I Wanna be the Butterfly Collab
Creators: E.Z., Ashotovka, TheNewDudos, P2shka, Maxim_new

Creator's Comments:
31 Reviews:
wndfl_heaven
It is tied for my favorite of the needle games.
Tagged as: Needle
NeedleButterfly-like
[3] Likes
Rating: 10.0
Difficulty: 66
Oct 24, 2020
Kilgour22
Really hard for me. Also, Zorgo's stage may have been the hardest thanks to the last two saves.
Why is this in Needle FSR instead of Precision FSR lmao
[1] Like
Why is this in Needle FSR instead of Precision FSR lmao
Rating: 3.5
Difficulty: 80
Aug 31, 2022
Gaborro
Honestly surprised that I did generally enjoy this; only got frustrated on Zorgo area because I did not know how to do something even after watching a video, but then I kind of just figured my own way which was enjoyable and I liked it. In fact, I think Zorgo's stage is my favorite from the bunch.
[0] Likes
Rating: 7.0
Difficulty: 75
Mar 19, 2025
xva
fantastic needle game, on the more precise side for sure. tons upon tons of really fun and intriguing jumps with only maybe two bad saves in the entire game. doesn't abuse named jumps far too often and doesn't abuse typical butterfly nova cancer too much (i.e. 24px vertical landings, those vine gates, the distinctive shurikens though they do appear quite often, etc.) I like the idea of dividing each stage by difficulty - however the difficulties are very distinct: medium is 60ish, hard is low 70s, very hard is in the 70s.
my only complaints are that 1 - the very hard stage has two saves that are somewhat annoying; and 2 - the one-jump screens are often very easy and don't require almost anything difficult. there was one jump (the other hades double plane, the hourglass looking one) that looked like a 1f that confused me at first but turns out was a very simple 2f.
ashotovka stage is fun and easy with somewhat longer saves than the other areas
dudos stage is the easiest except the one apple align save which took about as long as the entire rest of the stage. the align grab is somewhat hard and requires some pretty precise movement. the save itself isn't that hard after that, though
zorgo stage is quite a bit harder than the medium areas, starting off with even the first save being quite rough. this one has a lot of especially interesting maneuvers and precise jumps. 3rd save on the 2nd screen is the hardest save in the game and is solely difficult due to the several 24px vertical gaps, and also the first jump requiring a certain not-so-strict (but still required) vstring to be able to 3f properly. the rest of the stage is fine
P2 stage is my favorite stage - it has the most interesting jumps in my opinion. every save feels meticulously crafted and I feel encapsulates how these games should well and truly feel. never really struggled with anything too bad except screen 3 save 2, even then after learning the general idea behind the 24px, I didn't take much longer to beat it after that.
maxim stage is often shit on for being much harder than the rest of the game, when it realistically isn't that much harder. I got through this stage in a solid 30 minutes, while zorgo stage took about an hour due to the one really difficult save and the save after it. there is one annoying save which I only found annoying because I choked the last jump 10+ times (screen 2 save 3). the rest, however, is not balanced too well since screen 2 saves 2 and 3 carry the difficulty by a good amount.
overall, fantastic collab game centered around a genre of needle that is somewhat underappreciated. highly recommended!
[0] Likes
my only complaints are that 1 - the very hard stage has two saves that are somewhat annoying; and 2 - the one-jump screens are often very easy and don't require almost anything difficult. there was one jump (the other hades double plane, the hourglass looking one) that looked like a 1f that confused me at first but turns out was a very simple 2f.
ashotovka stage is fun and easy with somewhat longer saves than the other areas
dudos stage is the easiest except the one apple align save which took about as long as the entire rest of the stage. the align grab is somewhat hard and requires some pretty precise movement. the save itself isn't that hard after that, though
zorgo stage is quite a bit harder than the medium areas, starting off with even the first save being quite rough. this one has a lot of especially interesting maneuvers and precise jumps. 3rd save on the 2nd screen is the hardest save in the game and is solely difficult due to the several 24px vertical gaps, and also the first jump requiring a certain not-so-strict (but still required) vstring to be able to 3f properly. the rest of the stage is fine
P2 stage is my favorite stage - it has the most interesting jumps in my opinion. every save feels meticulously crafted and I feel encapsulates how these games should well and truly feel. never really struggled with anything too bad except screen 3 save 2, even then after learning the general idea behind the 24px, I didn't take much longer to beat it after that.
maxim stage is often shit on for being much harder than the rest of the game, when it realistically isn't that much harder. I got through this stage in a solid 30 minutes, while zorgo stage took about an hour due to the one really difficult save and the save after it. there is one annoying save which I only found annoying because I choked the last jump 10+ times (screen 2 save 3). the rest, however, is not balanced too well since screen 2 saves 2 and 3 carry the difficulty by a good amount.
overall, fantastic collab game centered around a genre of needle that is somewhat underappreciated. highly recommended!
Rating: 9.4
Difficulty: 79
Sep 10, 2024