nov 1, 2015
Agent surprised me. I expected a game with primarily annoying flying spike traps drawn out over a long collection of needle-centric stages, based on little information other than it being a long and fairly challenging trap game. What I got instead was a potpourri of interestingly themed trap stages, memorable gimmicks and minigames of sorts as well as a nice little bundle of bosses along the way, making for a pretty memorable game all around.

The game is built across a series of stages, each giving you a selection of numerous sub-stages all completely different from one another and that can be done in any order. Some stages utilize typical needle'ish platforming with some scamp-tier traps thrown in the mix, but others really mix it up by using minigames, references to existing games or quirky challenges which really make the game feel varied constantly. I was always interested to see what sort of stage would come next, and even though the game remains a trap game at its core, I never felt frustrated whilst playing (of course, your experience may different depending on how you feel about the kind of traps that are present).

The game is fairly challenging at times depending on your familiarity with the gimmick or what's going on. The final boss I also felt to be pretty tricky and lengthy, although I did die every which way possible numerous times and even managed to get a game maker error going into the final attack once which was swell. I did enjoy it though, although some of the design choices such as random light-speed instagibs, weird blur effects and fulljump-distance platform climbs dampened my enjoyment somewhat.

The game features a bunch of secrets which unlock some form of extra. I haven't yet gone for this so I can't really comment on the quality beyond just a standard clear. Still, if you're not opposed to somewhat punishing level design and getting ganked a bit, there's a whole lot to enjoy in this game. I was surprised with it, and maybe you will be too.

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Tagged as: Adventure Trap Gimmick Boss Long
[4] Likes
Rating: 8.6 86       Difficulty: 62 62
Oct 9, 2019