8 Reviews:
Spicyfisheskiller
A classic guille lovegood needle game, and you know that's not a good thing. This game made me want to vomit. It's so ugly. The platforming sucks and is generic, and yes, the game is FILLED with corner jumps. The game goes as follow : five short needle stages, and a barrage avoidance at the end.
The first stage's aesthetics are vile. Seriously, the spikes blend so well with the background I had to stand up to see what was going on. Stage 2 is boring nothing.
Stage 3 is like a bad one-jump-per-screen game, except you don't get a save every room so it's even more super retarded than you'd think.
Stage 4 is just a big room with an obviously tiled shitty background. The camera moves back everytime you die.
Finally, stage 5 mixes all the previous stage's tiles and assets, and it's hideous. Needle gets actually quite hard here, which was really unpleasant. At this point you'll notice that the maker had no clues what aligns are, so be careful if you see a ground corner somewhere.
In the barrage-avoidance at the end you'll have to confront a typical, classic original japanese anime character with dubstep music in the background, which made me cringe real bad.
The fight has only one instagib almost 2 mins into the fight, and be sure, it won't fucking miss. The fight sucks, but it's nothing too bad.
This game made me figuratively sick. You won't get stuck anywhere if you're good, there's no shitty traps or dumb ideas, but every minute spent trying to escape the classic guille corridors will suck your soul a little bit more.
[2] Likes
The first stage's aesthetics are vile. Seriously, the spikes blend so well with the background I had to stand up to see what was going on. Stage 2 is boring nothing.
Stage 3 is like a bad one-jump-per-screen game, except you don't get a save every room so it's even more super retarded than you'd think.
Stage 4 is just a big room with an obviously tiled shitty background. The camera moves back everytime you die.
Finally, stage 5 mixes all the previous stage's tiles and assets, and it's hideous. Needle gets actually quite hard here, which was really unpleasant. At this point you'll notice that the maker had no clues what aligns are, so be careful if you see a ground corner somewhere.
In the barrage-avoidance at the end you'll have to confront a typical, classic original japanese anime character with dubstep music in the background, which made me cringe real bad.
The fight has only one instagib almost 2 mins into the fight, and be sure, it won't fucking miss. The fight sucks, but it's nothing too bad.
This game made me figuratively sick. You won't get stuck anywhere if you're good, there's no shitty traps or dumb ideas, but every minute spent trying to escape the classic guille corridors will suck your soul a little bit more.
Rating: 1.5 15
Difficulty: 68 68
Sep 1, 2017
fangameXPmaster
The blue needle is assimilated with the background, which is the worst.
Also, in the last map, there are many dots that are almost impossible, and the correction does not work, so I felt that dot adjustment was a prerequisite in advance.
[0] Likes
Also, in the last map, there are many dots that are almost impossible, and the correction does not work, so I felt that dot adjustment was a prerequisite in advance.
Rating: 2.5 25
Difficulty: 63 63
Nov 8, 2020
Jdx83
The finicky camera on stage 4 and the ten second intro in the avoidance boss wasn't good.
[0] Likes
Rating: 4.5 45
Difficulty: 65 65
Jan 25, 2019