Creator's Comments:
67 Reviews:
Bob
I wanna be the Fangame was the first fangame created by tijitdamijit on the kayin forums. Back then there were no set standards for fangames (and no engines. In fact, tijit also made the first engine). Of course, the physics are very different from what we are used to today. The gravity feels much higher and the jump heights are also a lot different. If you hate playing games with weird physics, you may as well just stop reading now because this game isn't worth your time.
The game has you going to different areas from a "hub" of sorts and collecting keys to access the final area. Somewhat resembles the layout of original guy. Each path from the hub features several short areas to traverse with bosses in between. Some examples are a Pokemon area, a mega man 3 area, portal, and Pacman. The platforming has some creative gimmicks with tons of spike traps and tricks. I liked most of it but sometimes the traps were over the top and/or weird. Also I really didn't like the secrets at all. One of the secrets is just a huge invisible block maze and it sucks.
Not sure how to feel about the bosses in this game. They are very mash heavy and RNG based. I liked the Pokemon trainer boss the most because of the variety, but some bosses such as the demon from Doom and Bub were not fun for me. Depends on preference I guess. Reveal Spoiler
The production value in this game is really over the place. Music is mostly nice but sometimes sounds a little low quality. Also this game introduces the infamous version of guy rock that is standard in most fangame engines. Sometimes the spriting in this game is really ugly though. The Pacman sprites look horrible, I don't know what he was thinking with that. Lots of cutoff in the tiles and weird backgrounds in some places. Some areas are good looking though.
Overall, it's an oldschool classic fangame. There are a lot of flaws but it's still good for what it is. I would recommend most people give it a playthrough but don't go for the secrets. They aren't fun. Also, this was the first fangame I ever played.
[11] Likes
The game has you going to different areas from a "hub" of sorts and collecting keys to access the final area. Somewhat resembles the layout of original guy. Each path from the hub features several short areas to traverse with bosses in between. Some examples are a Pokemon area, a mega man 3 area, portal, and Pacman. The platforming has some creative gimmicks with tons of spike traps and tricks. I liked most of it but sometimes the traps were over the top and/or weird. Also I really didn't like the secrets at all. One of the secrets is just a huge invisible block maze and it sucks.
Not sure how to feel about the bosses in this game. They are very mash heavy and RNG based. I liked the Pokemon trainer boss the most because of the variety, but some bosses such as the demon from Doom and Bub were not fun for me. Depends on preference I guess. Reveal Spoiler
The production value in this game is really over the place. Music is mostly nice but sometimes sounds a little low quality. Also this game introduces the infamous version of guy rock that is standard in most fangame engines. Sometimes the spriting in this game is really ugly though. The Pacman sprites look horrible, I don't know what he was thinking with that. Lots of cutoff in the tiles and weird backgrounds in some places. Some areas are good looking though.
Overall, it's an oldschool classic fangame. There are a lot of flaws but it's still good for what it is. I would recommend most people give it a playthrough but don't go for the secrets. They aren't fun. Also, this was the first fangame I ever played.
Rating: 6.5
Difficulty: 52
Jul 8, 2016
Tamatou
The first Fangame I've ever played. Very similar to the Original IWBTG. I personaly even consider it the unofficial sequel. And in that regard it does everything the Original IWBTG did but in my opinion better. Better Music(gotta love the ape escape and wonderboy III music), references to better games, better and ALOT more secrets.
Difficulty is average but the physics seem a bit off. And while i like the simplicity of the boss battles the doom thingy boss is pretty lackluster as well as the final boss.
Overall a classic and my personal favourite of all the fangames
[9] Likes
Difficulty is average but the physics seem a bit off. And while i like the simplicity of the boss battles the doom thingy boss is pretty lackluster as well as the final boss.
Overall a classic and my personal favourite of all the fangames
Rating: 9.5
Difficulty: 45
May 18, 2015
Nearigami
This game has some hit and miss aspects to it. (Some of the bosses are unfun and a couple gimmicks simply do not belong.) Overall though, this game has aged much better than the original guy and holds up as a surprisingly decent adventure game despite the odd physics and hit or miss qualities. Give it a shot.
[3] Likes
Rating: 7.0
Difficulty: 40
Jun 29, 2017
Xplayerlol
Probably one of the most famous fangames out there, this one features some rather creative bosses. The last saves are rather painful, and the difficulty curve is somewhat off, but overall, a very interesting experience for beginners and experienced players (Although beginners might consider playing something else before venturing into this game).
[3] Likes
Rating: 6.5
Difficulty: 51
Feb 10, 2015
Jopagu
So, I've made the decision not to give this game a rating. This is because it feels unfair to Fangame, considering its historical context. This game is super important to fangame history, and shaped the games that came after is significantly. Thus, it would feel wrong to me to rate it with expectations built upon games that iterated on its design.
However, I ultimately cannot recommend that anyone play this game, except to experience a piece of fangame history. By modern standards almost everything is quite unpleasant. The physics feel bad, with a low double jump (and almost unconscionable water physics). The traps are generic at best (which is something I really can't blame the game for, since it started these trends). The gimmicks are really buggy, notably the portal stage.
By far the worst offender is that so much of the game is just designed around wasting people's time. While IWBTG is a rage game, it felt like one where the player was in on the joke. Yeah it was unfair, but it was funny! Fangame on the other hand feels truly designed to just make the player regret playing it. Stuff like the snake section, the appearing blocks section (which feels less reactable than the one in Guy), the Cacodemon boss, and more all exemplify a style of design where the player just has to wait for a long time, doing rote movements, before dying to something new, and then repeating until they've memorized the entire section. The most vile save in this regard is the final one, which begins with a long, nothing screen involving a bad cycle, and lots of standing still. This is then followed by a slow, learny autoscroller that is basically guaranteed to kill you with every new obstacle.
Overall, this is a game that aged extremely poorly. This is quite a shame, as I felt that Guy aged really well. Unfortunately, I can't say I enjoyed almost any of my time in Fangame. While it is extremely interesting as a historical artifact, this interest can probably be satisfied by watching a playthrough, rather than subjecting yourself to it.
[2] Likes
However, I ultimately cannot recommend that anyone play this game, except to experience a piece of fangame history. By modern standards almost everything is quite unpleasant. The physics feel bad, with a low double jump (and almost unconscionable water physics). The traps are generic at best (which is something I really can't blame the game for, since it started these trends). The gimmicks are really buggy, notably the portal stage.
By far the worst offender is that so much of the game is just designed around wasting people's time. While IWBTG is a rage game, it felt like one where the player was in on the joke. Yeah it was unfair, but it was funny! Fangame on the other hand feels truly designed to just make the player regret playing it. Stuff like the snake section, the appearing blocks section (which feels less reactable than the one in Guy), the Cacodemon boss, and more all exemplify a style of design where the player just has to wait for a long time, doing rote movements, before dying to something new, and then repeating until they've memorized the entire section. The most vile save in this regard is the final one, which begins with a long, nothing screen involving a bad cycle, and lots of standing still. This is then followed by a slow, learny autoscroller that is basically guaranteed to kill you with every new obstacle.
Overall, this is a game that aged extremely poorly. This is quite a shame, as I felt that Guy aged really well. Unfortunately, I can't say I enjoyed almost any of my time in Fangame. While it is extremely interesting as a historical artifact, this interest can probably be satisfied by watching a playthrough, rather than subjecting yourself to it.
Rating: N/A
Difficulty: 45
Jan 30, 2024