I just wanna play the Needle game

Creator: ケィ

Average Rating
2.8 / 10
Average Difficulty
60.5 / 100
[Download Not Available]

Tags:

Needle (11) Long (8) NoMusic (1) hand_warmer (1) Backrooms_Needle (1)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by Wolfiexe
  • by ElCochran90
  • by Wolfiexe
  • by Wolfiexe
  • by Wolfiexe
  • by ElCochran90

18 Reviews:

ElCochran90
So according to Del-Fruit, this was released on August 29, 2017. Record My Jumps had already been replaced with JTool. It was already a consensus that generic jumps do not make a good game. Everybody agrees that horrible visuals harm gameplay. It was established that repetitive content greatly harms entertainment and quality.

And yet this was released.

What is this game? This game is a gallery exhibition of Every. Single. Generic. Jump. Imaginable. Almost a thousand screeens of it. No, really, literally 1,000 screens. When I found about this, I tried to count the screens. I wanted to inform you about this game in the following form:

-Total screens: _
out of which...
-Total platforming screens: _
-Total hub screens: _
-Total ladder screens: _
-Total play time: _
-Total deaths: _

I gave up. I wanted to come up with an interesting review featuring numbers, because numbers and statistics are interesting, at least when presented as an understandbale summary (people hate math and statistics in general). But I couldn't. This is a contender for the most pointless and mind-numbingly boring fangame in existence. You cannot focus for that long. Your mind drifts. And as you contemplate +1 screens scattered all over the game to replace creativity and level design variety, gates, half diamonds, diamonds, double diamonds, a triple diamond, TAS jumps, planes, T-bones, inverts, corners and all possible generic variations with standard spikes, little spikes, giant spikes, killer blocks, delicious fruits, brown platform jumping, again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again, you lose count.

What is the purpose of this game?

1) To be the longest practice tool in existence?
2) To play almost all fangames in the future and say: "I have seen that before?"
3) An endurance test?
4) To make you reflect on why you're wasting your life away like this?

Well:

1) It is.
2) It fails. Good fangames don't use generic designs.
3) It isn't. This is torture.
4) It succeeds. The answer can result in depression.

Last screens pose a challenge, and of course, they look horrible.

Is there any redeeming quality in playing this?
A: No.

Is there a sense of accomplishment?
A: No

Did it improve my skills?
A: No, because funnily enough, I already knew all jumps

Did I have the worst time in my life?
A: Well.... no!! I can't explain why in the calmest sections of the game, I was drifting away, like walking through a park. Only you don't focus on the park, you focus on the nonsense your mind is thinking of.

Now, take a look at this; it's quite something:

Time: 6:12:18
Deaths: 6218

---Those are absolutely chilling numbers.... Why are they so similar? Is there a message behind this? God, is it you?

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Tagged as: Needle Long
[17] Likes
Rating: 0.5 5       Difficulty: 65 65
Dec 1, 2019
Wolfiexe
What initially may seem like an endless slog of rooms (853~ not counting hub rooms) and mundane design with repetitive visuals, an abundance of generic jumps and a complete lack of music at any point during the game, there actually lies more beneath the surface.

This game features a wonderful chance to warm up your hands during those cold Winter periods of the year, and get the blood flowing via monotonous platforming shenanigans floor after floor. So many games end after a measly 50-100 screens, but this one goes above and beyond, giving you more hand activity for no cost!

I'd absolutely recommend this if using any of the following do not appeal to you as a method of warming up your hands:

- Warming them over a hot stove or radiator
- Digging them deep into a toasty pair of gloves
- Soaking them in a basin of warm water
- Expunging hot air from lungs onto the aforementioned hands

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Tagged as: Needle Long hand_warmer
[11] Likes
Rating: 3.0 30       Difficulty: 60 60
Nov 17, 2019
CanusAntonius
Backrooms Floor 37284 "The Needle"

Survival Difficulty: Class 5 - Unsafe, Unsecure, Dense Entity Count

Floor Description: Backrooms Floor 37284 is a seemingly plain area consisting of a vertical tower with ladders proceeding upwards through it. The exact dimensions of this tower are unknown, mainly because nobody has ever really seen the end of it. Visitors are unable to proceed from one segment of the building to the other due to each ladder being blocked at the end, however, they are able to remove the blocker by making it through two areas on each side of the segment.

Floor 37284 does not have a single dedicated visual style and instead changes for each tower segment. These visual designs can range from any point of the spectrum, with some being calm inspiring light colors while other segments may have dark and depressing walls. Occasionally, visitors may witness the visual designs of segments they have already progressed through, thus it raises questions about the linearity of the structure.

For every three segments of the tower, there is a fourth that consists of only one area instead of two. These areas are more condensed than the others and are thus quicker to complete, however, it creates a false sense of progression throughout the tower that may confuse visitors into thinking they have come near the end of it when their journey has only begun.

Entities: Floor 37284 is accompanied predominantly by one type of entity, Spikes. These are seemingly lifeless entities that only begin their movement when you are outside of the area, but due to their sharp and poisonous bodies they do not need to hunt visitors, simply touching them will result in enough harm for mortal damage. The Spikes seemingly act as if serving the will of the tower, and help protect the deactivators of the ladder blockers. The closer a visitor gets to removing each blocker the more condensed the Spikes will be in the area. Other entities also come up within Floor 37284, Apples and Kill Blocks are rare occurrences but can be deadly upon touch as well.

Other Details: Survival Conditions are extreme and make the level inhabitable as there are no natural generations of food or water within the floor (in fact there is really no substance in them at all). It is both unknown how to enter or exit from the floor, the latter is actually believed to be impossible at the moment. There are no known settlements within Floor 37284, it is believed impossible to meet another visitor within the tower due to its immense proportions. A widespread belief is that the final segments of the floor are measurably more difficult than the rest, so visitors should beware.

Author's Note: Typing this was more entertaining than the game was.

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Tagged as: Needle Long Backrooms_Needle
[9] Likes
Rating: 3.0 30       Difficulty: 65 65
Nov 8, 2022
Xplayerlol
Crazy long needle game, lengthy to the point of being unbearable. It's also really generic, so there isn't anything worth playing for in it. Honestly, though, I didn't have a horrible time with it. The platforming constantly swaps between platforming styles, such as screens that repeat the same jump over and over again, or incremental needle, or sometimes gimmick-oriented needle (With vines, platform jumps and other stuff). It's never inventive, just a compilation of all sorts of bland platforming, but because everything is so easy it feels like you're visiting a fangame museum: You get to see a lot of different platforming styles, and you'll never get stuck anywhere. It's all about exploring.
I know, it still doesn't sound appealing. But it is a style of game I don't hate. It means I could play it for a few hours without getting seriously bored, which should be enough to clear the game. Until the last 50 floors or so, where the game actually starts to pose a challenge. Depending on your skill level, these might take longer than the rest of the game. They kind of ruined my mood as an observer, so I'm not a fan of them, but ignoring the context, they are alright.
The whole game was alright as a whole. I don't see it as unplayable, but maybe it's just that my standards are low for the lower ratings. Makes sense. Anyway, I still wouldn't recommend it, unless the description I gave somehow appeals to you.

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Tagged as: Needle Long
[6] Likes
Rating: 4.0 40       Difficulty: 62 62
Jun 12, 2018
Patitok
Stupidly long game that is also ridiculously boring. The game gets better near the end, but getting there is absolutely not worth it.

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Tagged as: Needle Long
[2] Likes
Rating: 1.5 15       Difficulty: 55 55
Aug 29, 2017