I wanna destroy the 6 Players
Creators: KingTheSlendyKiller, Mauricio_Juega_IWBT, Guille_Lovegood, Renko97, Neos, Hammer
Creator's Comments:
Renko97 [Creator]
Rating without counting my area.
A collab game organized by KingSlendy:
- 10/10 Kingslendy: Probably the best area in the game. The area consists of connecting cables of the same color without touching another color.
- 8.5/10 Mauricio Juega IWBT: The mauri area consist in three parts. The trap area: where is needle/traps but the jumps are nice (sometimes). The needle Area: this is an area 100% needle (idk why the first save have traps lmao) with good jumps and design nice. The puzzle area: Probably the best part of the mauri area and more hard from game. Some things are easy while others require more thinking to pass. In a room you need to encrypt things to know the key. Perhaps the most difficult room in the game.
The visual are decent but the background sometimes it can be awful with the spikes.
- 6.5/10 Neoss33: An short gimmick area where you have to shoot all the buttons while falling (
you do not have Djump) and an avoidance. The avoidance are RNG attacks but not that hard.
- 5.5/10 Guillelovegood: The area consist a two needle parts. The first a single screen that increases more spikes. The second is a single needle screen (a tiny better that previous part). And a short avoidance that is decent to bad.
- 5/10 Hammer: An area needle with traps. The visuals are good but the traps and the jumps are bad.
sorry for my bad english xD
[1] Like
A collab game organized by KingSlendy:
- 10/10 Kingslendy: Probably the best area in the game. The area consists of connecting cables of the same color without touching another color.
- 8.5/10 Mauricio Juega IWBT: The mauri area consist in three parts. The trap area: where is needle/traps but the jumps are nice (sometimes). The needle Area: this is an area 100% needle (idk why the first save have traps lmao) with good jumps and design nice. The puzzle area: Probably the best part of the mauri area and more hard from game. Some things are easy while others require more thinking to pass. In a room you need to encrypt things to know the key. Perhaps the most difficult room in the game.
The visual are decent but the background sometimes it can be awful with the spikes.
- 6.5/10 Neoss33: An short gimmick area where you have to shoot all the buttons while falling (
you do not have Djump) and an avoidance. The avoidance are RNG attacks but not that hard.
- 5.5/10 Guillelovegood: The area consist a two needle parts. The first a single screen that increases more spikes. The second is a single needle screen (a tiny better that previous part). And a short avoidance that is decent to bad.
- 5/10 Hammer: An area needle with traps. The visuals are good but the traps and the jumps are bad.
sorry for my bad english xD
Rating: 6.6 66
Difficulty: 70 70
May 20, 2017
4 Reviews:
Paragus
It's a collab game where each maker has his own stage. The production is nice enough for most of them, but they are all over the place in terms of quality. One stage is just falling in a pit while shooting buttons, while some of the others are just generic needle.
The one saving grace about this game is the KingSlendy puzzle area. He clearly put a lot more effort into his stage than the other guys and it shows. It's a well produced puzzle stage with an easy to learn gimmick that gets used in very creative ways. This area and gimmick should have probably been spun off into its own game and it would have joined the likes of Crimson Kids and Design. Instead it's bundled with these other stages that either did not put a lot of effort in or are mundane needle.
If you like puzzle stuff, you might want to check it out just to mess with this area, but for me the rest of the games stages fell pretty flat for me.
[4] Likes
The one saving grace about this game is the KingSlendy puzzle area. He clearly put a lot more effort into his stage than the other guys and it shows. It's a well produced puzzle stage with an easy to learn gimmick that gets used in very creative ways. This area and gimmick should have probably been spun off into its own game and it would have joined the likes of Crimson Kids and Design. Instead it's bundled with these other stages that either did not put a lot of effort in or are mundane needle.
If you like puzzle stuff, you might want to check it out just to mess with this area, but for me the rest of the games stages fell pretty flat for me.
Rating: 4.5 45
Difficulty: 55 55
Jan 25, 2017
AndresSgarrido
Most of the content of the game is just generic needle, though few areas are pretty okay.
Neos area boss has potential but definitely needs some balance fixes and shorten the time between the attacks. The guest stage "platforming" is not exactly great to play because of the timing precision that is required to beat it.
Renko area didnt look bad but it would have been better without the traps.
Slendy puzzle area has an interesting concept, personally I am not much into puzzle stuff but still this stage felt okay to play.
And about Guille and Mauri stages, they should know already in 2017 that corridor/common jumps needle will make players not want to play their stages
[2] Likes
Neos area boss has potential but definitely needs some balance fixes and shorten the time between the attacks. The guest stage "platforming" is not exactly great to play because of the timing precision that is required to beat it.
Renko area didnt look bad but it would have been better without the traps.
Slendy puzzle area has an interesting concept, personally I am not much into puzzle stuff but still this stage felt okay to play.
And about Guille and Mauri stages, they should know already in 2017 that corridor/common jumps needle will make players not want to play their stages
Rating: 4.7 47
Difficulty: 80 80
Jan 25, 2017