I wanna be the Fangame!

Creator: tijit

Average Rating
7.2 / 10
Average Difficulty
45.1 / 100
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Tags:

Adventure (17) Trap (15) Gimmick (12) Boss (10) Secrets (1) Long (1) Classic (2) Fangame (1)

Screenshots

  • by ElCochran90
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  • by Petsson12
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Creator's Comments:

tijit [Creator]
thankyou everybody

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[42] Likes
Rating: N/A       Difficulty: N/A
Dec 10, 2021

66 Reviews:

Bob
I wanna be the Fangame was the first fangame created by tijitdamijit on the kayin forums. Back then there were no set standards for fangames (and no engines. In fact, tijit also made the first engine). Of course, the physics are very different from what we are used to today. The gravity feels much higher and the jump heights are also a lot different. If you hate playing games with weird physics, you may as well just stop reading now because this game isn't worth your time.

The game has you going to different areas from a "hub" of sorts and collecting keys to access the final area. Somewhat resembles the layout of original guy. Each path from the hub features several short areas to traverse with bosses in between. Some examples are a Pokemon area, a mega man 3 area, portal, and Pacman. The platforming has some creative gimmicks with tons of spike traps and tricks. I liked most of it but sometimes the traps were over the top and/or weird. Also I really didn't like the secrets at all. One of the secrets is just a huge invisible block maze and it sucks.

Not sure how to feel about the bosses in this game. They are very mash heavy and RNG based. I liked the Pokemon trainer boss the most because of the variety, but some bosses such as the demon from Doom and Bub were not fun for me. Depends on preference I guess. You can also skip the final boss by just exiting the screen on the left.

The production value in this game is really over the place. Music is mostly nice but sometimes sounds a little low quality. Also this game introduces the infamous version of guy rock that is standard in most fangame engines. Sometimes the spriting in this game is really ugly though. The Pacman sprites look horrible, I don't know what he was thinking with that. Lots of cutoff in the tiles and weird backgrounds in some places. Some areas are good looking though.

Overall, it's an oldschool classic fangame. There are a lot of flaws but it's still good for what it is. I would recommend most people give it a playthrough but don't go for the secrets. They aren't fun. Also, this was the first fangame I ever played.

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Tagged as: Adventure Trap Gimmick Boss
[11] Likes
Rating: 6.5 65       Difficulty: 52 52
Jul 8, 2016
Tamatou
The first Fangame I've ever played. Very similar to the Original IWBTG. I personaly even consider it the unofficial sequel. And in that regard it does everything the Original IWBTG did but in my opinion better. Better Music(gotta love the ape escape and wonderboy III music), references to better games, better and ALOT more secrets.

Difficulty is average but the physics seem a bit off. And while i like the simplicity of the boss battles the doom thingy boss is pretty lackluster as well as the final boss.

Overall a classic and my personal favourite of all the fangames

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[9] Likes
Rating: 9.5 95       Difficulty: 45 45
May 18, 2015
Nearigami
This game has some hit and miss aspects to it. (Some of the bosses are unfun and a couple gimmicks simply do not belong.) Overall though, this game has aged much better than the original guy and holds up as a surprisingly decent adventure game despite the odd physics and hit or miss qualities. Give it a shot.

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Tagged as: Adventure Trap Gimmick Boss Classic
[3] Likes
Rating: 7.0 70       Difficulty: 40 40
Jun 29, 2017
Jopagu
So, I've made the decision not to give this game a rating. This is because it feels unfair to Fangame, considering its historical context. This game is super important to fangame history, and shaped the games that came after is significantly. Thus, it would feel wrong to me to rate it with expectations built upon games that iterated on its design.

However, I ultimately cannot recommend that anyone play this game, except to experience a piece of fangame history. By modern standards almost everything is quite unpleasant. The physics feel bad, with a low double jump (and almost unconscionable water physics). The traps are generic at best (which is something I really can't blame the game for, since it started these trends). The gimmicks are really buggy, notably the portal stage.

By far the worst offender is that so much of the game is just designed around wasting people's time. While IWBTG is a rage game, it felt like one where the player was in on the joke. Yeah it was unfair, but it was funny! Fangame on the other hand feels truly designed to just make the player regret playing it. Stuff like the snake section, the appearing blocks section (which feels less reactable than the one in Guy), the Cacodemon boss, and more all exemplify a style of design where the player just has to wait for a long time, doing rote movements, before dying to something new, and then repeating until they've memorized the entire section. The most vile save in this regard is the final one, which begins with a long, nothing screen involving a bad cycle, and lots of standing still. This is then followed by a slow, learny autoscroller that is basically guaranteed to kill you with every new obstacle.

Overall, this is a game that aged extremely poorly. This is quite a shame, as I felt that Guy aged really well. Unfortunately, I can't say I enjoyed almost any of my time in Fangame. While it is extremely interesting as a historical artifact, this interest can probably be satisfied by watching a playthrough, rather than subjecting yourself to it.

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Tagged as: Adventure Trap Boss
[2] Likes
Rating: N/A       Difficulty: 45 45
Jan 30, 2024
Mrzwanzig
As to be somewhat expected from the first fangame, this game feels closer to the original than pretty much every other game that has come after. In a time before conventions and genres came into place, this game just tried a bunch of wildly different stuff. Even if quite a few things came out highly questionable, it has a great deal of variety.

Also much like the original, it can often be pretty hard to figure out where to go or what to do. If I had not had Wolsk in my chat to bail me out a few times, I think the experience would have been considerably more frustrating. The engine also doesn't feel like it makes sense for how the game is designed, even once I got somewhat used to it.

Take IWBTG, remove the crashes and make it a bit harder, and you've more or less got this. It's rough, but it holds up better than it has any right to.

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[2] Likes
Rating: 6.8 68       Difficulty: 47 47
Sep 10, 2019