I wanna TTB

Creator: ouka

Average Rating
6.5 / 10
Good
Average Difficulty
78.0 / 100
Veteran
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Tags:

Avoidance (3) Rin (1)

Screenshots

1/2
by Anonymous

9 Reviews:

TTBB
Curving at the end can be pretty hard to read sometimes, and the rest of the avoidance is entirely just pattern learning mixed with RNG here and there. Intro is boring and annoying to do every time but the rest of the patterns are pretty fun.

I'll only recommend this if you like learning patterns and you're good at reading curving, otherwise you're going to die to close to the ending a lot and get annoyed (like me).
[1] Like
Rating: 8.0       Difficulty: 78
Jul 19, 2021
xva
extraordinarily fun pattern avoidance with some really good attack ideas and a great, classic song. it isn’t too lengthy, boring, ugly or unfun whatsoever - you’ll always have something to do, something to look at, something to dodge. you’ll never really be left waiting for any period of time. the only semi-boring attacks could be the ones found in the intro, but even they are engaging enough to keep you busy. this is very important since I never found myself getting bored for the entire 3 hours I put into this masterpiece

what I appreciate most is the difficulty of the game: not too high and not too low, to the point where it requires brain activation and not just mindless playing. some avoidances can feel like mind-numbing, boring grinds - be it barrage (i.e. I wanna be the S) or pattern (i.e. Common World Domination), both can be very boring. this game is the exact opposite. the patterns themselves aren’t repeated standstills and require you to move in unique and interesting ways. I can’t say the same for all pattern avoidances, unfortunately, as some can appear formulaic and generic. ouka’s always been a maker of beautiful-looking, intuitive and fun patterns, so no less is expected

the avoidance isn’t fully pattern though, there are barrage/RNG elements, most importantly at the end of the avoidance. the RNG attacks are quite difficult and make up the hardest attacks in the avoidance. there’s two difficult curving attacks - one at the 2nd chorus and one at final. they’re both difficult, but final truly sweeps in difficulty. quite dense, quite fast and quite hard to read, all at the very end. despite how evil this sounds, it’s a fairly skill-based attack where most deaths can be attributed to nerves or misreads. the attacks after it are pretty trivial, though. I doubt even nerves could make you die to something like the last attack in this avoidance. the other RNG attacks aren’t formulaic, uninteresting random(360)s and whatnot. everything is as creative as it can be and meshes perfectly with the patterns. a near-perfect balance of pattern + RNG while still staying on the pattern side.

highly recommended!!

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Tagged as: Avoidance Rin
[0] Likes
Rating: 9.7       Difficulty: 79
Jan 15, 2025
BloggerOP
I personally had lots of fun playing this. Patterns here are really unique and satisfying to execute. Yes, the two curving attacks were much harder than other attacks but I don't think I cared since the patterns were fun to do every time.

Also, the version available on archive is old version, where the white curving bullets at the end is in fact a pattern. It's actually harder to play on the old version since the angle is literally the worst, you can get it from bakudanchan video's comment or from my video's description.
[0] Likes
Rating: 8.2       Difficulty: 78
Nov 14, 2021
gourdladle
It seems to be a good game,however after some frustrating deaths near the final,you will find it sucks
[0] Likes
Rating: 4.0       Difficulty: 77
Nov 27, 2020
Xingjin
[0] Likes
Rating: 6.0       Difficulty: N/A
Dec 19, 2024