I wanna be the Fangame!

Creator: tijit

Average Rating
7.2 / 10
Average Difficulty
44.0 / 100
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Adventure (14) Trap (12) Gimmick (11) Boss (8) Secrets (1) Long (1) Classic (1) Fangame (1)


  • by Petsson12
  • by ElCochran90
  • by ElCochran90
  • by Petsson12
  • by Petsson12
  • by ElCochran90
  • by ElCochran90
  • by Petsson12
  • by ElCochran90
  • by Petsson12
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90

Creator's Comments:

tijit [Creator]
thankyou everybody

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[24] Likes
Rating: N/A       Difficulty: N/A
Dec 10, 2021

49 Reviews:

I wanna be the Fangame was the first fangame created by tijitdamijit on the kayin forums. Back then there were no set standards for fangames (and no engines. In fact, tijit also made the first engine). Of course, the physics are very different from what we are used to today. The gravity feels much higher and the jump heights are also a lot different. If you hate playing games with weird physics, you may as well just stop reading now because this game isn't worth your time.

The game has you going to different areas from a "hub" of sorts and collecting keys to access the final area. Somewhat resembles the layout of original guy. Each path from the hub features several short areas to traverse with bosses in between. Some examples are a Pokemon area, a mega man 3 area, portal, and Pacman. The platforming has some creative gimmicks with tons of spike traps and tricks. I liked most of it but sometimes the traps were over the top and/or weird. Also I really didn't like the secrets at all. One of the secrets is just a huge invisible block maze and it sucks.

Not sure how to feel about the bosses in this game. They are very mash heavy and RNG based. I liked the Pokemon trainer boss the most because of the variety, but some bosses such as the demon from Doom and Bub were not fun for me. Depends on preference I guess. You can also skip the final boss by just exiting the screen on the left.

The production value in this game is really over the place. Music is mostly nice but sometimes sounds a little low quality. Also this game introduces the infamous version of guy rock that is standard in most fangame engines. Sometimes the spriting in this game is really ugly though. The Pacman sprites look horrible, I don't know what he was thinking with that. Lots of cutoff in the tiles and weird backgrounds in some places. Some areas are good looking though.

Overall, it's an oldschool classic fangame. There are a lot of flaws but it's still good for what it is. I would recommend most people give it a playthrough but don't go for the secrets. They aren't fun. Also, this was the first fangame I ever played.

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Tagged as: Adventure Trap Gimmick Boss
[10] Likes
Rating: 6.5 65       Difficulty: 52 52
Jul 8, 2016
The first Fangame I've ever played. Very similar to the Original IWBTG. I personaly even consider it the unofficial sequel. And in that regard it does everything the Original IWBTG did but in my opinion better. Better Music(gotta love the ape escape and wonderboy III music), references to better games, better and ALOT more secrets.

Difficulty is average but the physics seem a bit off. And while i like the simplicity of the boss battles the doom thingy boss is pretty lackluster as well as the final boss.

Overall a classic and my personal favourite of all the fangames

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[7] Likes
Rating: 9.0 90       Difficulty: 45 45
May 18, 2015
This game has some hit and miss aspects to it. (Some of the bosses are unfun and a couple gimmicks simply do not belong.) Overall though, this game has aged much better than the original guy and holds up as a surprisingly decent adventure game despite the odd physics and hit or miss qualities. Give it a shot.

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Tagged as: Adventure Trap Gimmick Boss Classic
[3] Likes
Rating: 7.0 70       Difficulty: 40 40
Jun 29, 2017
As to be somewhat expected from the first fangame, this game feels closer to the original than pretty much every other game that has come after. In a time before conventions and genres came into place, this game just tried a bunch of wildly different stuff. Even if quite a few things came out highly questionable, it has a great deal of variety.

Also much like the original, it can often be pretty hard to figure out where to go or what to do. If I had not had Wolsk in my chat to bail me out a few times, I think the experience would have been considerably more frustrating. The engine also doesn't feel like it makes sense for how the game is designed, even once I got somewhat used to it.

Take IWBTG, remove the crashes and make it a bit harder, and you've more or less got this. It's rough, but it holds up better than it has any right to.

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[2] Likes
Rating: 6.8 68       Difficulty: 47 47
Sep 10, 2019
I thought I was overrating this, but if I really think about it, this is not only a classic, but features plenty of variety and there's a lot of love behind the project. Visual design is not always the best and the engine gave me trouble several times, and I won't compare its engine to the remaining 98% of fangames. I am comparing it to the original classics that had their own engines: IWBTG, IWBTB and IWKTG. All of those engines worked for the platorming they featured; this one didn't: first jump is too fast and too high, and second jump is ridiculously low. Making a gate jump equals making a mini-spike jump in a regular engine, but it can be pulled off. The problem comes with jumps that do require trial and error because previous calculations will fail you.

Exactly 25% of the scenarios I didn't like, and exactly 75% the scenarios I loved. These percentages include all secret areas, which are fantastic more often than not. It is too trap-based for my taste, but the adventure feeling is there to convey a sense of progression and achievement. Music and worlds are derivative from mandatory classics and it is highly influential.

Although not on par with the original IWBTG (which hasn't been removed from my Top 5 list of fangames yet [*hears nonsense screams in the distance of IWBTG "not being a fangame"*]), this is an adventure I would recommend because it has more ups than downs, and the downs are not worth missing the ups, such as the final tower area, the Doom boss segment, the final escape, the location of all secrets (which would certainly increase my final difficulty rating), Trial 5 and other clever traps that make you laugh first and frustrate you second.

For the record, this did a much better job recreating the Pokemon world than the bizarre Rose Gear did, and a work as splendid as Run the Marathon to create a Super Mario Bros. world. Plenty of old-school game references are here and add up to an experience that definitely aims at surpassing the difficulty of Kayin's original great game (it really does in nominal terms).

This could potentially be considered as the true sequel of IWBTG instead of Thenewgeezer's eternally unfinished game.

Play it. It demands it more than just for its classic status.

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Tagged as: Adventure Trap Gimmick Boss Long
[2] Likes
Rating: 7.5 75       Difficulty: 50 50
Oct 22, 2018