23 Reviews:
Xplayerlol
A few screens of needle followed by an avoidance. The needle is fun, featuring some generic jumps and some non-generic ones, but it's way too short to be particularly relevant to the game, so it ends up just being an intro of sorts (Which is good, since it also has restarting music, which is particularly bad for a needle section).
As most people seem to agree, the core of the game is the avoidance. It's relatively short (Less than 2 minutes long), filled with interesting attacks and consists of a few learn-heavy pattern attacks followed by lots of RNG. The pattern attacks are somewhat complex to learn, but there aren't too many of them and they don't occupy a huge portion of the avoidance, which balances things out. The RNG attacks are all perfectly readable and avoidable, but pretty challenging due to how unusual they are. Finally, it also does a great job on keeping the player moving all the time, so it never feels uneventful, which I also appreciate. It's a pretty nice avoidance as a whole, and I liked it quite a bit.
Naturally, since the needle only works as an introduction to the avoidance, I wouldn't recommend playing this game just for the platforming. With that being said, if you like avoidances, I certainly would recommend it.
[1] Like
As most people seem to agree, the core of the game is the avoidance. It's relatively short (Less than 2 minutes long), filled with interesting attacks and consists of a few learn-heavy pattern attacks followed by lots of RNG. The pattern attacks are somewhat complex to learn, but there aren't too many of them and they don't occupy a huge portion of the avoidance, which balances things out. The RNG attacks are all perfectly readable and avoidable, but pretty challenging due to how unusual they are. Finally, it also does a great job on keeping the player moving all the time, so it never feels uneventful, which I also appreciate. It's a pretty nice avoidance as a whole, and I liked it quite a bit.
Naturally, since the needle only works as an introduction to the avoidance, I wouldn't recommend playing this game just for the platforming. With that being said, if you like avoidances, I certainly would recommend it.
Rating: 8.0 80
Difficulty: 48 48
Jun 28, 2017
Riot3_1_2_1
Good avoidance!
Advice to lunarmagic: just google "GUMI" to find gumi sprite
Advice to lunarmagic: just google "GUMI" to find gumi sprite
Tagged as: Avoidance
[0] Likes
Rating: 7.5 75
Difficulty: 50 50
Dec 31, 2022
GaspacoZanis
Very questionable game made by LunarMagic made in needle+avoidance style.
As you can tell from other reviews needle in this game is pretty short and works as an introduction to the avoidance. Except this introduction is pretty horrible. This needle has 3 screens, but manages to fail its creativity momentarily. Gameplay is mostly generic. Music is restarting. And thing about nobody talks about – game has 3 screens but you can skip half of screen 2 and the whole screen 3 just by doing 'sphincter' or 'double diamond' skips. Why game even has platforming if it is there just because it can? I do not know too.
Endurance itself is a mix bag, not gonna lie. Avoidance already at the beginning manages to mess up everything with unnecessary 7 second long introduction of shaking fruit cutscene and black background. Just after that you have to read directly shot fruits, which curves later on. And to be ready for the next attack, you have to be on the platform while dodging those fruits. It is not difficult for the most part, but you can die pretty easily if you have bad RNG.
Later on you will have to face patterns which require heavy-learning, and RNG which requires heavy-reading and some luck too.
Patterns are pretty fun if you know what to do. I used SUDALV starts and I can recommend to use them if someone do not understand the right movements (only on this part -[url]https://youtu.be/po4rtoEh_Jo?t=46[/url] – I recommend not to jump on the platform. You can trigger aiming just by jumping in the air without landing on the platform. It is actually harder, in my opinion.) .
RNG is simply questionable. I liked several attacks and I even managed to first try somewhere around 30-40 seconds, getting pretty acceptable random. But why it is still questionable? The problem is that this RNG can give very difficult or maybe even unreactable situations. I saw it myself and I heard from SUDALV complaints that the last burst gave him very hard situations many times.
I liked ideas behind this avoidance. It is pretty dynamic and feels fun at some point. Avoidance does not feel generic and that it why it is fun to play. The problem is that when you meet with 'the Great Wall of China' from fruits, then it is annoying and frustrating.
I am not sure whether I liked it or not after clearing it. Needle was a joke. Avoidance had great potential and had several good parts. But I am not sure that modern avoidance players would find this game amazing or unique.
I tend to say that I would recommend it, but be aware, that game is not amazing or anything like that. It is simply fine. If you are OK with it, then sure, try it out. Otherwise, I am afraid you are going to be disappointed.
[0] Likes
As you can tell from other reviews needle in this game is pretty short and works as an introduction to the avoidance. Except this introduction is pretty horrible. This needle has 3 screens, but manages to fail its creativity momentarily. Gameplay is mostly generic. Music is restarting. And thing about nobody talks about – game has 3 screens but you can skip half of screen 2 and the whole screen 3 just by doing 'sphincter' or 'double diamond' skips. Why game even has platforming if it is there just because it can? I do not know too.
Endurance itself is a mix bag, not gonna lie. Avoidance already at the beginning manages to mess up everything with unnecessary 7 second long introduction of shaking fruit cutscene and black background. Just after that you have to read directly shot fruits, which curves later on. And to be ready for the next attack, you have to be on the platform while dodging those fruits. It is not difficult for the most part, but you can die pretty easily if you have bad RNG.
Later on you will have to face patterns which require heavy-learning, and RNG which requires heavy-reading and some luck too.
Patterns are pretty fun if you know what to do. I used SUDALV starts and I can recommend to use them if someone do not understand the right movements (only on this part -[url]https://youtu.be/po4rtoEh_Jo?t=46[/url] – I recommend not to jump on the platform. You can trigger aiming just by jumping in the air without landing on the platform. It is actually harder, in my opinion.) .
RNG is simply questionable. I liked several attacks and I even managed to first try somewhere around 30-40 seconds, getting pretty acceptable random. But why it is still questionable? The problem is that this RNG can give very difficult or maybe even unreactable situations. I saw it myself and I heard from SUDALV complaints that the last burst gave him very hard situations many times.
I liked ideas behind this avoidance. It is pretty dynamic and feels fun at some point. Avoidance does not feel generic and that it why it is fun to play. The problem is that when you meet with 'the Great Wall of China' from fruits, then it is annoying and frustrating.
I am not sure whether I liked it or not after clearing it. Needle was a joke. Avoidance had great potential and had several good parts. But I am not sure that modern avoidance players would find this game amazing or unique.
I tend to say that I would recommend it, but be aware, that game is not amazing or anything like that. It is simply fine. If you are OK with it, then sure, try it out. Otherwise, I am afraid you are going to be disappointed.
Rating: 6.2 62
Difficulty: 52 52
Aug 17, 2020